High Wizard
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| Job Base(s): | Wizard | ||||||||||||
| Job Type: | 2-1 Transcendent | ||||||||||||
| Changes At: | Juno | ||||||||||||
| Number of Skills: | 34 | ||||||||||||
| Total Skill Points: | 254 | ||||||||||||
| Total Quest Skills: | 2 | ||||||||||||
| Job Bonuses | |||||||||||||
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Contents |
Overview
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!
A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.
Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.
Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.
Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.
Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.
Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.
Job Change Guide
To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the High Wizard job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Builds
Pure PvM/Semi WoE
This Build unleashes the High Wizards max potential by pulling out all the MATK it can. With Mystical Amplification they become deadly MvPers with their Storm Gust. Very powerful during WoE also, this build lacks however in the High Wizards Max HP.
PvM/WoE
With more VIT than the PvM Build, this build is more WoE oriented. It still has enough MATK with Mystical Amplification to deliver killing blows to opponents in WoE. This build gives you much more survivability than the PvM Build. It also lets you use all stat points without leaving any points unused.
WoE
The VIT/INT Points really depends on your equipment. INT should be as minimum as possible to reach 105 INT on 99/70 inclusive Blessing and full WoE equipment. Try to get as much VIT and HP as you can get to achieve a higher status immunity, above all a higher stun immunity. This kind of build is hard to level and takes time. In WoE this build is helpful in open field battles and to break defenses.
- 10 Storm Gust
- 10 Lord of Vermilion
- 10 Meteor Storm
- 10 Jupitel Thunder
- 10 Mystical Amplification
- 4-5 Water Ball
- 2 Sightrasher
- 3 Earth Spike
- 1 Heaven's Drive
- 1 Quagmire
- 1 Sense
- 1 Ice Wall
- 1 Ganbantein
This High Wizard type focuses on portal defense and stacking spells for massive damage. The lack of single targeted spells and high level support spells makes the wizard especially prone to projectiles.
PvP
- 10 Storm Gust
- 10 Fire Bolt
- 10 Stone Curse
- 8+ Frost Diver
- 10 Jupitel Thunder
- 1 Heaven's Drive
- 2+ Quagmire
- 4-5 Water Ball
- 10 Mystical Amplification
- 7 Safety Wall
- 2 Ice Wall
- 1 Ganbantein
Equipment
Weapons
One-handed staffs:
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Eraser (MATK +170, INT +3, DEX +2, SP recovery +8%, small chance to drain SP of enemies by 20% in an 11x11 area around you upon magically attacking; if +10 or higher, area becomes 19x19 and drains 60% of SP instead)
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Evil Bone Wand (MATK +110, INT +4, additional bonuses when worn with Skull Cap [1] and with refine)
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Glorious Arc Wand (MATK +135, +15% MATK against Demi-human enemies, +25% MDEF bypassing against Demi-human enemies, indestructible, additional bonuses with refine)
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La'cryma Stick [2] (MATK +180, INT +4, additional bonuses with refine)
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Lich's Bone Wand [2] (MATK +170, INT +1, DEX +1, chance to curse all enemies on screen when taking physical damage, additional bonuses with refine)
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Piercing Staff (MATK +145, INT +4, +10% MDEF bypassing, increase MDEF bypassing by refine level)
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Staff of Bordeaux (MATK +175, INT +2, DEX +1)
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Thorn Staff of Darkness (MATK +160, INT +3, DEX +3, each refine level adds MDEF bypassing to magical attacks and reduces after-cast delay of skills, additional bonuses when worn with Skull Cap [1])
Two-handed staffs:
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Glorious Destruction Staff (MATK +210, +15% MATK against Demi-human enemies, +25% MDEF bypassing against Demi-human enemies, indestructible, additional bonuses with refine)
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Kronos (MATK +240, INT +3, MaxHP +300, additional bonuses with refine, add +12% MATK and SP cost +20% for 5 seconds by chance after using a magical attack)
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Staff of Destruction [1] (MATK +280, INT +3, AGI +10, -50% cast time of Mystical Amplification, increases MATK and SP cost of skills by refine level, chance to auto-cast Level 5 Jupitel Thunder when receiving physical damage; this chance increases with higher refine level)
Cards:
General-purpose:
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Centipede Larva Card (INT +1, MATK +3)
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Drops Card (DEX +1, HIT +3)
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Fabre Card (VIT +1, MaxHP +100)
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Golem Card (make weapon indestructible (except in upgrade attempts); ATK +5)
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Lunatic Card (LUK +1, CRIT +1, perfect dodge +1)
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Necromancer Card (INT +1, +2% MDEF bypassing)
Skill-specific:
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Death Word Card (+5% Soul Strike, Napalm Beat, and Napalm Vulcan damage; -50 SP when unequipped)
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Hill Wind Card (+5% Thunder Storm, Jupitel Thunder, and Lord of Vermilion damage; -50 SP when unequipped)
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Laurell Weinder Card (+5% Frost Nova and Storm Gust damage; -50 SP when unequipped)
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Pitman Card (+5% Earth Spike and Heaven's Drive damage; -50 SP when unequipped)
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Red Ferus Card (+5% Fire Pillar and Meteor Storm damage; -50 SP when unequipped)
Race-specific:
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Ancient Tree Card (+10% magic damage against Undead monsters)
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Bradium Golem Card (+10% magic damage against Brute monsters)
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Cobalt Mineral Card (+10% magic damage against Formless monsters)
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Dolor of Thanatos Card (+10% magic damage against Angel monsters)
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Draco Egg Card (+10% magic damage against Dragon monsters)
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Hell Apocalypse Card (+10% magic damage against Demon monsters)
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Naga Card (+10% magic damage against Fish monsters)
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Nepenthes Card (+10% magic damage against Plant monsters)
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Pinguicula Card (+10% magic damage against Insect monsters)
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Zakudam Card (+10% magic damage against Demi-human enemies)
Headgears
Upper:
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Abysmal Knight Helm [1] (DEF +12, -10% damage from Demi-human enemies, -10% damage from Boss monsters)
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Apple of Archer (DEF +1, DEX +3)
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Aries Diadem (DEF +6, INT +2, MATK +2%, -5% damage from Fire attacks; if +7 or higher, DEF +1, MDEF +5)
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Cancer Diadem (DEF +6, MDEF +1, INT +2, -5% damage from Water attacks; if +7 or higher, MDEF +1, MATK +2%, +3% effectiveness of healing skills)
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Capricorn Diadem (DEF +6, MDEF +5, DEX +2; if +7 or higher, INT +2; if +8 or higher, -3% cast time of skills; if +9 or higher, +4% effectiveness of healing skills; if +10 or higher, chance of using Level 5 Hammer Fall when physically attacked)
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Cat Ear Beret [1] (DEF +5, if +5 or higher, +2% physical damage to and -2% physical damage from Demi-Human enemies per refine level)
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Dress Hat [1] (DEF +3, MDEF +7, STR +1, INT +1, ATK +2%, MATK +2%, +5% effectiveness of healing skills; if +7, additional ATK +1%, MATK +1%, +1% effectiveness of healing skills)
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Flapping Angel Wing (DEF +3, AGI +1, INT +1, ASPD +3%, -3% variable cast time of skills)
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Garuda Hat [1] (DEF +4, LUK +5, hit +10, -5% damage from all elements, -5% variable cast time of skills)
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Gemini Diadem (DEF +6, MATK +2%; if +7 or higher, MDEF +7, additional MATK +8%, -5% damage from Wind attacks)
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Jasper Crest [1] (DEF +6, DEX +1, +5% damage to Undead monsters; if +9 or higher, additional DEX +2)
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Koneko Hat (DEF +3, MDEF +3, MaxSP +3%, MATK +3%, -3% skill after-cast delay)
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Libra Crown (DEF +6, DEX +3, -7% damage from Wind attacks; if +7 or higher, MATK +3%; if +9 or higher, additional MATK +5%, chance of using Level 5 Frost Nova when physically attacked)
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Magic Eyes (DEF +3, MDEF +5, -10% variable cast time of skills, +20% SP cost of skills)
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Mini Propeller (DEF +4, AGI +2, DEX +1, flee +10, -1% variable cast time of skills per refine level)
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Moon Rabbit Hat [1] (DEF +2, ATK +5%, MATK +5%; for each upgrade past +5, additional ATK +1%, MATK +1%)
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Morpheus's Hood (DEF +3, INT +2; when worn with Morpheus's Shawl, Morpheus's Ring, and Morpheus's Bracelet, INT +5, MDEF +11, MaxSP +20%, cast cannot be interrupted at the cost of +25% variable cast time of skills
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Necktie [1] (DEF +6, VIT +1, hit -5, +5% SP cost of skills; when worn with Blush, -3% variable cast time of skills, ASPD +3%)
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Pecopeco Hairband (DEF +6, increase movement speed, ASPD -10%, +25% variable cast time of skills)
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Pisces Crown (DEF +6, MDEF +5, INT +2, -5% damage from Water attacks; if +7 or higher, additional MDEF +5, MATK +2%)
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Pisces Diadem (DEF +6, MDEF +5, -7% damage from Water attacks; if +7 or higher, INT +3, MATK +2%)
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Power of Thor [1] (DEF +5, MDEF +3, INT +1, DEX +1, -7% damage from Wind attacks; if +8 or higher, low chance of +40 ATK for 6 seconds when physically attacking, low chance of +40 MATK for 6 seconds when magically attacking)
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Ramen Hat (DEF +3, DEX +4, 3% chance of auto-casting Level 1 Decrease AGI when physically attacked)
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Red Pom Band [1] (MDEF +5; if +5 or higher, +2% magical damage to and -2% magical damage from Demi-Human enemies per refine level)
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Red Wing Hat [1] (STR +1, INT +1, DEX +1; if +7 or higher, ATK +2%, MATK +2%; if +9 or higher, additional ATK +2%, MATK +2%)
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Sagittarius Diadem (DEF +6, MDEF +3, DEX +2, -7% damage from Fire attacks; if +7 or higher, -3% cast time of skills; if +8 or higher, chance of auto-casting Level 1 Sightrasher when magically attacking; if +9 or higher, additional -2% cast time of skills; if +10 or higher, MATK +4%)
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Shaman's Hair Decoration (DEF +2, MDEF +3, MaxHP +50, -5% damage from Neutral attacks; when worn with Shaman Ring [1] and Shaman Earrings, MaxHP +300, MATK +5%, additional -5% damage from Neutral attacks)
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Skull Cap [1] (DEF +5, MATK +2%; if +5 or higher, additional MATK +3%; if +7 or higher, additional MATK +3%; when worn with Elven Ears (or Elven Ears [1], -3% SP cost of skills; when worn with Evil Bone Wand or Thorn Staff of Darkness, MATK +10*(refine level of weapon), if weapon is +10 or higher, -10% variable cast time of skills)
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Tam [1] (MATK +2%, additional MATK +1% per every two refine levels)
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Ulle's Cap [1] (DEF +6, AGI +1, DEX +2; when worn with Odin's Blessing [1], if base DEX is 70 or higher, -10% SP cost of skills)
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Virgo Crown (DEF +6, DEX +2, ASPD +1%; if +7 or higher, -5% damage from Earth attacks, chance of +20 DEX for 6 seconds when dealing damage)
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Witch's Pumpkin Hat (DEF +10, MDEF +10, STR +2, INT +2, +15% damage to Undead and Demon monsters; when worn with Gozarian Mask, ATK +30, MATK +30, chance of Pumpkin Pie, Well-baked Cookie, Candy, or Candy Cane dropping when killing a monster)
Upper, Middle:
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Crown of Deceit [1] (DEF +3, MDEF +10, INT +4, -10% variable cast time of skills; if +7 or higher, DEF +2, MATK +5%, additional -5% variable cast time of skills; if +9 or higher, MDEF +5, additional MATK +5%, additional -5% variable cast time of skills, -5% skill after-cast delay)
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Fantastic Wig (DEF +1, increase movement speed, enable use of Level 1 Hiding)
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Lord of the Dead Helm [1] (DEF +10, MDEF +5, +10% damage against Boss monsters, +5% damage from non-Boss enemies (including players); for every upgrade +5 and higher, additional +1% damage against Boss monsters; when worn with Abysmal Knight Card, additional +5% damage against Boss monsters, if +11 or higher, negate damage increase from non-Boss enemies)
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Rabbit Bonnet [1] (DEF +10, ATK +10, MATK +10, -3% damage from Demi-human enemies, -3% skill after-cast delay; if +7 or higher, -5% damage from all elements)
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Rabbit Earmuffs [1] (ATK +4%, MATK +4%)
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Tucan Hat [1] (DEF +2, DEX +3)
Upper, Middle, Lower:
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Dark Randgris Helm [1] (DEF +2, MDEF +1, DEX +3)
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Ifrit Mask (DEF +8, MDEF +5, STR +1, INT +1, -10% damage from Fire attacks, +10% damage from Water attacks, enable use of Level 1 Sight, chance of auto-casting Level 3 Meteor Storm when receiving physical damage, chance of auto-casting Level 3 Fire Bolt when dealing physical damage)
Middle:
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Black Devil's Mask (all stats +2)
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Black Frame Glasses [1] (DEF +2, MDEF +2, INT +1)
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Blinker (immune to Blind)
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Blush (when worn with Necktie [1], -3% variable cast time of skills, ASPD +3%)
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Dark Blinder (immune to Blind, +2% resistance to Stun)
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Elven Ears (when worn with Skull Cap [1], -3% SP cost of skills)
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Elven Ears [1] (when worn with Skull Cap [1], -3% SP cost of skills)
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Glasses [1]
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Ifrit's Ears (MDEF +3, STR +1, +2% Fire Bolt, Fire Pillar, and Meteor Storm damage, +2% Bash, Magnum Break, and Pierce damage, -5% damage from Fire attacks, +5% damage from Water attacks)
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Mini-Glasses [1] (DEF +2)
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Mischievous Fairy (perfect dodge +3)
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Monocle (when worn with Memory Book (or Memory Book [1]) and Pocket Watch, +15% HP and SP recovery, MATK +7%)
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Observer (DEF +2, enable use of Level 1 Sense)
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Robo Eye (DEF +2, DEX +1, ATK +3%, MATK +3%)
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Sigrun's Wings (DEF +2; if Mage class, INT +1)
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Sunglasses [1] (+5% resistance to Blind)
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Takius Blindfold (DEF +1, INT +2)
Middle, Lower:
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Gozarian Mask (all stats +1; when worn with Witch's Pumpkin Hat, ATK +30, MATK +30, chance of Pumpkin Pie, Well-baked Cookie, Candy, or Candy Cane dropping when killing a monster)
Lower:
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Angry Snarl (DEF +6)
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Flu Mask (+10% resistance to Silence)
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Gangster Mask (+15% resistance to Silence)
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Mobster's Disguise (+15% resistance to Silence, 1% chance to reflect targeted magic attacks)
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Ninja Scroll (MATK +1%)
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Umbala Spirit (DEF +1, MaxHP +1%, +25% effectiveness of Meat, chance of Meat dropping when killing a monster)
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Well-Chewed Pencil (DEX +2, hit +3)
Cards:
General-purpose:
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Blue Acidus Card (MaxSP +40; if +4 or lower, additional MaxSP +40, +5% SP recovery)
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Carat Card (INT +2; if +9 or higher, MaxSP +150)
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Dark Illusion Card (MaxHP and MaxSP -10%, -10% variable cast time of skills; when worn with Dark Lord Card, MaxHP and MaxSP +20%, additional -10% variable cast time of skills)
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Deviruchi Card (STR +1, immune to Blind)
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Elder Willow Card (INT +2)
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Evil Nymph Card (INT +1, MaxSP +50; additional bonuses when worn with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Harpy Card, and Bloody Butterfly Card)
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Gemini-S58 Card (if base AGI is 90 or higher, +30% resistance against Silence and Stun; if base VIT is 80 or higher, +50% resistance against Stone Curse and Sleep)
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Giearth Card (immune to Confusion, -15% damage from Earth attacks)
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Grand Peco Card (5% chance of auto-casting Level 1 Gloria when receiving physical damage; if worn with Pecopeco Card, DEF +3, VIT +3)
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Incubus Card (INT -3, MaxSP +150, -20% SP recovery; when worn with, Succubus Card, INT +4, +30% SP recovery)
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Isilla Card (INT +2, when dealing magic damage, 5% chance of flee +30 and -50% cast time of skills for 5 seconds)
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Kathryne Keyron Card (-1%*(refine level of compounded headgear) variable cast time of skills; if compounded headgear is +9 or higher, MATK +2%)
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Marduk Card (immune to Silence)
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Margaretha Sorin Card (INT +1, when receiving magic damage, 15% chance of auto-casting Level 5 Lex Divina on the attacker)
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Maya Purple Card (detect hidden enemies)
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Nightmare Card (AGI +1, immune to Sleep status)
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Rata Card (MATK +10, when dealing magic damage, chance of -50% fixed cast time for 4 seconds)
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Tower Keeper Card (INT +1, -5% variable cast time of skills)
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Ungoliant Card (immune to Bleeding, +10% HP recovery)
Element/race-specific:
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Dryad Card (-10% damage from Earth attacks, 1% chance of Green Live dropping when killing a Plant monster)
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Giant Hornet Card (-10% damage from Wind attacks, 1% chance of Wind of Verdure dropping when killing an Insect monster)
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Leaf Cat Card (-10% damage from Water attacks, 1% chance of Crystal Blue dropping when killing a Fish monster)
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Leib Olmai Card (-10% damage from Fire attacks, 1% chance of Red Blood dropping when killing a Brute monster)
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Permeter Card (-15% damage from Shadow and Undead attacks)
Skill-specific:
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Banshee Card (if Mage class, SP +100, HP -100, +20% Soul Strike, Napalm Beat, and Napalm Vulcan damage)
Armors
General-purpose:
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Brynhild (DEF +120, MDEF +10, MaxHP +20*BaseLevel, MaxSP +5*BaseLevel, +10% physical and magic damage, indestructible, player cannot be knocked back)
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Chameleon Armor (DEF +55, MaxHP +7*BaseLevel, MaxSP +1*(BaseLevel/2); when receiving magic damage, 1% chance of nullifying all magic damage for 2 seconds; if worn by Mage class, MDEF +5)
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Diabolus Robe [1] (DEF +57, MDEF +5, MaxSP +150, -10% skill after-cast delay, +6% effectiveness of healing skills; when worn with Diabolus Ring [1], ATK +3% and MATK +3%)
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Glorious Suit (DEF +10, HP +20%, +7% resistance against Demi-human enemies; when worn with Glorious Shoes and Glorious Muffler, ATK +5%, MATK +5%, cannot be frozen, and Heal, Sanctuary, and Potion Pitcher effectiveness +3%)
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Orleans's Gown [1] (DEF +15, make casting non-interruptible at the cost of increasing variable cast time of skills by 15%)
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Puente Robe [1] (DEF +42, -3% fixed cast time of skills, +5% effectiveness of healing skills and items)
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Robe of Cast [1] (DEF +40, MDEF +4, -5% variable cast time of skills)
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Sprint Mail [1] (DEF +20, VIT +1, +5% HP recovery, +3% effectiveness of healing skills and items; when worn with Sprint Shoes [1] and Sprint Ring, MaxHP and MaxSP +7%, -3% variable cast time of skills, -15% skill after-cast delay)
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Tidung [1] (DEF +2, MDEF +10, -5% damage from all races, +15% resistance to Frozen and Stun
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Valkyrian Armor [1] (DEF +55, all stats +1, +50% resistance to silence (when worn by Mage classes); additional bonuses when worn with Valkyrie Helm [1], Valkyrian Manteau [1], and Valkyrian Shoes [1])
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Warlock's Battle Robe [1] (DEF +36, MDEF +2, MaxHP +150, -2% damage from Demi-human enemies; additional bonuses when worn with Combat Boots [1] and Commander's Manteau [1])
Element-specific:
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Aebecee's Raging Typhoon Armor [1] (DEF +25, Wind property)
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Claytos Cracking Earth Armor [1] (DEF +25, Earth property)
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Lucius's Fierce Armor of Volcano [1] (DEF +25, Fire property)
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Saphien's Armor of Ocean [1] (DEF +25, Water property)
Cards:
General-purpose:
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Agav Card (MATK +5%, DEF -10; if Mage class, SP +100)
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Angeling Card (enchant armor with Holy property—+25% damage from Shadow attacks, -100% damage from Holy attacks, -25% damage from Fire, Water, Wind, Earth, and Ghost attacks)
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Banshee Master Card (INT +1, MATK +10)
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Cornutus Card (make armor indestructible (except in upgrade attempts), DEF +1)
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Dame of Sentinel Card (for every 18 base VIT, DEX +1)
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Disguise Card (3% chance of inflicting Silence on the attacker when receiving physical damage; if base VIT is 77 or higher, chance increases to 9%)
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Evil Druid Card (enchant armor with Undead property—+25% damage from Fire attacks, +50% damage from Holy attacks, -100% damage from Undead attacks, -125% damage from Shadow and Poison attacks (they will heal you), immune to Frozen, Stone Curse, and Provoke statuses, immune to Fire Wall knock back; INT +1, DEF +1)
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Ghostring Card (enchant armor with Ghost property—+25% damage from Ghost attacks, -30% damage from Neutral attacks; HP recovery -25%)
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Loli Ruri Card (5% chance of auto-casting Level 3 Heal on the user when receiving physical damage; additional bonuses when worn with Parasite Card, Miyabi Doll Card, Evil Nymph Card, Harpy Card, and Bloody Butterfly Card)
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Marc Card (immune to Frozen status, reduce damage from Water property attacks by 5%)
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Obsidian Card (for every 18 base DEX, VIT +1)
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Pecopeco Card (MaxHP +10%; additional bonuses when worn with Grand Peco Card)
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Pest Card (3% chance of inflicting Stone Curse on the attacker when receiving physical damage; if base INT is 77 or higher, chance increases to 9%)
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Rybio Card (3% chance of inflicting Stun on the attacker when receiving physical damage; if base DEX is 77 or higher, chance increases to 9%)
Element-specific:
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Argiope Card (enchant armor with Poison property—-100% damage from Poison attacks, -50% damage from Shadow and Undead attacks; DEF +1)
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Bathory Card (enchant armor with Shadow property—+25% damage from Holy attacks, -100% damage from Shadow and Undead attacks, -50% damage from Poison attacks, -25% damage from Ghost attacks)
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Dokebi Card (enchant armor with Wind property—+50% damage from Earth attacks, +25% damage from Poison attacks, -75% damage from Wind attacks, -10% damage from Water attacks; DEF +1)
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Pasana Card (enchant armor with Fire property—+50% damage from Water attacks, +25% damage from Poison attacks, -75% damage from Fire attacks, -10% damage from Earth attacks; DEF +1)
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Sandman Card (enchant armor with Earth property—+50% damage from Fire attacks, +25% damage from Poison attacks, -75% damage from Earth attacks, -10% damage from Wind attacks; DEF +1)
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Swordfish Card (enchant armor with Water property—+50% damage from Wind attacks, +25% damage from Poison attacks, -75% damage from Water attacks, -10% damage from Fire attacks; DEF +1)
Shields
General-purpose:
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Bradium Shield [1] (DEF +98, AGI -1, MaxHP +500)
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Immune Shield [1] (DEF +55; if refine is +5 or higher, -1% damage from Neutral attacks per refine level (up to +12))
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Memory Book [1] (DEF +25, MDEF +2, INT +1; when worn with Monocle and Pocket Watch, +15% HP and SP recovery, +7% magic damage)
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Orleans's Server (DEF +75, MDEF +2, 5% chance of reflecting targeted magic damage; when worn with Orleans's Glove [1], -10% variable cast time of skills)
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Round Buckler [1] (DEF +90)
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Thorny Buckler [1] (DEF +85, MDEF +2; when worn with Bison Horn [1], ASPD +10%, reflect 5% of melee damage back at attacker)
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Valkyrja's Shield (DEF +80, MDEF +5, -20% damage from Fire, Water, Shadow, and Undead attacks; when worn with Odin's Blessing [1] and Fricca's Circlet, DEF +2, MDEF +5, refine of shield and headgear add MDEF instead of DEF)
Size/race-specific:
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Platinum Shield (DEF +95, MDEF +5, -15% damage from Medium and Large enemies, -10% damage from Undead monsters, 15% chance of auto-casting Level 7 Magic Mirror when magically attacked)
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Stone Buckler [1] (DEF +45, -5% damage from Large monsters)
Cards:
General-purpose:
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Hodremlin Card (-15% damage from Small, Medium, and Large enemies, 0.3% chance of adding +30 perfect dodge for 10 seconds when receiving physical or magic damage)
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Horn Card (-35% damage from ranged attacks)
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Parasite Card (-5% damage from Neutral attacks, DEF +1; additional bonuses when worn with Loli Ruri Card, Miyabi Doll Card, Evil Nymph Card, Harpy Card, and Bloody Butterfly Card)
Size-specific:
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Executioner Card (-25% damage from Large monsters, DEF +1)
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Mysteltainn Card (-25% damage from Small monsters, DEF +1)
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Ogretooth Card (-25% damage from Medium enemies, DEF +1)
Race-specific:
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Anubis Card (-30% damage from Angel monsters)
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Bigfoot Card (-30% damage from Insect monsters)
-
Khalitzburg Card (-30% damage from Demon monsters)
-
Medusa Card (-15% damage from Demon monsters, immune to Stone Curse status)
-
Orc Warrior Card (-30% damage from Brute monsters)
-
Penomena Card (-30% damage from Formless monsters)
-
Rafflesia Card (-30% damage from Fish monsters)
-
Sky Petite Card (-30% damage from Dragon monsters)
-
Teddy Bear Card (-30% damage from Undead monsters)
-
Thara Frog Card (-30% damage from Demi-human enemies)
Element-specific:
-
Aqua Elemental Card (-20% damage from Water monsters, +5% damage to Water monsters)
-
Centipede Card (-20% damage from Poison monsters, +5% damage to Poison monsters)
-
Cornus Card (-20% damage from Holy monsters, +5% damage to Holy monsters)
-
Dark Shadow Card (-20% damage from Shadow monsters, +5% damage to Shadow monsters)
-
Draco Card (-20% damage from Earth monsters, +5% damage to Earth monsters)
-
Luciola Vepsa Card (-20% damage from Wind monsters, +5% damage to Wind monsters)
-
Tatacho Card (-20% damage from Neutral monsters, +5% damage to Neutral monsters)
Type-specific:
-
Alice Card (-40% damage from Boss monsters, +40% damage from non-Boss monsters (including Boss slaves))
Garments
General-purpose:
-
Asprika (DEF +40, MDEF +5, flee +30, -30% damage from melee attacks of all elements, enables use of Level 1 Teleport)
-
Commander's Manteau [1] (DEF +20, MDEF +1, MaxHP +50, -2% damage from Demi-human enemies; additional bonuses when worn with Warlock's Battle Robe [1] and Combat Boots [1])
-
Flame Manteau of Naght Sieger [1] (DEF +16, MDEF +2, MaxHP +5%, +1% magic damage)
-
Glorious Muffler (MaxHP +5%, -5% damage from Demi-human enemies; when worn with Glorious Suit and Glorious Shoes, ATK +5%, MATK +5%, cannot be frozen, and +3% effectiveness of Heal, Sanctuary, and Potion Pitcher skills)
-
Morpheus's Shawl (DEF +8, MDEF +3, MaxSP +10%; when worn with Morpheus's Shawl, Morpheus's Bracelet, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
-
Nidhoggur's Shadow Garb [1] (DEF +25, MDEF +3, -7% damage from attacks of all elements, MaxSP +((BaseLevel/3)+(refine*10)))
-
Survivor's Manteau (DEF +10, VIT +10; when worn with Survivor's Rod [1] (Dex) or Survivor's Rod [1] (Int), MaxHP +300, -5% magic damage, +1%*(refine rate of weapon) magic damage (up to +10), -3%*(refine rate of garment) damage from Neutral attacks (up to +10))
-
Wool Scarf [1] (DEF +11, MDEF +4; when worn with Tidal Shoes [1], MaxHP +10%, +5% HP recovery)
-
Vali's Manteau (DEF +13, -15% damage from Neutral attacks; when worn with Odin's Blessing [1] and Vidar's Boots, VIT +5, +10% HP and SP recovery)
-
Valkyrian Manteau [1] (DEF +10; if worn by Mage class, perfect dodge +5, additional perfect dodge +2*refine level (up to +10); when worn with Valkyrian Armor [1], Valkyrian Shoes [1], and Valkyrie Helm [1], all stats +1)
Race/element-specific:
-
Dragon Breath [1] (DEF +16, -15% damage from Dragon monsters)
-
Leather of Tendrilion [1] (DEF +14, -5% damage from Earth and Water attacks, -5% damage from Brute and Plant enemies)
Cards:
General-purpose:
-
Aliot Card (if worn by Mage class, INT +2, MaxSP +5%)
-
Choco Card (perfect dodge +5, flee +10)
-
Deviling Card (-50% damage from Neutral attacks, +50% damage from non-Neutral attacks)
-
Harpy Card (-15% damage from Neutral attacks, +5% Napalm Beat damage; additional bonuses when worn with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Evil Nymph Card, and Bloody Butterfly Card)
-
Noxious Card (-10% damage from ranged attacks, -10% damage from Neutral attacks)
-
Orc Baby Card (-10% damage from Neutral attacks, flee +10; if refine rate is +9 or higher, additional -5% damage from Neutral attacks and flee +5)
-
Raydric Card (-20% damage from Neutral attacks)
Element-specific:
-
Dustiness Card (-30% damage from Wind attacks, flee +5)
-
Hode Card (-30% damage from Earth attacks, flee +5)
-
Isis Card (-30% damage from Shadow attacks, flee +5)
-
Jakk Card (-30% damage from Fire attacks, flee +5)
-
Marionette Card (-30% damage from Ghost attacks, flee +5)
-
Marse Card (-30% damage from Water attacks, flee +5)
-
Myst Card (-30% damage from Poison attacks, flee +5)
-
Orc Zombie Card (-30% damage from Undead attacks, flee +5)
Skill-specific:
-
Salamander Card (+40% Fire Pillar and Meteor Storm damage)
Shoes
-
Combat Boots [1] (DEF +2, MaxHP +200, -2% damage from Demi-human enemies; additional bonuses when worn with Warlock's Battle Robe [1] and Commander's Manteau [1])
-
Diabolus Boots [1] (DEF +15, MaxHP +10*BaseLevel; when worn with Diabolus Manteau [1], MaxHP +6%)
-
Glorious Shoes (MaxHP +10%, -4% damage from Demi-human enemies, 1% chance of using Level 1 Increase AGI on user when receiving physical damage; when worn with Glorious Suit and Glorious Muffler, ATK +5%, MATK +5%, cannot be frozen, and +3% effectiveness of Heal, Sanctuary, and Potion Pitcher skills)
-
Sleipnir (DEF +40, MDEF +10, INT +25, MaxHP +20%, MaxSP +20%, +25% SP recovery, increase movement speed)
-
Sprint Shoes [1] (DEF +10, AGI +1, +5% SP recovery; when worn with Sprint Mail [1] and Sprint Ring, MaxHP and MaxSP +7%, -3% variable cast time of skills, -15% skill after-cast delay)
-
Tidal Shoes (DEF +13, -5% damage from Water attacks; when worn with Wool Scarf [1], MaxHP +10%, +5% HP recovery)
-
Valkyrian Shoes [1] (DEF +13; if worn by Mage class, MaxHP +5*BaseLevel; when worn with Valkyrian Armor [1], Valkyrian Manteau [1], and Valkyrie Helm [1], all stats +1)
-
Variant Shoes (DEF +13, MaxHP and MaxSP +20%, -1% MaxHP and MaxSP per refine level, +1 DEF per every two refine levels)
-
Vidar's Boots (DEF +13, MaxHP and MaxSP +9%; when worn with Odin's Blessing [1] and Vali's Manteau, VIT +5, +10% HP recovery, +10% SP recovery)
-
Vital Tree Shoes (DEF +16, MDEF +3, VIT +2, MaxHP +10%, +5% HP recovery, +30 HP every 10 seconds, +5% effectiveness of healing skills and items)
Cards:
-
Firelock Soldier Card (STR +2; if shoes are refined to +9 or higher, MaxHP and MaxSP +10%)
-
Gold Acidus Card (MaxHP and MaxSP +4%; if refined to no higher than +4, additional MaxHP and MaxSP +4%, +5% HP and SP recovery)
-
Green Ferus Card (VIT +1, MaxHP +10%)
-
Matyr Card (AGI +1, MaxHP +10%)
-
Miyabi Doll Card (MaxSP +10%, +5% Frost Diver damage; additional bonuses when worn with Loli Ruri Card, Parasite Card, Evil Nymph Card, and Harpy Card, and Bloody Butterfly Card)
-
Sohee Card (MaxSP +15%, +3% SP recovery)
-
Verit Card (MaxHP and MaxSP +8%)
Accessories
General-purpose:
-
Bradium Earring [1] (INT +1, DEX +1, MATK +2%, MATK +5)
-
Brisingamen (DEF +1, MDEF +5, STR +6, AGI +6, VIT +6, INT +10, DEX +6, LUK +10, +6% effectiveness of healing skills)
-
Clip [1] (MaxSP +10; when worn with Spiritual Ring, +9% SP recovery)
-
Diabolus Ring [1] (MaxHP +1000, MaxSP +100, +10% physical damage against Satan Morroc, +15% resistance to Frozen status, +5% effectiveness of healing skills; when worn with Diabolus Robe [1] or Diabolus Armor [1], +3% physical and magic damage)
-
Earring (INT +2)
-
Earring [1] (INT +1)
-
Expert Ring [1] (-5% skill after-cast delay, +5% SP cost of skills)
-
Glorious Ring (MaxHP +300, -3% variable cast time of skills, -10% damage from Fire, Earth, Wind, and Water attacks, +5% effectiveness of healing skills; when worn with Medal of Honor, +5% physical damage, +3% magic damage, additional +5% effectiveness of healing skills)
-
Glove (DEX +2)
-
Glove [1] (DEX +1)
-
Golden Bell (MaxSP +50; can be enchanted with additional bonuses)
-
Light of El Dicastes (enables use of Level 1 To El Dicastes; can be enchanted with additional bonuses)
-
Medal of Honor (MaxHP +600, DEF +1, MDEF +6, +5% physical and magic damage, +1% chance of inflicting Stone Curse on the attacker when receiving physical damage; when worn with Glorious Ring, additional +5% physical damage and +3% magic damage, +5% effectiveness of healing skills)
-
Morpheus's Bracelet (INT +1, MaxSP +5%; when worn with Morpheus's Shawl, Morpheus's Ring, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
-
Morpheus's Ring (INT +1, MaxSP +5%; when worn with Morpheus's Shawl, Morpheus's Bracelet, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
-
Necklace (VIT +2)
-
Necklace [1] (VIT +1)
-
Nile Rose [1]
-
Orleans's Glove [1] (DEX +2, +3% magic damage; when worn with Orleans's Server [1], -10% variable cast time of skills)
-
Pocket Watch (when worn with Memory Book (or Memory Book [1]) and Monocle, +15% HP and SP recovery, +7% magic damage)
-
Rune Spellstone [1] (MaxSP +50; -1% skill after-cast delay)
-
Shaman Earrings (INT +2; when worn with Shaman Ring [1] and Shaman's Hair Decoration, MaxHP +300, +5% magic damage, -5% damage from neutral attacks)
-
Shaman Ring [1] (MaxHP 50, +10% SP recovery; when worn with Shaman Earrings and Shaman's Hair Decoration, MaxHP +300, +5% magic damage, -5% damage from neutral attacks)
-
Spiritual Ring (INT +2, DEX +1; when worn with Soul Staff or Wizardry Staff, DEX +2, +6% magic damage; when worn with Clip [1] or Rosary (or Rosary [1]), +9% SP recovery)
-
Sprint Ring (-10% variable cast time of skills, +5% skill after-cast delay; when worn with Sprint Mail [1] and Sprint Shoes [1], MaxHP and MaxSP +7%, additional -3% variable cast time of skills, -15% skill after-cast delay)
-
The Sign (+5% physical and magic damage)
-
Vesper Core 01 (DEF +1, MDEF +3, INT +2, MaxSP +5%)
-
Vesper Core 04 (DEF +1, MDEF +3, DEX +3, HIT +10)
Race/element-specific:
-
Eye of Dullahan (-4% damage from Demon and Undead race monsters, immune to Poison status)
-
Waterdrop Brooch [1] (MDEF +2, MaxHP +1%, -5% damage from Water attacks)
Cards:
General-purpose:
-
Alligator Card (-5% damage from ranged physical attacks)
-
Bloody Butterfly Card (make casting non-interruptible at the cost of increasing variable cast time of skills by 30%, +5% Fire Wall damage; additional bonuses with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
-
Creamy Card (enables use of Level 1 Teleport)
-
Kafra Blossom Card (-10% damage from Fire, Wind, Water, Earth, Holy, and Shadow attacks, 2% chance to add an additional -10% damage from Fire, Wind, Water, Earth, Holy, and Shadow attacks for 10 seconds when receiving magic damage)
-
Obeaune Card (enables use of Level 1 Cure)
-
Phen Card (make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
-
Smokie Card (enables use of Level 1 Hiding)
-
Spore Card (VIT +2)
-
Vitata Card (enables use of Level 1 Heal, +25% SP cost of skills)
-
Wormtail Card (DEX +2)
-
Yoyo Card (AGI +1, perfect dodge +5)
-
Zerom Card (DEX +3)
Skill-specific:
-
Imp Card (-25% variable cast time of Fire Bolt, +25% Fire Bolt damage)
-
Siroma Card (-25% variable cast time of Cold Bolt, +25% Cold Bolt damage)
Class Data
Skills
For more information about Wizard skills, click here.
| Skill | Description | Levels | Type | ||
|---|---|---|---|---|---|
|
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. | 1 | Supportive | ||
|
Amplifies the gravity in an area around a targeted spot that decreases the ASPD of enemies within range, as well as continually inflict unreducable damage. | 5 | Offensive | ||
|
Amplifies the magic attack strength of the next spell used by up to 50%. | 10 | Supportive | ||
|
Deals Ghost elemental damage to every enemy within a 3x3 area of the target. | 5 | Offensive | ||
|
Restores SP whenever a monster is killed with a single-target spell. | 10 | Passive | ||
|
Deal physical damage to an enemy with an equipped weapon. | 1 | Offensive |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 20 | 40 | 60 | ||||||||||||||
| AGI | 8 | 18 | 26 | 34 | 50 | 56 | 65 | 69 | |||||||||
| VIT | 3 | 29 | 47 | 53 | 66 | ||||||||||||
| INT | 1 | 5 | 10 | 14 | 19 | 24 | 28 | 32 | 37 | 38 | 39 | 46 | 49 | 55 | 59 | 62 | 70 |
| DEX | 2 | 9 | 17 | 22 | 23 | 31 | 43 | 61 | 67 | ||||||||
| LUK | 12 | 39 | 57 |
ASPD
See Also
External Links
- Jobinfo at the iRO Site
- Character Stat Calc by Doddler
- Skilltree Simulator by Himeyasha, hosted by irowiki.org (Previous Location)
| Wizard · High Wizard · Warlock | |
|---|---|
| 2nd Class Skills |
Earth Spike · |
| Transcendent Skills |
Ganbantein · Gravitational Field · Mystical Amplification · Napalm Vulcan · Soul Drain · Stave Crasher |
| 3rd Class Skills |
Chain Lightning · Comet · Crimson Rock · Drain Life · Earth Strain · Freezing Spell · Frost Misty · Hell Inferno · Jack Frost · Marsh Of Abyss · Radius · Reading Spellbook · Recognized Spell · Release · Sienna Execrate · Soul Expansion · Stasis · Summon Fire Ball · Summon Lightening · Summon Stone · Summon Water Ball · Tetra Vortex · White Imprison |
| Quests | Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough · Warlock Job Change Guide · Ultimate Spellbooks Quest |
| Weapons | Rod |
| Classes of Ragnarok Online | |
|---|---|
| Novice Class | Novice · High Novice · Super Novice |
| First Class / High First Class |
Swordsman · Thief · Archer · Magician · Merchant · Acolyte |
| Second Class | Knight · Crusader · Assassin · Rogue · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Priest · Monk |
| Transcendent Second Class | Lord Knight · Paladin · Assassin Cross · Stalker · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Mastersmith · Biochemist · High Priest · Champion |
| Third Class | Rune Knight · Royal Guard · Guillotine Cross · Shadow Chaser · Ranger · Maestro · Wanderer · Warlock · Sorcerer · Mechanic · Geneticist · Arch Bishop · Sura |
| Expanded Class | TaeKwon Kid · Ninja · Gunslinger |
| Expanded Second Class | TaeKwon Master · Soul Linker · Kagerou · Oboro |





