High Wizard
High Wizard | ||||||||||||||
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Job Base(s): | Wizard | |||||||||||||
Job Type: | 2-1 Transcendent | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Juno | |||||||||||||
Number of Skills: | 34 | |||||||||||||
Total Skill Points: | 254 | |||||||||||||
Total Quest Skills: | 2 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!
A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.
Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.
Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.
Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.
Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.
Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.
Job Change Guide
To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the High Wizard Job NPC. Also you must reach Job Level 50 as a Transcendent 1st class character.
1. 'Sage Castle' is located at 11 o'clock direction Juno. | in2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' . |
3. 'Book of Ymir' | will teleport you to Valhalla.4. Find and talk to the Job NPC suited to your 2nd class. |
Builds
- See Warlock Builds for build strategies to work towards. See Wizard Builds for leveling strategies for just the High Wizard leveling stages. Leveling a High Wizard is similar to a regular pre-trans Wizard, but with a few new skill additions.
New Skills Overview:
Mystical Amplification: This is a must have, as it drastically increases damage output.
Soul Drain: This skill is useful to have for soloing without a Priest to use Magnificat. Although SP is generally not a problem for Wizard classes, it iss still worth the investment in points.
Ganbantein: Mostly only used in WoE as a Warlock, and even then it's debatable how useful this skill is. Generally not recommended to acquire this skill.
Napalm Vulcan: Mostly a "for-fun" skill. The damage is low, but it has a chance of slowing down a single targetted enemy.
Gravitational Field: A small AoE, but with the right gears, this skill can deal massive damage.
Stave Crasher: Generally not effective.
Equipment
Eden Group Equipments Quests
- Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Staff is a good weapon and generally a good choice for a Wizard and their future classes' use.
General Equipment Recommendations
- Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
Third Class Compatible Equipment
- Main article: Warlock Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
Weapons
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
One-handed staffs:
- Eraser (MATK +170, INT +3, DEX +2, SP recovery +8%, small chance to drain SP of enemies by 20% in an 11x11 area around you upon magically attacking; if +10 or higher, area becomes 19x19 and drains 60% of SP instead)
- Evil Bone Wand (MATK +110, INT +4, additional bonuses when worn with Skull Cap [1] and with refine)
- Glorious Arc Wand (MATK +135, +15% MATK against Demi-human enemies, +25% MDEF bypassing against Demi-human enemies, indestructible, additional bonuses with refine)
- La'cryma Stick [2] (MATK +180, INT +4, additional bonuses with refine)
- Lich's Bone Wand [2] (MATK +170, INT +1, DEX +1, chance to curse all enemies on screen when taking physical damage, additional bonuses with refine)
- Piercing Staff (MATK +145, INT +4, +10% MDEF bypassing, increase MDEF bypassing by refine level)
- Staff of Bordeaux (MATK +175, INT +2, DEX +1)
- Thorn Staff of Darkness (MATK +160, INT +3, DEX +3, each refine level adds MDEF bypassing to magical attacks and reduces after-cast delay of skills, additional bonuses when worn with Skull Cap [1])
Two-handed staffs:
- Glorious Destruction Staff (MATK +210, +15% MATK against Demi-human enemies, +25% MDEF bypassing against Demi-human enemies, indestructible, additional bonuses with refine)
- Kronos (MATK +240, INT +3, MaxHP +300, additional bonuses with refine, add +12% MATK and SP cost +20% for 5 seconds by chance after using a magical attack)
- Staff of Destruction [1] (MATK +280, INT +3, AGI +10, -50% cast time of Mystical Amplification, increases MATK and SP cost of skills by refine level, chance to auto-cast Level 5 Jupitel Thunder when receiving physical damage; this chance increases with higher refine level)
Cards:
General-purpose:
- Centipede Larva Card (INT +1, MATK +3)
- Necromancer Card (INT +1, +2% MDEF bypassing)
Skill-specific:
- Death Word Card (+5% Soul Strike, Napalm Beat, and Napalm Vulcan damage; -50 SP when unequipped)
- Hill Wind Card (+5% Thunder Storm, Jupitel Thunder, and Lord of Vermilion damage; -50 SP when unequipped)
- Laurell Weinder Card (+5% Frost Nova and Storm Gust damage; -50 SP when unequipped)
- Pitman Card (+5% Earth Spike and Heaven's Drive damage; -50 SP when unequipped)
- Red Ferus Card (+5% Fire Pillar and Meteor Storm damage; -50 SP when unequipped)
Race-specific:
Headgears
Upper:
- Abysmal Knight Helm [1] (DEF +12, -10% damage from Demi-human enemies, -10% damage from Boss monsters)
- Capricorn Diadem (DEF +6, MDEF +5, DEX +2; if +7 or higher, INT +2; if +8 or higher, -3% cast time of skills; if +9 or higher, +4% effectiveness of healing skills; if +10 or higher, chance of using Level 5 Hammer Fall when physically attacked)
- Cat Ear Beret [1] (DEF +5, if +5 or higher, +2% physical damage to and -2% physical damage from Demi-Human enemies per refine level)
- Dress Hat [1] (DEF +3, MDEF +7, STR +1, INT +1, ATK +2%, MATK +2%, +5% effectiveness of healing skills; if +7, additional ATK +1%, MATK +1%, +1% effectiveness of healing skills)
- Flapping Angel Wing (DEF +3, AGI +1, INT +1, ASPD +3%, -3% variable cast time of skills)
- Garuda Hat [1] (DEF +4, LUK +5, hit +10, -5% damage from all elements, -5% variable cast time of skills)
- Gemini Diadem (DEF +6, MATK +2%; if +7 or higher, MDEF +7, additional MATK +8%, -5% damage from Wind attacks)
- Koneko Hat (DEF +3, MDEF +3, MaxSP +3%, MATK +3%, -3% skill after-cast delay)
- Libra Crown (DEF +6, DEX +3, -7% damage from Wind attacks; if +7 or higher, MATK +3%; if +9 or higher, additional MATK +5%, chance of using Level 5 Frost Nova when physically attacked)
- Magic Eyes (DEF +3, MDEF +5, -10% variable cast time of skills, +20% SP cost of skills)
- Mini Propeller (DEF +4, AGI +2, DEX +1, flee +10, -1% variable cast time of skills per refine level)
- Moon Rabbit Hat [1] (DEF +2, ATK +5%, MATK +5%; for each upgrade past +5, additional ATK +1%, MATK +1%)
- Morpheus's Hood (DEF +3, INT +2; when worn with Morpheus's Shawl, Morpheus's Ring, and Morpheus's Bracelet, INT +5, MDEF +11, MaxSP +20%, cast cannot be interrupted at the cost of +25% variable cast time of skills
- Necktie [1] (DEF +6, VIT +1, hit -5, +5% SP cost of skills; when worn with Blush, -3% variable cast time of skills, ASPD +3%)
- Pecopeco Hairband (DEF +6, increase movement speed, ASPD -10%, +25% variable cast time of skills)
- Power of Thor [1] (DEF +5, MDEF +3, INT +1, DEX +1, -7% damage from Wind attacks; if +8 or higher, low chance of +40 ATK for 6 seconds when physically attacking, low chance of +40 MATK for 6 seconds when magically attacking)
- Red Pom Band [1] (MDEF +5; if +5 or higher, +2% magical damage to and -2% magical damage from Demi-Human enemies per refine level)
- Red Wing Hat [1] (STR +1, INT +1, DEX +1; if +7 or higher, ATK +2%, MATK +2%; if +9 or higher, additional ATK +2%, MATK +2%)
- Sagittarius Diadem (DEF +6, MDEF +3, DEX +2, -7% damage from Fire attacks; if +7 or higher, -3% cast time of skills; if +8 or higher, chance of auto-casting Level 1 Sightrasher when magically attacking; if +9 or higher, additional -2% cast time of skills; if +10 or higher, MATK +4%)
- Skull Cap [1] (DEF +5, MATK +2%; if +5 or higher, additional MATK +3%; if +7 or higher, additional MATK +3%; when worn with Elven Ears (or Elven Ears [1], -3% SP cost of skills; when worn with Evil Bone Wand or Thorn Staff of Darkness, MATK +10*(refine level of weapon), if weapon is +10 or higher, -10% variable cast time of skills)
- Tam [1] (MATK +2%, additional MATK +1% per every two refine levels)
- Ulle's Cap [1] (DEF +6, AGI +1, DEX +2; when worn with Odin's Blessing [1], if base DEX is 70 or higher, -10% SP cost of skills)
- Witch's Pumpkin Hat (DEF +10, MDEF +10, STR +2, INT +2, +15% damage to Undead and Demon monsters; when worn with Gozarian Mask, ATK +30, MATK +30, chance of Pumpkin Pie, Well-baked Cookie, Candy, or Candy Cane dropping when killing a monster)
Upper, Middle:
- Crown of Deceit [1] (DEF +3, MDEF +10, INT +4, -10% variable cast time of skills; if +7 or higher, DEF +2, MATK +5%, additional -5% variable cast time of skills; if +9 or higher, MDEF +5, additional MATK +5%, additional -5% variable cast time of skills, -5% skill after-cast delay)
- Rabbit Bonnet [1] (DEF +10, ATK +10, MATK +10, -3% damage from Demi-human enemies, -3% skill after-cast delay; if +7 or higher, -5% damage from all elements)
- Rabbit Earmuffs [1] (ATK +4%, MATK +4%)
Middle:
- Black Devil's Mask (all stats +2)
- Black Frame Glasses [1] (DEF +2, MDEF +2, INT +1)
- Blush (when worn with Necktie [1], -3% variable cast time of skills, ASPD +3%)
- Elven Ears (when worn with Skull Cap [1], -3% SP cost of skills)
- Elven Ears [1] (when worn with Skull Cap [1], -3% SP cost of skills)
- Glasses [1]
- Ifrit's Ears (MDEF +3, STR +1, +2% Fire Bolt, Fire Pillar, and Meteor Storm damage, +2% Bash, Magnum Break, and Pierce damage, -5% damage from Fire attacks, +5% damage from Water attacks)
- Mini-Glasses [1] (DEF +2)
- Mischievous Fairy (perfect dodge +3)
- Monocle (when worn with Memory Book (or Memory Book [1]) and Pocket Watch, +15% HP and SP recovery, MATK +7%)
- Robo Eye (DEF +2, DEX +1, ATK +3%, MATK +3%)
- Sigrun's Wings (DEF +2; if Mage class, INT +1)
- Takius Blindfold (DEF +1, INT +2)
Middle, Lower:
- Gozarian Mask (all stats +1; when worn with Witch's Pumpkin Hat, ATK +30, MATK +30, chance of Pumpkin Pie, Well-baked Cookie, Candy, or Candy Cane dropping when killing a monster)
Lower:
- Angry Snarl (DEF +6)
- Ninja Scroll (MATK +1%)
- Umbala Spirit (DEF +1, MaxHP +1%, +25% effectiveness of Meat, chance of Meat dropping when killing a monster)
- Well-Chewed Pencil (DEX +2, hit +3)
Cards:
General-purpose:
- Carat Card (INT +2; if +9 or higher, MaxSP +150)
- Dark Illusion Card (MaxHP and MaxSP -10%, -10% variable cast time of skills; when worn with Dark Lord Card, MaxHP and MaxSP +20%, additional -10% variable cast time of skills)
- Elder Willow Card (INT +2)
- Evil Nymph Card (INT +1, MaxSP +50; additional bonuses when worn with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Harpy Card, and Bloody Butterfly Card)
- Gemini-S58 Card (if base AGI is 90 or higher, +30% resistance against Silence and Stun; if base VIT is 80 or higher, +50% resistance against Stone Curse and Sleep)
- Giearth Card (immune to Confusion, -15% damage from Earth attacks)
- Incubus Card (INT -3, MaxSP +150, -20% SP recovery; when worn with, Succubus Card, INT +4, +30% SP recovery)
- Isilla Card (INT +2, when dealing magic damage, 5% chance of flee +30 and -50% cast time of skills for 5 seconds)
- Kathryne Keyron Card (-1%*(refine level of compounded headgear) variable cast time of skills; if compounded headgear is +9 or higher, MATK +2%)
- Maya Purple Card (detect hidden enemies)
- Nightmare Card (AGI +1, immune to Sleep status)
- Rata Card (MATK +10, when dealing magic damage, chance of -50% fixed cast time for 4 seconds)
- Tower Keeper Card (INT +1, -5% variable cast time of skills)
- Ungoliant Card (immune to Bleeding, +10% HP recovery)
Element/race-specific:
Skill-specific:
- Banshee Card (if Mage class, SP +100, HP -100, +20% Soul Strike, Napalm Beat, and Napalm Vulcan damage)
Armors
General-purpose:
- Brynhild (DEF +120, MDEF +10, MaxHP +20*BaseLevel, MaxSP +5*BaseLevel, +10% physical and magic damage, indestructible, player cannot be knocked back)
- Chameleon Armor (DEF +55, MaxHP +7*BaseLevel, MaxSP +1*(BaseLevel/2); when receiving magic damage, 1% chance of nullifying all magic damage for 2 seconds; if worn by Mage class, MDEF +5)
- Diabolus Robe [1] (DEF +57, MDEF +5, MaxSP +150, -10% skill after-cast delay, +6% effectiveness of healing skills; when worn with Diabolus Ring [1], ATK +3% and MATK +3%)
- Glorious Suit (DEF +10, HP +20%, +7% resistance against Demi-human enemies; when worn with Glorious Shoes and Glorious Muffler, ATK +5%, MATK +5%, cannot be frozen, and Heal, Sanctuary, and Potion Pitcher effectiveness +3%)
- Orleans's Gown [1] (DEF +15, make casting non-interruptible at the cost of increasing variable cast time of skills by 15%)
- Puente Robe [1] (DEF +42, -3% fixed cast time of skills, +5% effectiveness of healing skills and items)
- Robe of Cast [1] (DEF +40, MDEF +4, -5% variable cast time of skills)
- Sprint Mail [1] (DEF +20, VIT +1, +5% HP recovery, +3% effectiveness of healing skills and items; when worn with Sprint Shoes [1] and Sprint Ring, MaxHP and MaxSP +7%, -3% variable cast time of skills, -15% skill after-cast delay)
- Tidung [1] (DEF +2, MDEF +10, -5% damage from all races, +15% resistance to Frozen and Stun
- Valkyrian Armor [1] (DEF +55, all stats +1, +50% resistance to silence (when worn by Mage classes); additional bonuses when worn with Valkyrie Helm [1], Valkyrian Manteau [1], and Valkyrian Shoes [1])
- Warlock's Battle Robe [1] (DEF +36, MDEF +2, MaxHP +150, -2% damage from Demi-human enemies; additional bonuses when worn with Combat Boots [1] and Commander's Manteau [1])
Element-specific:
- Aebecee's Raging Typhoon Armor [1] (DEF +25, Wind property)
- Claytos Cracking Earth Armor [1] (DEF +25, Earth property)
- Lucius's Fierce Armor of Volcano [1] (DEF +25, Fire property)
- Saphien's Armor of Ocean [1] (DEF +25, Water property)
Cards:
General-purpose:
- Agav Card (MATK +5%, DEF -10; if Mage class, SP +100)
- Angeling Card (enchant armor with Holy property—+25% damage from Shadow attacks, -100% damage from Holy attacks, -25% damage from Fire, Water, Wind, Earth, and Ghost attacks)
- Banshee Master Card (INT +1, MATK +10)
- Cornutus Card (make armor indestructible (except in upgrade attempts), DEF +1)
- Dame of Sentinel Card (for every 18 base VIT, DEX +1)
- Disguise Card (3% chance of inflicting Silence on the attacker when receiving physical damage; if base VIT is 77 or higher, chance increases to 9%)
- Evil Druid Card (enchant armor with Undead property—+25% damage from Fire attacks, +50% damage from Holy attacks, -100% damage from Undead attacks, -125% damage from Shadow and Poison attacks (they will heal you), immune to Frozen, Stone Curse, and Provoke statuses, immune to Fire Wall knock back; INT +1, DEF +1)
- Ghostring Card (enchant armor with Ghost property—+25% damage from Ghost attacks, -30% damage from Neutral attacks; HP recovery -25%)
- Loli Ruri Card (5% chance of auto-casting Level 3 Heal on the user when receiving physical damage; additional bonuses when worn with Parasite Card, Miyabi Doll Card, Evil Nymph Card, Harpy Card, and Bloody Butterfly Card)
- Marc Card (immune to Frozen status, reduce damage from Water property attacks by 5%)
- Obsidian Card (for every 18 base DEX, VIT +1)
- Pecopeco Card (MaxHP +10%; additional bonuses when worn with Grand Peco Card)
- Pest Card (3% chance of inflicting Stone Curse on the attacker when receiving physical damage; if base INT is 77 or higher, chance increases to 9%)
- Rybio Card (3% chance of inflicting Stun on the attacker when receiving physical damage; if base DEX is 77 or higher, chance increases to 9%)
Element-specific:
Shields
General-purpose:
- Round Buckler [1] (DEF +90)
- Bradium Shield [1] (DEF +98, AGI -1, MaxHP +500)
- Immune Shield [1] (DEF +55; if refine is +5 or higher, -1% damage from Neutral attacks per refine level (up to +12))
- Memory Book [1] (DEF +25, MDEF +2, INT +1; when worn with Monocle and Pocket Watch, +15% HP and SP recovery, +7% magic damage)
- Orleans's Server (DEF +75, MDEF +2, 5% chance of reflecting targeted magic damage; when worn with Orleans's Glove [1], -10% variable cast time of skills)
- Thorny Buckler [1] (DEF +85, MDEF +2; when worn with Bison Horn [1], ASPD +10%, reflect 5% of melee damage back at attacker)
- Valkyrja's Shield (DEF +80, MDEF +5, -20% damage from Fire, Water, Shadow, and Undead attacks; when worn with Odin's Blessing [1] and Fricca's Circlet, DEF +2, MDEF +5, refine of shield and headgear add MDEF instead of DEF)
Size/race-specific:
- Platinum Shield (DEF +95, MDEF +5, -15% damage from Medium and Large enemies, -10% damage from Undead monsters, 15% chance of auto-casting Level 7 Magic Mirror when magically attacked)
- Stone Buckler [1] (DEF +45, -5% damage from Large monsters)
Cards:
General-purpose:
- Hodremlin Card (-15% damage from Small, Medium, and Large enemies, 0.3% chance of adding +30 perfect dodge for 10 seconds when receiving physical or magic damage)
- Horn Card (-35% damage from ranged attacks)
- Parasite Card (-5% damage from Neutral attacks, DEF +1; additional bonuses when worn with Loli Ruri Card, Miyabi Doll Card, Evil Nymph Card, Harpy Card, and Bloody Butterfly Card)
- Card Reference - Reduction By Shield
Type-specific:
- Alice Card (-40% damage from Boss monsters, +40% damage from non-Boss monsters (including Boss slaves))
Garments
General-purpose:
- Valkyrian Manteau [1] (DEF +10; if worn by Mage class, perfect dodge +5, additional perfect dodge +2*refine level (up to +10); when worn with Valkyrian Armor [1], Valkyrian Shoes [1], and Valkyrie Helm [1], all stats +1)
- Nidhoggur's Shadow Garb [1] (DEF +25, MDEF +3, -7% damage from attacks of all elements, MaxSP +((BaseLevel/3)+(refine*10)))
- Vali's Manteau (DEF +13, -15% damage from Neutral attacks; when worn with Odin's Blessing [1] and Vidar's Boots, VIT +5, +10% HP and SP recovery)
- Wool Scarf [1] (DEF +11, MDEF +4; when worn with Tidal Shoes [1], MaxHP +10%, +5% HP recovery)
- Flame Manteau of Naght Sieger [1] (DEF +16, MDEF +2, MaxHP +5%, +1% magic damage)
- Morpheus's Shawl (DEF +8, MDEF +3, MaxSP +10%; when worn with Morpheus's Shawl, Morpheus's Bracelet, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
- Survivor's Manteau (DEF +10, VIT +10; when worn with Survivor's Rod [1] (Dex) or Survivor's Rod [1] (Int), MaxHP +300, -5% magic damage, +1%*(refine rate of weapon) magic damage (up to +10), -3%*(refine rate of garment) damage from Neutral attacks (up to +10))
Race/element-specific:
- Dragon Breath [1] (DEF +16, -15% damage from Dragon monsters)
- Leather of Tendrilion [1] (DEF +14, -5% damage from Earth and Water attacks, -5% damage from Brute and Plant enemies)
Cards:
General-purpose:
- Deviling Card (-50% damage from Neutral attacks, +50% damage from non-Neutral attacks)
- Raydric Card (-20% damage from Neutral attacks)
- Harpy Card (-15% damage from Neutral attacks, +5% Napalm Beat damage; additional bonuses when worn with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Evil Nymph Card, and Bloody Butterfly Card)
- Noxious Card (-10% damage from ranged attacks, -10% damage from Neutral attacks)
Element-specific:
Skill-specific:
- Salamander Card (+40% Fire Pillar and Meteor Storm damage)
Shoes
- Sleipnir (DEF +40, MDEF +10, INT +25, MaxHP +20%, MaxSP +20%, +25% SP recovery, increase movement speed)
- Variant Shoes (DEF +13, MaxHP and MaxSP +20%, -1% MaxHP and MaxSP per refine level, +1 DEF per every two refine levels)
- Diabolus Boots [1] (DEF +15, MaxHP +10*BaseLevel; when worn with Diabolus Manteau [1], MaxHP +6%)
- Sprint Shoes [1] (DEF +10, AGI +1, +5% SP recovery; when worn with Sprint Mail [1] and Sprint Ring, MaxHP and MaxSP +7%, -3% variable cast time of skills, -15% skill after-cast delay)
- Tidal Shoes (DEF +13, -5% damage from Water attacks; when worn with Wool Scarf [1], MaxHP +10%, +5% HP recovery)
- Valkyrian Shoes [1] (DEF +13; if worn by Mage class, MaxHP +5*BaseLevel; when worn with Valkyrian Armor [1], Valkyrian Manteau [1], and Valkyrie Helm [1], all stats +1)
- Vidar's Boots (DEF +13, MaxHP and MaxSP +9%; when worn with Odin's Blessing [1] and Vali's Manteau, VIT +5, +10% HP recovery, +10% SP recovery)
- Vital Tree Shoes (DEF +16, MDEF +3, VIT +2, MaxHP +10%, +5% HP recovery, +30 HP every 10 seconds, +5% effectiveness of healing skills and items)
Cards:
- Firelock Soldier Card (STR +2; if shoes are refined to +9 or higher, MaxHP and MaxSP +10%)
- Gold Acidus Card (MaxHP and MaxSP +4%; if refined to no higher than +4, additional MaxHP and MaxSP +4%, +5% HP and SP recovery)
- Green Ferus Card (VIT +1, MaxHP +10%)
- Matyr Card (AGI +1, MaxHP +10%)
- Miyabi Doll Card (MaxSP +10%, +5% Frost Diver damage; additional bonuses when worn with Loli Ruri Card, Parasite Card, Evil Nymph Card, and Harpy Card, and Bloody Butterfly Card)
- Sohee Card (MaxSP +15%, +3% SP recovery)
- Verit Card (MaxHP and MaxSP +8%)
Accessories
General-purpose:
- Brisingamen (DEF +1, MDEF +5, STR +6, AGI +6, VIT +6, INT +10, DEX +6, LUK +10, +6% effectiveness of healing skills)
- Bradium Earring [1] (INT +1, DEX +1, MATK +2%, MATK +5)
- Clip [1] (MaxSP +10; when worn with Spiritual Ring, +9% SP recovery)
- Diabolus Ring [1] (MaxHP +1000, MaxSP +100, +10% physical damage against Satan Morroc, +15% resistance to Frozen status, +5% effectiveness of healing skills; when worn with Diabolus Robe [1] or Diabolus Armor [1], +3% physical and magic damage)
- Earring (INT +2)
- Earring [1] (INT +1)
- Expert Ring [1] (-5% skill after-cast delay, +5% SP cost of skills)
- Glorious Ring (MaxHP +300, -3% variable cast time of skills, -10% damage from Fire, Earth, Wind, and Water attacks, +5% effectiveness of healing skills; when worn with Medal of Honor, +5% physical damage, +3% magic damage, additional +5% effectiveness of healing skills)
- Medal of Honor (MaxHP +600, DEF +1, MDEF +6, +5% physical and magic damage, +1% chance of inflicting Stone Curse on the attacker when receiving physical damage; when worn with Glorious Ring, additional +5% physical damage and +3% magic damage, +5% effectiveness of healing skills)
- Morpheus's Bracelet (INT +1, MaxSP +5%; when worn with Morpheus's Shawl, Morpheus's Ring, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
- Morpheus's Ring (INT +1, MaxSP +5%; when worn with Morpheus's Shawl, Morpheus's Bracelet, and Morpheus's Hood, INT +5, MDEF +11, MaxSP +20%, make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
- Nile Rose [1]
- Orleans's Glove [1] (DEX +2, +3% magic damage; when worn with Orleans's Server [1], -10% variable cast time of skills)
- Pocket Watch (when worn with Memory Book (or Memory Book [1]) and Monocle, +15% HP and SP recovery, +7% magic damage)
- Rune Spellstone [1] (MaxSP +50; -1% skill after-cast delay)
- Spiritual Ring (INT +2, DEX +1; when worn with Soul Staff or Wizardry Staff, DEX +2, +6% magic damage; when worn with Clip [1] or Rosary (or Rosary [1]), +9% SP recovery)
- Sprint Ring (-10% variable cast time of skills, +5% skill after-cast delay; when worn with Sprint Mail [1] and Sprint Shoes [1], MaxHP and MaxSP +7%, additional -3% variable cast time of skills, -15% skill after-cast delay)
- The Sign (+5% physical and magic damage)
- Vesper Core 01 (DEF +1, MDEF +3, INT +2, MaxSP +5%)
Race/element-specific:
- Eye of Dullahan (-4% damage from Demon and Undead race monsters, immune to Poison status)
- Waterdrop Brooch [1] (MDEF +2, MaxHP +1%, -5% damage from Water attacks)
Cards:
General-purpose:
- Alligator Card (-5% damage from ranged physical attacks)
- Bloody Butterfly Card (make casting non-interruptible at the cost of increasing variable cast time of skills by 30%, +5% Fire Wall damage; additional bonuses with Loli Ruri Card, Parasite Card, Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
- Creamy Card (enables use of Level 1 Teleport)
- Kafra Blossom Card (-10% damage from Fire, Wind, Water, Earth, Holy, and Shadow attacks, 2% chance to add an additional -10% damage from Fire, Wind, Water, Earth, Holy, and Shadow attacks for 10 seconds when receiving magic damage)
- Phen Card (make casting non-interruptible at the cost of increasing variable cast time of skills by 25%)
- Smokie Card (enables use of Level 1 Hiding)
- Vitata Card (enables use of Level 1 Heal, +25% SP cost of skills)
- Yoyo Card (AGI +1, perfect dodge +5)
- Zerom Card (DEX +3)
Skill-specific:
- Imp Card (-25% variable cast time of Fire Bolt, +25% Fire Bolt damage)
- Siroma Card (-25% variable cast time of Cold Bolt, +25% Cold Bolt damage)
Class Data
Skills
For more information about Wizard skills, click here.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. | 1 | Supportive | ||
|
Inflicts Neutral property magic damage to all enemies in a 5x5 area around the targeted location. | 5 | Offensive | ||
|
Amplifies the magic attack strength of the next spell used by up to 50%. | 10 | Supportive | ||
|
Deals Ghost elemental damage to every enemy within a 3x3 area of the target. | 5 | Offensive | ||
|
Restores SP whenever a monster is killed with a single-target spell. | 10 | Passive | ||
|
Deal physical damage to an enemy with an equipped weapon. | 1 | Offensive |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | 20 | 40 | 60 | ||||||||||||||
AGI | 8 | 18 | 26 | 34 | 50 | 56 | 65 | 69 | |||||||||
VIT | 3 | 29 | 47 | 53 | 66 | ||||||||||||
INT | 1 | 5 | 10 | 14 | 19 | 24 | 28 | 32 | 37 | 38 | 39 | 46 | 49 | 55 | 59 | 62 | 70 |
DEX | 2 | 9 | 17 | 22 | 23 | 31 | 43 | 61 | 67 | ||||||||
LUK | 12 | 39 | 57 |
ASPD
ASPD values do not change after transcending. See Wizard (ASPD).
See Also
External Links
- Jobinfo at the iRO Site
- Character Stat Calc by Doddler
- Skilltree Simulator by Himeyasha, hosted by irowiki.org (Previous Location)