High Wizard
From iRO Wiki
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| Job Base: | Wizard | ||||
| Job Type: | 2-1 Transcendent | ||||
| Changes At: | Juno | ||||
| Number of Skills: | 34 | ||||
| Total Skill Points: | 254 | ||||
| Total Quest Skills: | 2 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +3 | +8 | +5 | +17 | +9 | +3 |
Contents |
High Wizard Job Change Guide
To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the High Wizard job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Skills
Below are listed the skills that are unique to the High Wizard class. For more information about Wizard skills, click here.
| | Ganbantein |
| | Gravitational Field |
| | Mystical Amplification |
| | Napalm Vulcan |
| | Soul Drain |
| | Stave Crasher |
Common Builds
Pure PvM/Semi WoE Build
- STR: 1
- AGI: 1
- VIT: 25
- INT: 99
- DEX: 99
- LUK: 1
This Build unleashes the High Wizards max potential by pulling out all the MATK it can. With Mystical Amplification they become deadly MvPers with their Storm Gust. Very powerful during WoE also, this build lacks however in the High Wizards Max HP.
PvM/WoE Build
- STR: 1
- AGI: 1
- VIT: 40
- INT: 93
- DEX: 99
- LUK: 1
More VIT than the PvM Build, this build is more WoE oriented. Still enough MATK with Mystical Amplification to deliver killing blows to opponents in WoE this build gives you a much more high advantage in living then the PvM Build. This build also lets you use all stat points without leaving an unusable stat to be left.
Control WoE Build
- STR: 1
- AGI: 1
- VIT: 50-70
- INT: 105 (with Equipment & Buffs)
- DEX: 99
- LUK: 1
The VIT/INT Points really depends on your Equipment. INT should be as minimum as possible to reach 105 INT on 99/70 inlusive Blessing and full WoE Equipment. Try to get as much VIT and HP as you can get to survice pure SD Sins and to archieve a higher status immunity above all a high stun immunity. This kind of build is hard to LVL and take time, but it's worth. In WoE this build is helpful in open field battles and to break deffs.
Common Skill Builds
All AOE Build (WoE)
This High Wizard type focuses on portal defense and stacking spells for massive damage. The lack of single targeted spells and high level support spells makes the wizard especially prone to projectiles. Most people do not sacrifice all that just so they can be well-rounded for WoE precasting.
- 10 Storm Gust
- 10 Lord of Vermilion
- 10 Meteor Storm
- 10 Jupitel Thunder
- 10 Mystical Amplification
- 4-5 Water Ball
- 2 Sightrasher
- 3 Earth Spike
- 1 Heaven's Drive
- 1 Quagmire
- 1 Sense
- 1 Ice Wall
- 1 Ganbantein, etc
Skills for a PvP Build
These are skills that are suggested for players who wish to PvP on their High Wizard:
- 10 Storm Gust
- 10 Fire Bolt
- 10 Stone Curse
- 8+ Frost Diver
- 10 Jupitel Thunder
- 1 Heaven's Drive
- 2+ Quagmire
- 4-5 Water Ball
- 10 Mystical Amplification
- 7 Safety Wall
- 2 Ice Wall
- 1 Ganbantein
The Difference
Becoming a High Wizard, it now have a lot more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be casted. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma immediately with Priests without worry of having too little MATK.
Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get MUCH more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.
Ganbantein also has other use in WoE. It can cancel many different spells that are casted on the ground. Such spells include Pneuma, Safety Wall, Battle Chant. (Even Warp Portal as well.) It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.
Napalm Vulcan has a 25% of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.
Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.
Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.
See Also
External Links
- Jobinfo at the iRO Site
- Character Stat Calc by Doddler
- Skilltree at Himeyasha's Simulator







