Magnum Break

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Magnum Break.png Magnum Break
Magnum Break Info.gif
Type: Offensive Skill
Levels: 10, fixed
SP Cost: 30
HP Cost: 20 ~ 16
Cast Delay: 2 seconds
Target: Self
Range: Melee
Knock Back: 2 cells
Area of Effect: 5x5
Property: Fire
Prerequisites
(Swordman & Super Novice) Bash Lv. 5

Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as Swordman, Super Novice and some Mercenaries.

Effect

Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Neutral property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.

Level Damage (ATK) HIT Bonus HP Cost
1 120% 10% 20
2 140% 20%
3 160% 30% 19
4 180% 40%
5 200% 50% 18
6 220% 60%
7 240% 70% 17
8 260% 80%
9 280% 90% 16
10 300% 100%

Notes

  • It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds damage: an additional 20% damage that is of Fire property is gained on top of all normal attacks for ten seconds (It means if the user has Neutral property attack for example, only this portion of bonus will be affect by the entity's property).
  • The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict [250% + (20% × 250%)] = 300% physical damage, but 1/6th of that damage will be of Fire property that pierces defense).
  • Since some skills are pseudo-elemental, the 20% of Fire element bonus is pseudo-elemental too.

Applications

External

Bestowed from