Assassin

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Assassin
Image:Assassin.png
Job Base: Thief
Job Type: 2-1
Changes At: Sograt Desert 16
Number of Skills: 10
Total Skill Points: 85
Total Quest Skills: 2
Job Bonuses
STRAGIVITINTDEXLUK
+6 +10 +2 +4 +8 +0


Contents

Overview

Jobchange Guide

See Assassin Job Change Guide for detailed information.

Changing into an Assassin from a Thief requires the player to complete a number of tasks:

  • A Written Test
  • An Assassination Test
  • An Endurance Test
  • A Maze test

After completing these tests, the player will be transformed into an Assassin. All this takes place inside the Assassin Guild in the Morroc Desert (moc_fild16 xx, yy).

Builds

The skills which most Assassins will get is very similar, because of the relative weakness of the poison skills, and the small number of available assassin skills:

This leaves 5-15 points to use for poison skills, depending on the level of Enchant Poison and Katar Mastery.

Equip Critical

This build is very similar to that of a Dual Dagger Assassin, the difference being that they use Katars with cards that add to the critical rate of attacks.

Examples of Useful Cards:

Natural Critical

Natural Critical Assassins are built almost the same as the Equipment Critical Assassins but with less DEX, more LUK (around 50-60), and sometimes less STR. They're equipped with damage cards (i.e. Hydra, Santa Poring, etc) instead of critical rate enhancement cards for the Equipment Critical Assassins.

Dual Dagger

This is the fastest build for leveling an Assassin. Note that the stats are similar to those of an equip crit build, and a dual dagger assassin could pick up the gear of an equip crit sin and have comparable performance. The weapons used vary based on what map the player is leveling on. A woe Dual Dagger Assassin would have less agi and more vit.

Common Dagger Set-up:

  • Triple Size Carded Gladius or elemental Damascus on the right-hand, Quad Damage Carded Main Gauche on the left-hand. The ideal combination for a map with low-defense monsters is Triple Size Carded Gladius + Quad Race/Element Carded Main Gauche + correct endow.
  • Ice Pick on the right-hand, Quad Damage/Double Damage Double Size Carded Main Gauche on the left-hand (for high DEF monsters, notably including the monsters in Ice Dungeon, and the Emperium during WoE).

Equipment

Headgear

Top Headgears:

  • Cap [1]: Easy to upgrade (+4 DEF)
  • Gemmed Sallet [1]: Scarce, but provides MDEF (+4 DEF, +3 MDEF)
  • Orc Helm: Cheap but useful (+5 DEF)
  • Ghost Bandana: Good for PvM to boost ASPD and flee (+2 AGI, -10% damage from Ghost)
  • Poo Poo Hat: Cannot be upgraded, intended for PvP/WoE (-10% damage from Demi Human)
  • Incubus Horns: Decent for melee builds (+4 DEF, +10 MDEF, +1 AGI)
  • Drooping Cat: Good for tanking precasts in WoE (+1 DEF, +15 MDEF, +30% resistance to curse)
  • Hot-Blooded Headband: Helps for hitting the next STR bonus (+1 DEF, +2 STR)
  • Zealotous Mask: For damage output (-5% damage from Demi Human, +5% damage to Demi Human)

Middle Headgears:

  • Evilwing Ears: Occupies middle slot (+1 DEF, +1 STR)
  • Masquerade: Great partner with Poo Poo Hat (+3% damage to Demi Human)
  • Sunglasses [1]: For slotting cards into (+5% resistance to blind)
  • Alarm Mask: (+2 DEF, +50% resistance to blind)
  • Blinker: (grants immunity to blind)
  • Dark Blinker: (grants immunity to blind, +2% resistance to stun)
  • Oxygen Mask: Occupies middle & lower slots (+20% resistance to the ailment poison, not Poison property attacks)

Armor

  • Thief Clothes [1]: Extremely light, but limited to the Thief class and rare. Think carefully before compounding a pair of these with a useful card. (+6 DEF, +1 AGI, 10 weight)
  • Chain Mail [1]: Very heavy but gives more DEF than Thief Clothes and are quite common. (+8 DEF, 330 weight)
  • Mantles/Formal Suits/Cotton Shirts/Coats: Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.

Weapon

  • Ice Pick: Primary weapon for Dual Dagger Emperium-breaking and leveling on high DEF monsters.
  • Jur [3]: Katar-type weapon with many slots. Normally compounded with +CRIT cards. (125 ATK)
  • Specialty Jur [4]
  • Infiltrator: (+50% damage to Demi Human, 140 ATK, +3 DEF, +5% flee, +2 PD)
  • Main Gauche [4]: Left-hand Dagger due to the number of slots. Best used with damage-factor cards. (43 ATK)
  • Knife [4]: Good for status weapons.
  • Gladius [3]: (105 ATK)
  • Damascus: Indestructible. Best dagger to be made elemental. (118 ATK, 80 weight)

Shield

  • Buckler [1]
  • Guard [1]
  • Valkyrja's Shield [1]

Wearing shield's while leveling is not recommended unless it is for mobbing purposes and/or WoE/PvP.

Garment

  • Hood [1]: Has the lowest defense value but is very inexpensive and readily available. Very useful for putting in inexpensive flee increasing cards (+5 flee tolerance cards / Condor Card) until better garments become available.
  • Muffler [1]: Has a higher defense value than a slotted hood, but is more expensive. (+2 DEF)
  • Manteau [1]: Best choice of garment in terms of availability and DEF, but is even more expensive. (+4 DEF)

Footgear

  • Boots[1]
  • Shoes[1]

Accessories

  • Brooch [1]: +1 AGI
  • Rosary [1]: +3 MDEF, +1 LUK
  • Ring [1]: +1 STR
  • Clip [1]: +10 SP
  • Nile Rose [1]: +10 HP
  • The Sign: +5% damage to all attacks

Class Data

Skills

See Thief Skills for first class skills.

Image:Cloaking.png Cloaking
Image:Enchant Poison.png Enchant Poison
Image:Grimtooth.png Grimtooth
Image:Katar Mastery.png Katar Mastery
Image:Lefthand Mastery.png Lefthand Mastery
Image:Poison React.png Poison React
Image:Righthand Mastery.png Righthand Mastery
Image:Sonic Blow.png Sonic Blow
Image:Venom Dust.png Venom Dust
Image:Venom Splasher.png Venom Splasher

Quest Skills

Image:Sonic Acceleration.png Sonic Acceleration
Image:Venom Knife.png Venom Knife

Soul Link

See Assassin Spirit

Job Bonus

Stat\Amount+1+2+3+4+5+6+7+8+9+10
STR 112527324548
AGI 12315161718192021
VIT 68
INT 4143842
DEX 924303140414650
LUK

ASPD


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