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Heal

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Heal.png Heal
Heal Info.gif
Type: Supportive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Cast Delay: 1 second
Target: Any entity
Range: 9 cells
Prerequisites
(Acolyte & Super Novice) None;
(Crusader) Faith Lv. 10, Demon Bane Lv. 5

Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.

Effect

Restores HP of a single target. Acts as Offensive Healing when used against Undead property entities, which inflicts Holy property damage that equals the half of the recovered HP.

Level SP Cost
1 13
2 16
3 19
4 22
5 25
6 28
7 31
8 34
9 37
10 40

Formula

Recovered HP = [Skill_Lv × {(Base_Lv + INT) ÷ 5} × 3] × [1 + (Skill_Mod ÷ 100)] + MATK
  • Skill Mod is the sum of modifiers that affect this skill percentage-wise.

Notes

  • Heal and Damage are also influenced by Weapon Level.
  • This skill is only affected by Weapon MATK and Status MATK.

External

Bestowed from

Enhanced by

  • Angelic Ring - Effectiveness +20%; Temporarily when using this skill
  • Healing Staff - Effectiveness +(1.5 × Upgrade Level)%
  • Rose of Eden - Effectiveness +10%. If worn with Angelic Ring effectiveness is increased a further 10%. Stacks with other effects.