Fire Pillar

From iRO Wiki
Jump to: navigation, search
Fire Pillar.png Fire Pillar
Fire Pillar Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: 75
Cast Time: [3.3 − (Skill Level × 0.3)] seconds
Cast Delay: 1 second
Duration: 30 seconds;
Until triggered
Target: Ground
Range: Magic
Area of Effect: 3x3
Property: Fire
Catalyst: 1 Blue Gemstone*
Prerequisites
(Mage) Fire Wall Lv. 1, (Super Novice) Quest

Fire Pillar (Alt: Fire Pillar) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.

Effect

Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect. Each cast consumes a Blue Gemstone if Level 6 or higher is cast.

Level Hits Inflicted Cast Time
1 3 3.0s
2 4 2.7s
3 5 2.4s
4 6 2.1s
5 7 1.8s
6 8 1.5s
7 9 1.2s
8 10 0.9s
9 11 0.6s
10 12 0.3s
Damage (MATK) = 50 + (MATK ÷ 5)

Notes

  • Despite the animation, all damage is connected in one single bundle.
  • A maximum of five fire pillars can be placed before the first one expires.
  • This skill cannot be cast on any occupied cell.
  • In addition to Level 1 Fire Wall, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards only require Level 1 Fire Wall.

Known Bugs

  • If someone is knocked back into multiple fire pillars, the target will not get hit by all the pillars. Therefore, in the following situation...
W E F F F F X X X
  • If Level 4 or higher Jupitel Thunder is used, the enemy will only take damage from the first pillar.
  • If Level 1 Jupitel Thunder is used, the enemy will take damage from all 4 pillars.
  • If Magnum Break is used, the enemy will take damage from 3 pillars.
  • This test implies that if the knock back amount is higher than a row of fire pillars, the enemy will only take damage from the first one and ignore the rest even though the pillar themselves will vanish as if they were used.