Royal Guard

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Royal Guard
Royal Guard.png
Job Base(s): Crusader
Paladin
Job Type: 3-2
Race: Human
Changes At: Prontera
Number of Skills: 19
Total Skill Points: 92
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +3 +7 +10 +7 +3


Overview

Royal Guard.jpeg

Royal Guards are an elite order of Crusaders and Paladins that originally served under King Schmidtz of Glast Heim. King Schmidtz knew that to defend his kingdom from the terrors and chaos of the world he would need a special defense unit that answered only to him. That is how the Griffon-riding Royal Guards came to be. Their name is often abbreviated and then referred to as just "RG".

At a glance, this class has relatively good HP pool and an excellent SP pool, when compared to their class counterpart. Unlike Rune Knights, which are typically forced into Dragon Breath types of builds, the Royal Guard has the option of playing with builds that involve Banding two or more Royal Guards together; a Royal Guard can play Defense or Offense very effectively, given proper foresight of his/her skill tree. In addition to gaining new and powerful offensive skills, the Royal Guard can easily draw upon its older skills, such as Guard, Spear Quicken, Sacrifice, and Rapid Smiting. This makes for one very powerful, vastly dynamic, and exciting class.

Job Change Guide

See Royal Guard Job Change Guide for detailed information.

Builds

Overbrand / Vanishing Point Build

  • STR:90-105
  • AGI:80-100
  • VIT:90-100
  • INT:1-50
  • DEX:90-100
  • LUK:1-28

An Overbrand-built Royal Guard sports high STR for damage, as well as good DEX and VIT for additional damage and survival, respectively. The Royal Guard may choose to have some INT for the SP usage as typically it takes two casts of Overbrand to drop a mob of monsters if the character is not near a wall. High AGI coupled with Spear Quicken will make Vanishing Point a powerful single target DPS skill, usually for MVPing purposes.

This build is centered on high overall ATK, which of course requires high ATK Spears. Imperial Spear, Brocca, Long Horn, Hunting Spear, and Glorious Spear, preferably at a high refine level, are excellent Spears to use with Overbrand and Vanishing Point. Battle Hook is good in place of a Glorious Spear. The more recent Crimson Spears and Lances, at a high refine, are also excellent options, due to their varied elements, to replace certain options.

  • MVP oriented Royal Guards may even go with over 100 AGI for high DPS Vanishing Point, though the cost of stats grow more expensive beyond 99.
  • Spear Quicken also has synergy with Overbrand, boosting the damage of the first hit. Some RGs may not max Spear Quicken in order to have more points for other skills like Sacrifice and Battle Chant (using RG points for Crusader skills is an option though of course).
  • Shield Spell should be at least level 1 for the large ATK boost.
  • Moon Slasher is an additional skill that is also boosted by the level of Overbrand known. One can use Moon Slasher to attempt to immobilize monsters, then strike with Overbrand as a combo. For single targets, Shield Press may be a better option to stun.
  • Additional skills rely on the type of environment the build is used for.

Cannon Spear / Vanishing Point Build

  • STR:100+
  • AGI:80-100
  • VIT:90-100
  • INT:1-50
  • DEX:90-100
  • LUK:1-28

This build functions similarly to the standard Overbrand-focused builds. High STR is of greater importance, as it directly influences Cannon Spear's damage formula. Cannon Spear has a longer, though narrower AoE than Overbrand, costs half as much SP, doesn't require a wall for optimum damage, and does not scatter mobs. However, it is important to note its strict AoE path and 2 second cooldown. Due to the skill hitting anything in its path, its easier to gather and lead mobs around for better efficiency. Status effects can be an option to spread through multiple foes.

Spear Quicken isn't necessary to boost damage/DPS, though Vanishing Point is still a reliable secondary option for single and/or high flee targets. Shield Spell Level 1 will still benefit Cannon Spear, greatly. Any spear recommended for Overbrand will also function well with Cannon Spear. However, Cannon Spear will benefit more from ranged attack boosts, such as Expert Archer enchants and Archer Skeleton cards, for higher damage.

Full AoE

This build simply combines both the above builds into one, focused solely on having AoE damage. This build utilizes Moon Slasher, Overbrand, and Cannon Spear to inflict damage combos on monsters or players. Even though this build can also achieve high levels of Guard, Shield Reflect, and Defending Aura to defend itself, it is not a team player.

Banding

  • STR:120
  • AGI:90-100
  • VIT:90-100
  • INT:1~80
  • DEX:100~120
  • LUK:1

A team-based (or dual-cliented) build that utilizes Banding to increase power and defense. The general build doesn't differ greatly from its solo Overbrand or Cannon Spear counterparts. However, Banded focused builds can also consider the Hesperus Lit and/or Genesis Ray skills to add additional options that require, at least, three and two Royal Guards, respectively.

Banding's HP sharing can be a blessing or hindrance that depends on the average Max HP of all participants. In addition, each RG must be within a 7x7 radius of each other to benefit from the effects. This can require some coordination, though the combined effort of multiple Royal Guards can lead to powerful damage and tactics.

Reflect Damage Build

Note: Though doable, this build is outdated from revised skill mechanics

  • STR:50
  • AGI:1
  • VIT:100-120
  • INT:100-120
  • DEX:50
  • LUK:1

Formerly a popular build, mainly centering on Reflect Damage. The main requirements needed for this build were SP and Kaahi from a Soul Linker to heal from normal attacks. A good SP pool was necessary to keep Reflect Damage from deactivating too quickly. Equipment for this build relied on autocasted skills and effects, such as CD in Mouth, Ring of Flame Lord, and Moonlight Dagger. The post-balance update saw Reflect Damage receive a capped number of reflects, an 80% chance to reflect at max level, along with removing its ability to reflect magic and ranged attacks. Furthermore, the amount one can reflect was restricted by one's Max HP and there are instances where Reflect Damage and Shield Reflect are disabled to prevent abuse.

Equipment

DISCLAIMER: Some images/links may appear in an APPLE like form due to them not yet being available on the iRO item database.

Weapons

  • 1433.png Imperial Spear [1] Good overall spear with High ATK and Weapon Level 3, having bonuses for Vanishing Point and Cannon Spear. Malangdo Enchantable.
  • 1415.png Brocca Although its ATK is lower and lacks a slot, it ignores the DEF of everything and deals 25% more damage to Neutral element. Thus, it makes this a good spear to use on high DEF targets. Malangdo Enchantable.
  • 1420.png Long Horn [1] Naturally endowed with Holy element. Makes this a good spear to use to save money on Aspersio scrolls (Kafra Shop item) when fighting targets weak to the Holy element. Malangdo Enchantable.
  • 1435.png Cannon Spear [1] High ATK, and a level 4 weapon. The skill Cannon Spear is not often used, but this Spear is still decent for Overbrand and Vanishing Point. Biolab Enchantable.
  • 1422.png Hunting Spear [1] High ATK, and a level 4 weapon. Also pierces DEF of Brute targets. Good spear for Overbrand and Exceed Break. Malangdo Enchantable.
  • 1434.png Eden Group Spear I While not usually mentioned, the Eden Group Spear is still a decent and early alternative to make use of. While it has good ATK, It can also be enchanted by Weapons Expert BK with 3% ATK and, essentially, racial cards against a choice of Brute, Plant, Insect, Fish, or Dragon. Like the other Eden Group weapons, however, its weight is 0, has no slots, and cannot be refined.
  • 1413.png Gungnir [0]
  • 1418.png Gungnir [2] A lower ATK, Wind element spear used more for MVPs, due to its Hit bonuses. Slotted version requires Socket Enchant, and both are Malangdo Enchantable.

Headgear

Upper:

Middle:

Lower:

Armors

TIP: A +4 Ebone Armor gives a higher defense than a +9 Valk Armor.(Even stronger when carded with Elemental Resists/HP Card)

Shields

TIP: You are allowed to switch shields and keep the previous buff that you got from casting Shield Spell.

Garments

NOTE: It's good to prioritize range modifiers because it will grant your gear/s more flexibility for the other classes.

Shoes

Accessories

NOTE: Any Accessories that has any form Attack boost can be used for MVP Killer Oriented Royal Guards.

NOTE: You may not notice the additional damage from the accessories.

  • 2990.png Pendant of Harmony A good utility substitute accessory when out of combat. (2 Harmonies Can Stack, and grants you 50% HP/SP Regen per Pendant)
  • 2991.png Pendant of Chaos Good alternatives for Non-Bako Tattoo Royal Guard users. Give's also +5% Resistance to Shadow Property as bonus (For OGH)
  • 28503.png Keraunos [1] A cheap gear that could rival the Bakonawa Agimat Tattoo, Gives +5% HP, +5% Attack, +5% Apsd. (Item added on iRO on 2017)
  • 28501.png Horn of Kirin [1] A good utility substitute accessory before engaging in combat. (Item added on iRO on 2017)

Class Data

Skills

Skill Description Levels Type
Moon Slasher.png Moon Slasher
Damages surrounding enemies and forces them to sit. 5 Offensive
Exceed Break.png Exceed Break
Gather all of your strength into the tip of your weapon and strike once for great damage. 5 Offensive
Cannon Spear.png Cannon Spear
Attack all enemies in a 3 cell radius of an 11 cell line from the caster. 5 Offensive
Vanishing Point.png Vanishing Point
Attack an enemy within seven cells of the caster. 10 Offensive
Pinpoint Attack.png Pinpoint Attack
Rush against and strike a target's vital spot for a chance to break their armor or inflict a negative effect. 5 Offensive
Overbrand.png Overbrand
Brand all enemies six cells in front of the caster with a bloody cross and smash them into obstacles for large damage. 5 Offensive
Vanguard Force.png Vanguard Force
Increases the caster's defense, Max HP, and number of wrath counters when receiving damage. 5 Supportive
Burst Attack.png Burst Attack
Release all wrath counters onto a single enemy to deal damage. 1 Offensive
Banding.png Banding
Increases attack and defense and shares HP with any partied Royal Guards in range with the skill activated. 5 Supportive
Trample.png Trample
Tramples the ground to attempt to destroy any traps surrounding the user. 3 Active
Prestige.png Prestige
Increases defense rate and gives a chance to avoid magic attacks for a short while. 5 Supportive
Hesperus Lit.png Hesperus Lit
Royal Guards under the effect of Banding or Inspiration strike an enemy for large damage. 5 Offensive
Piety.png Piety
Blesses surrounding party members' armor with the Holy element. 5 Supportive
Genesis Ray.png Genesis Ray
Royal Guards under the effect of Banding or Inspiration cast a powerful Holy element ray which may blind Demon or Undead monsters. 5 Offensive
Reflect Damage.png Reflect Damage
Reflects physical damage received to surrounding enemies. 5 Supportive
Earth Drive.png Earth Drive
Slams the ground with your shield to deal Earth property damage to surrounding enemies. 5 Offensive
Shield Spell.png Shield Spell
Casts random magic based on the shield of the caster. 3 Supportive
Inspiration.png Inspiration
Increases accuracy, stats, ATK, Max HP, and remove and protect against negative status effects for the duration of the skill. 5 Supportive
Shield Press.png Shield Press
Slams your shield into the enemy in an attempt to stun them. 5 Offensive
King's Grace.png King's Grace
Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects and damage. 5 Supportive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 1 Active

Job Bonuses

The job levels in which a Royal Guard receives a certain bonus:

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 4 13 30 40 45 48 58
AGI 23 34 51
VIT 2 9 27 41 42 53 59
INT 3 5 11 19 24 26 37 38 46 60
DEX 6 14 20 31 44 49 56
LUK 16 33 54

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -7 +1
Sword (One Handed) -5 −2
Sword (Two Handed) -9 +6
Axe (One Handed) -8 +2
Axe (Two Handed) -12 +3
Mace -4 +1
Spear (One Handed) -10 +3
Spear (Two Handed) -10 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links