From iRO Wiki
|Cast Time:||2.15 − (Skill Level × 0.15) seconds|
|Duration:|| (Skill Level + 4) seconds|
(Skill Level + 2) hits
|Knock Back:||2 cells|
|Area of Effect:||1x3|
|(Mage & Super Novice) Fire Ball Lv. 5, Sight Lv. 1|
|Level||Cast Time||Duration||Hit Limit|
- A maximum of three fire walls can be created before the first one expires.
- This skill hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through fire walls without being hit.
- If the user is incapacitated (Stunned, Frozen, Petrified), then this skill will not process attacks.
- Boss monsters are not pushed back by this skill. However, they must take all hits in a fire wall cell before they can proceed.
- Fire walls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point. Fire walls with the caster's position as the cast point are aligned north-south on the map.
- Immobile enemies, when hit by this skill, will be pushed southward.
- Since Undead property entities are neither blocked nor pushed back by this skill, they may pass through any active cell before it has delivered all its hits. Quagmire may be used to slow down fast-moving Undead property enemies so that more hits are inflicted.
- See Mystical Amplification for special notes on Fire Wall usage with that skill.
- - Level 1; Once
- - Level 5; Once
- - Level 1; Usable
- - Damage +5%
|Skills||Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightening Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm|
|Quests||Mage Skill Quest • Mage Training Quest|
|Weapons||Dagger • Rod|