Hunter

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Hunter
Job Base(s): Archer
Job Type: 2-1
Job Level: 50
Race: Human
Changes At: Hugel
Number of Skills: 18
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Overview

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Hunters were once considered overpowered in Ragnarok Online pre-Amatsu patch, while players were still getting the hang of 2-2 classes, since they were capable of MVPing and seemingly only needed two stats: AGI and DEX to be successful at MVP, PvP, and PvM aspects of the game. However, Hunters have their own weaknesses, namely the lack of VIT and STR, except in certain specialized builds.

Job Change Guide

See Hunter Job Change Guide for detailed information.

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

Builds

Arrow Shower Build

  • STR: 1
  • AGI: 1+
  • VIT: 60-80
  • INT: 40-60
  • DEX: 80-99
  • LUK: 20-40

Although Hunters gain access to new trap skills, traps are either limited to one target, or has split AoE damage when hitting multiple targets. Therefore, the Archer skill Arrow Shower is still the most reliable AoE. With HP Healing Items, this build can AoE level very effectively and quickly.

Trapper Build

  • STR: 1+
  • AGI: 1+
  • VIT: 60-80
  • INT: 60-80
  • DEX: 80-99
  • LUK: 20-40

Hunter Traps such as Land Mine, Claymore Trap, and Blast Mine deal very high damage and are great for killing single targets. These traps are not even calculated based on ATK (nor MATK) and simply use the Hunter's DEX and INT stats. Therefore, it is possible to use a dagger and shield with this. Other Hunter builds that are more bow oriented can also use traps on the side while mainly using Bow skills, with the Bow still equipped as well. For purely killing with traps, a Moonlight Dagger is recommended for SP regeneration, or a Fortune Sword for Perfect Dodge for more survivability. Shields with Racial Reduction Cards are great for taking less damage from the monsters.

With elemental weakness, traps can deal anywhere from 8,000 to 12,000 damage with high DEX (80-99) and medium INT (40-60), which most regular Archer builds will have. This is enough to one-shot any monster weak to the element in the Hunter's level range. Hunters can simply lay down traps, and lead monsters into the traps to one shot them using skillful movement. Because Claymore Trap and Blast Mine will split damage across several monsters, using Land Mine is more preferred as it will always one-shot one monster.

AGI Falcon

  • STR: 1
  • AGI: 90-99
  • VIT: 1-30
  • INT: 1
  • DEX: 50-70
  • LUK: 60-70


Optimal Build

  • STR: 1
  • AGI: 92
  • VIT: 24
  • INT: 1
  • DEX: 68
  • LUK: 69


This build is generally recommended for newer players with less funds. Relying on the use of the Falcon to attack, this Hunter build is specialized on single target ctrl-click killing, which uses minimal HP / SP Healing Items. This build will benefit the most from the Hunter Set , AGI gear, and auto attacking procs. This section previously recommended stacking critical gear to boost damage. Unfortunately, the Hunter does not have access to enough critical boosting gear to be viable.

Tactics

Hunter Bow:

1726.png Hunter Bow [1] & 1774.png Hunting Arrow

The Hunter Bow with Hunting Arrow combination is strongest for Hunters, especially if Elemental Converters or Sage Endows are available. The unslotted Hunter Bow is a free gift from the Hunter guild to all hunters that job change at job 50. It can also be purchased in the Payon weapon shop for very cheap. When combined with Hunting Arrows, players receive a 50% ranged damage bonus. Hunting Arrows can be purchased in Mora. Unfortunately Mora is a level 100 zone, so players will either need to get a warp into Mora from other players or purchase the Hunting Arrows off other players through Merchant vend shops.

Arrows, Quivers, and Hotkeys

Placing your arrows and quivers on the hotkey bar will allow players to monitor how many arrows they have left, open new quivers, and equip arrows when out. This can be a life saver in emergencies.

Recovering HP or Healing Items

When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount).

579.png Fresh Fish

For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Bow is a good weapon and generally a good choice for a Hunter and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Ranger Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Headgear

Garment

  • Raydric Card - Best all around garment card
  • Whisper Card - Good for early leveling. Hunters / Snipers can reach a high amount of FLEE with all of their AGI/FLEE increasing skills (Wind Walker, Falcon Eyes, Improve Concentration).

Card Sets

The Hunter Set is decent, and in general to use the set you need to use one card slot in the weapon reducing you total damage, but in this case one of the set bonus is increase the damage by 20% that is equivalent to the increase obtained by Race or Element Cards.

Class Data

Skills

See Archer Skills for first class skills.

Skill Description Levels Type
Ankle Snare
Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active
Beast Bane
Increases ATK against Insect and Brute race monsters. 10 Passive
Blast Mine
Set a trap that does Wind damage in a 3x3 area when triggered. 5 Offensive
Blitz Beat
Your Falcon attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. 5 Offensive
Claymore Trap
Set a trap that will explode, causing Fire property damage in a 5x5 area. 5 Offensive
Detect
Command your Falcon to detect hidden enemies within a variable range. 4 Active
Falconry Mastery
Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class. 1 Passive
Flasher
Set a trap that will emit bright light that can Blind enemies. 5 Active
Freezing Trap
Do Water damage and possibly freeze an enemy when triggered. 5 Offensive
Land Mine
A trap that explodes when triggered, inflicting Earth damage with a chance to Stun an enemy. 5 Offensive
Remove Trap
Remove a trap laid by yourself, recovering the Trap item. 1 Active
Sandman
Set a trap that can put enemies to Sleep within a 5x5 area once triggered. 5 Active
Shockwave Trap
Set a trap to drain SP from enemies when triggered. 5 Active
Skid Trap
Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active
Spring Trap
Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active
Steel Crow
Increase damage inflicted by your Falcon. 10 Passive
Talkie Box
Set a trap that will display a user-set text message to whoever steps on it. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Phantasmic Arrow
Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. 1 Offensive 40 Phantasmic Arrow Quest

Soul Link

Hunter Spirit enables use of

Skill Description Levels Type
Beast Charge
An advanced form of Double Strafing modified to do additional damage against brute or insect race monsters. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42

ASPD

Equip Attack Speed From Archer
Bare Handed 156 0
Shield -9 0
Dagger -13 +2
Bow -8 +2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links