Cross Impact

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Cross Impact.png Cross Impact
Cross Impact Info.gif
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 25
Cast Delay: [3 − (Skill Level x 0.5)] seconds
Cooldown: 0.35 seconds
Target: Enemy
Range: 7 cells
Prerequisites
(Assassin) Sonic Blow Lv. 10

Cross Impact is a 3rd class offensive skill available as Guillotine Cross.

Effect

Leaps to a target and deals melee physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.

Level Base Damage (ATK) Cast Delay
1 1,550% 2.5s
2 1,700% 2.0s
3 1,850% 1.5s
4 2,000% 1.0s
5 2,150% 0.5s
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)

Notes

  • The total damage is inflicted in one bundle of 7 hits. This only affects the divisibility of the damage, which is rounded down.

External

Enhanced by

Headgear

Weapon

Armor

Garment

Equipment Sets

Card

  • True Eremes Guile Card:
    • Increases damage by 20%.
    • Increases damage by an additional 20% when compounded to a level 4 weapon.
    • If upgrade level is +10 or higher, increases damage by an additional 20%.

Equipment Enchants

  • Automatic Module (Sonic Impact):
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by an additional 3%.
    • If refine level is +11 or higher, increases damage by an additional 7%.
Costume Enchants

Changelog

  • October 13th, 2022
    • Damage formula changed.
      • Old: [(1,000 + (100 × Skill Level)) x (BaseLv ÷ 120)]%
      • New: [(1,400 + (150 × Skill Level)) x (BaseLv ÷ 100)]%
    • Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
    • 0.35 seconds cooldown added.
    • Animation reduced from 7 hits to 1 hit.
    • Cast range increased from 1 to 7.
    • SP cost increased from 25 to 40.