Dagger

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Dagger-type weapons range from small Knives to not-so-small Daggers, which are mainly used by Thieves, Dagger-Assassins, Rogues, Ninjas, or Trap Ranger. Some daggers are specialized for non-Thief classes, but Acolyte-class based characters are unable to equip any Daggers.

Daggers are compatible with the passive skills Double Attack and Sword Mastery.

Size Damage
Small 100%
Medium 75%
Large 50%

Weapon Level 1

Note: Forge denotes the Blacksmith ability Smith Dagger. These versions have 0 slots, but can have elemental or strong modifiers.

Name Possible Slots Level Attack Weight Additional Notes
13010.png Asura 2, 3 1 50 60 MATK +50. Ninja Only.
1206.png Cutter Smith, 3, 4 1 30 50 N/A
1249.png Fisherman's Dagger 0 1 39 60 N/A
13086.png Goldsmithing Dagger 0 1 35 50 MATK +25.
13000.png Jujube Dagger 0 1 39 60 N/A
1247.png Kindle Dagger 0 1 39 60 N/A
1201.png Knife Smith, 3, 4 1 17 40 N/A
1207.png Main Gauche Smith, 3, 4 1 43 60 N/A
13041.png Novice Main Gauche 0 1 43 0.1 Cannot be upgraded
1243.png Novice Main-Gauche 0 1 45 0.1 Cannot be upgraded
1248.png Obsidian Dagger 0 1 39 60 N/A

Weapon Level 2

Name Possible Slots Level Attack Weight Additonal Notes
1213.png Dagger Smith, 2, 3 2 73 60 N/A
13034.png Desert Twilight 2 2 130 60 Assassin Cross Only.
Set bonus with Sandstorm:
  • HIT +10
  • Max HP +5%
  • Max SP +20
  • Increases physical damage against [Large] size targets by 30%.
  • Adds a 0.1% chance for when dealing physical damage, the user will have max ASPD for 7 seconds.
1210.png Dirk Smith, 2, 3 2 59 50 N/A
13050.png Eden Dagger I 0 2 124 0 MATK +60. Character bound.
13051.png Eden Dagger II 0 2 158 0 MATK +70. Character bound.
13007.png Jitte 0, 1 2 70 40 Damage target's weapon by chance. Ninja Only.
13046.png Krieg 3 2 110 50 Increased Back Stab damage.
Inflict Bleeding on the target when using Back Stab by chance.
Assassin Cross and Stalker Only.
13012.png Murasame 1, 2 2 95 70 Increased CRIT rate on Demi-Human by 10%. Ninja Only.
13035.png Sandstorm 4 2 50 60 Assassin Cross Only.
Set bonus with Desert Twilight:
  • HIT +10
  • Max HP +5%
  • Max SP +20
  • Increases physical damage against Large size targets by 30%.
  • Adds a 0.1% chance for when dealing physical damage, the user will have max ASPD for 7 seconds.
1216.png Stiletto Smith, 2, 3 2 87 70 N/A

Weapon Level 3

Name Possible Slots Level Attack Weight Additonal Notes
13061.png Blackwing 0 3 142 60 Shadow Chaser Only.
Increases Fatal Menace damage by 30%.
Further increase damage with Fatal Menace by 2% for each upgrade above +6.
+3 MATK increase for every upgrade above +6.

Set bonus with Black Cat:

13036.png Brave Assassin's Damascus 0 3 120 0 STR +1. AGI +1.
Increases physical damage against Demi-Human race targets by 75%.
Physical attacks bypass the defense of [Demi-Human] race targets by 20%.
If used by a Rogue job type or Ninja, MAtk +90.
Character bound.
1245.png Cinquedea 1, 2 3 110 70 Novice and Super Novice Only.
13003.png Cowardice Blade 1, 2 3 80 70 DEF +5. Thief and Ninja Only.
28705.png Crimson Dagger 2 3 55 55 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
13038.png Dagger of Hunter 3 3 120 70 STR +1. AGI +2. DEX +1
Increases the damage inflicted with Back Stab by 20%.
Adds a 10% chance of using Bash Lv 10 when Back Stab is casted.
1222.png Damascus Smith, 1, 2 3 118 80 Indestructible
13066.png Eden Group Dagger III 0 3 165 0 MATK +80. Character bound.
13094.png Evil Slayer Stabber Dagger 1 3 120 90 Increases physical damage against Demon and Undead race targets by 10%. ATK +5% when upgraded to +9. ATK +7% when upgraded to +12.
13089.png Faceworm Leg 1 3 110 50 MATK +50. Creates a high chance of casting Illusion of Faceworm while you are attacking.
1219.png Gladius Smith, 2, 3 3 105 70 N/A
13014.png Hakujin 0, 1 3 120 80 Heal Lv 1 by chance.
Ninja Only.
13039.png Ivory Knife 2 3 130 70 AGI +2. ASPD +3%.
Adds a 3% chance of using Fatal Wound Lv 1 on the target when doing a physical attack.
13067.png Keris 1 3 107 70 MATK +70.
Restore HP by chance.
13006.png Khukri 0 3 150 60 Inflicting Curse by chance. Ninja Only.
13075.png Kurenai 0 3 130 70 INT +3. Ninja Only.
1239.png Poison Knife 0, 2 3 64 80 Poison by high chance
13076.png Raksasa 0 3 120 60 MATK +100. INT +3. Ninja Only.
13092.png RWC Memory Knife 1 3 50 65 Increases ATK and MATK by 20 for every 3 refinements.
When refine level is 6 or higher, increases physical and magic damage to all monsters by 5%.
When refine level is 9 or higher, increases physical and magic damage to all monsters by an additional 5%.
When physically attacking, gives a low chance to automatically cast Weapon Perfection Lv 1.

Set bonus with RWC 2012 Ring:

  • ATK +10 for every weapon refinement.

Set bonus with RWC 2012 Pendant:

  • MATK +10 for every weapon refinement.
13037.png Valorous Assassin's Damascus 0 3 120 0 STR +1. AGI +1.
Increases physical damage against Demi-Human race targets by 75%.
If used by a Rogue or Ninja, physical attacks will deal Occult Impaction style damage.
Character bound.
13047.png Weighna 2 3 135 50 Adds a 10% chance of inflicting Poison on the target when using Sightless Mind.
Adds a chance for when dealing physical damage, ATK +5% for 5 seconds.
1238.png Zeny Knife 0 3 64 120 Gain a small amount of zeny with each monster killed

Weapon Level 4

Name Possible Slots Level Attack Weight Additonal Notes
13062.png Ancient Dagger 0 4 107 60 MATK +120. SP +100.
Increases SP Recovery by 5%.
Low chance of cursing self with every physical or magic attack.
1232.png Assassin Dagger 0, 1 4 140 60 HP +20%, SP +15%, ASPD +2%. Assassin Only.
1235.png Azoth 0 4 110 70 Polymorph monster by chance. Alchemist Only.
1231.png Bazerald 0 4 70 50 INT +5, MATK +10%
1228.png Combat Knife 0 4 80 40 Pierces Demi-Human DEF, Resist +10% vs. Demi-Human
1241.png Cursed Dagger 0 4 55 40 Curse by chance. Mage Only.
1242.png Dagger of Counter 0 4 140 55 CRIT +90. Mage Only.
13001.png Dragon Killer 0, 2 4 110 90 Pierces Dragon DEF, +10% Exp vs. Dragon
1234.png Moonlight Dagger 0 4 50 70 SP +10%, SP +3 each attack
1233.png Exorciser 0 4 90 70 Pierces Demon DEF, Resist +5% vs. Demon, Resist -10% vs. Demi-Human
13090.png Faceworm Queen Leg 2 4 180 50 MATK+120, INT+3. Creates a low chance of casting Illusion of Faceworm Queen while you are attacking. Low chance of casting Level 1 Earthquake while transforming.
1223.png Fortune Sword 0 4 90 50 Perfect Dodge +20, Luck +5
13002.png Ginnungagap 0, 1 4 120 70 Blind by chance, Self-Blind by low chance
13042.png Glorious Gladius 0 4 120 0 Increases physical damage against [Demi-Human] race targets by 75%.
Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
Adds a 2% chance of using Lex Divina Lv 1 on the target when doing a physical attack.

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 5) x 5, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

1237.png Grimtooth 0 4 180 80 Reduces DEF by half, FLEE +10, Perfect Dodge +5
1230.png Ice Pick 0, 1 4 80 60 Pierces DEF, Deals damage depending on target's DEF
13009.png Kamaitachi 0 4 125 90 CRIT +3. ASPD +3%. Ninja Only.
1229.png Kitchen Knife 0 4 75 50 CRIT +30, +3% vs. Demi-Human, 50% chance to find Meat when killing Brute
1225.png Mailbreaker 0, 3 4 70 100 Break Armor by chance
13078.png Mikatsuki 0 4 50 0 MATK +120. Reduces SP comsumption.
Reduces variable cast time. Ninja Only.
1234.png Moonlight Dagger 0 4 50 70 Max SP +10%. Restores 3 SP is to the user when doing a physical attack.
1240.png Princess Knife 0 4 84 40 All Stats +1.
13027.png Scalpel 3 4 120 50 Bleeding by chance
1236.png Sucsamad 0, 1 4 140 80 Indestructible, +10% vs. Earth and Wind
1224.png Swordbreaker 0, 3 4 70 100 Break weapon by chance
13028.png Tooth Blade 1 4 130 70 LvL 1 Slow Casting by chance, LvL 2 Slow Casting by chance if upgraded to +9
28717.png Valkyrie Knife 4 4 50 10 MATK + 50. Various bonuses for different classes.
13072.png Vellum Damascus 0 4 180 100 Status during WoE & PvP:
  • Reduces target's DEF and MDEF to 1 for 5 seconds after each physical melee hit.
  • ASPD increases according to upgrade level.
28706.png Vicious Mind Dagger 1 4 105 105 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK +50. Additional MATK + ((Upgrade Level * Upgrade Level) / 2) up to a maximum Upgrade Level of 15.
1227.png Weeder Knife 0 4 80 40 +15% vs. Plant, Resist +15% vs. Plant, Pierce Plant DEF

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