Storm Gust
| | |
| |
| Type: | Offensive Skill |
| Levels: | 10 Selectable |
| SP Cost: | 78 |
| Cast Time: | 4 + 0.8 * (Skill Lvl) seconds |
| Cast Delay: | 5 seconds |
| Duration: | 5 seconds |
| Target: | Ground |
| Range: | Magic |
| Knock Back: | Yes |
| Area: | 11x11(due to the splashing nature of the skill) |
| Element: | Water |
| Status: | Frozen |
| Prerequisites | |
| (Wizard) Jupitel Thunder Lv. 3, (Mage) Frost Diver Lv. 1 | |
Storm Gust is the main AoE Water element skill used by Wizards.
Description
Summon a blizzard upon a targeted area, striking enemies within range a total of 10 times, pushing them in random directions. Enemies hit by the skill have a chances of getting frozen, scaled by the skill level used (60% at level 1 and 15% at level 10). This skill cannot freeze Boss and Undead monsters. The casting of Storm Gust is followed by a 5 second Skill Delay.
| Skill Level | MATK | Cast Time | Chance to Freeze |
|---|---|---|---|
| 1 | 140% | 4.8 sec | 60% |
| 2 | 180% | 5.6 sec | 55% |
| 3 | 220% | 6.4 sec | 50% |
| 4 | 260% | 7.2 sec | 45% |
| 5 | 300% | 8.0 sec | 40% |
| 6 | 340% | 8.8 sec | 35% |
| 7 | 380% | 9.6 sec | 30% |
| 8 | 420% | 10.4 sec | 25% |
| 9 | 460% | 11.2 sec | 20% |
| 10 | 500% | 12.0 sec | 15% |
Applications
Since MVPs can not be frozen, Storm Gust can be a reliable damage dealer.
Since Frozen targets take more damage from Wind, targets that have been frozen are then more susceptible to Jupitel Thunder and Lord of Vermilion. Due to the DEF reduction, frozen targets can also be dealt with by heavy melee burst damage.
Most Wizards and High Wizards opt to have level 10 Storm Gust.
Since level 10 has a lower chances to freeze, targets have a better chance to take more damage. Wizards who wants to freeze their victims should use a lower level of this skill.
Tips
- Its chance of freezing depend on skill level and enemies immunity.
- Storm Gust does not stack with other Storm Gusts; two simultaneous Storm Gusts on one location has no more effect than simply one. This is important in WoE Precasts. The reason for this is that anything hit by Storm Gust is temporarily immune to the skill for a preset period (half a second). In this way it is similar to Lord of Vermilion and the priest skill Magnus Exorcismus.
- Each cell affected by Storm Gust unconditionally splashes a surrounding 3x3 area. This means that the actual area-of-effect of the skill is 11x11. Anything right outside the "Cast Ring" will be hit.
| Wizard · High Wizard · Warlock | |
|---|---|
| 2nd Class Skills |
Earth Spike · |
| Transcendent Skills |
Ganbantein · Gravitational Field · Mystical Amplification · Napalm Vulcan · Soul Drain · Stave Crasher |
| 3rd Class Skills |
Chain Lightning · Comet · Crimson Rock · Drain Life · Earth Strain · Freezing Spell · Frost Misty · Hell Inferno · Jack Frost · Marsh Of Abyss · Radius · Reading Spellbook · Recognized Spell · Release · Sienna Execrate · Soul Expansion · Stasis · Summon Fire Ball · Summon Lightening · Summon Stone · Summon Water Ball · Tetra Vortex · White Imprison |
| Quests | Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough · Warlock Job Change Guide · Ultimate Spellbooks Quest |
| Weapons | Rod |
