Knight

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Knight
Image:Knight.png
Job Base: Swordman
Job Type: 2-1
Changes At: Prontera
Number of Skills: 10
Total Skill Points: 76
Total Quest Skills: 1
Job Bonuses
STRAGIVITINTDEXLUK
+8 +2 +10 +0 +6 +4


Contents

Overview

The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.

Knight Change Guide

See article Knight Job Change Guide for detailed information.

Changing into a Knight from a Swordman requires the player to complete a number of tasks:

  • Item Collection
  • A Written Test
  • Battle Test
  • Word Association Quiz
  • A test of self control
  • Personality Quiz

After completing these tests, the player will be transformed into a Knight. All this takes place inside Prontera Chivalry (Prontera xx, yy).


Builds

Hybrid Knight

  • STR: 70-90
  • AGI: 60-90
  • VIT: 60-90
  • INT: 1
  • DEX: 40-50
  • LUK: 1

Weapon: Elemental or Carded Spears or Two Handed Swords

These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight.

Ranking by efficiency, players tend to use AGI-VIT combination because of its higher ASPD which allows players to do Pierce chaining or if not solo with Twohand Quicken with a decent ASPD. This build was the best for pre-Transcendent patch Knight dueling.


AGI Two-Hand Sword Knight

  • STR: 90-100
  • AGI: 80-99
  • VIT: 10-30+
  • INT: 1
  • DEX: 40-60
  • LUK: 1-10

Weapons: Elemental Two Handed Swords or Carded Two Handed Swords

AGI Knights believe that the best way to decrease damage is to prevent it from ever happening. They have high ASPD and flee, but vitality, and by extention health, are low compared to other Knights. Additionally, using two-handed swords pushes their attack power higher than most VIT Knights. Their main method of attack is Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they break out Bowling Bash. Finally, Counter Attack allows for a higher critical chance against evasive or fortified foes.

VIT Knight

  • STR: 80+
  • AGI: 1-20+
  • VIT: 90-100
  • INT: 1-12
  • DEX: 40
  • LUK: 1

Weapon: Elemental or Carded One or Two-Handed Spears

VIT Knights are the definitive tank of Ragnarok Online. They have the highest health and defense ratings possible, and unlike agility Knights, they use shields for added defense and Spear type weaponry. Levels mostly by mobbing, utilizing their tanking ability.


SVD Knight

  • STR: 100
  • AGI: 40
  • VIT: 80
  • INT: 1
  • DEX: 45-60
  • LUK: 1

Weapon: Elemental or Carded One or Two-Handed Spears

SVD Knights (STR/VIT/DEX) may seem similar to VIT Knights, but they have more uses than just being meatshields. Their damage output is higher while maintaining decent VIT, allowing them to excel at MvPing or PvP in comparison.

AGI Spear Knight

  • STR: 100-110
  • AGI: 70+
  • VIT: 40+
  • INT: 1
  • DEX: 40+
  • LUK: 1

Weapons: Elemental or Carded Spears

Another type of AGI Knights are those who use Spear type weapons. Using high AGI to decrease the ASPD delay of Pierce, AGI Spear Knights can dish out high amounts of damage using elemental spears to rapidly use Pierce on large size monsters. One famous leveling method is Pierce chaining with Aspersio in Chivalry against Raydrics to Abysmal Knights.

The intention of this build, unlike the Two-Handed Sword build is not to dodge 95%, but to deal damage with rapid Pierce and sometimes AoEs before the enemy can do harm to you. For that reason, AGI Spear Knights often have more STR than AGI.

AGI-Crit Knight

  • STR: 70-80+
  • AGI: 70-90+
  • VIT: 1-30
  • INT: 1
  • DEX: 1-20
  • LUK: 30+

Weapon: Carded Two Handed Swords, Muramasa

The AGI-Critical aka AGI-LUK Knight is essentially a knight with crit-sin stats. The advantages to this are obvious, Knights have more health than assassins, a passive health regeneration, and are also capable of attaining higher attack speeds. However, this will not be able to match the critical rate of an Assassin, and will have significantly less flee.

With the advent of Soul Linkers, this build is much more viable, as even higher ASPD can now be attained with a sword and shield.


The Muramasa Build

  • LUK: BaseLv + 1
  • Remaining stats are left to the reader's discretion.

This is a special build that relies on the usage of the weapon called Muramasa. Because the Muramasa curses the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated.

The Morrigane gear set helps immensely with this build, as it lowers the base luk required to meet the curse immunity requirement, as well as giving a large amount of crit and lucky/perfect dodge.

Equipment

Most Knights have different sets of gear for special purposes, regardless of what their build is. Items from these sets are interchangeable, while some are very situational. For example, a Combat Knife may prove to be more useful than a Fortune Sword in a map rich with Demi Human monsters, but not against any other race of monsters. These are merely suggestions and examples; the reader should know what exactly best fits them. It also focuses on armor equipment, not just weapons. Note: this guide is outdated in some areas as a lot of ingame content has changed, it's a year old, don't quote Rav on it. The guide was also intended for Knights not yet transcended to Lord Knights, hence the lack of Valkyrie Armor and some other weapons. The role of a Knight in WoE used to be more supportive, few ever Provokes (or have in the history of Ragnarok Online) and it wouldn't make much of a difference now anyway (aside from everyone having Evil Druid carded armor). Armor switching is also becoming increasing useless. Ultimately, most Knights and Lord Knights brute force their way through PvP/WoE, and it is unlikely there will be a complete detailed guide about either class: so play however. Just don't be stupid and miss out on Spear Stab.


Tanking/Pure Defensive

All Knights once shared the same goal of obtaining over 80 DEF. While this is no longer as desirable for WoE/PvP with the addition of many defense-ignoring skills or items such as the Ice Pick, it is still a successful set up for PvM. These armors reduce damage received, which is helpful for tanking MvPs or mobbing.

  • Notes
    • In short, use armor with the highest base DEF and a high upgrade. +10 would reduce the most damage, but +7s can suffice. Also use equipment that provides considerable Perfect Dodge.
    • Using armor with high base DEF is important: a +6 Cap (4 base DEF) and a +4 Helm (6 base DEF) may appear to have the same overall armor DEF (10). However, each upgrade only adds +2/3 defense. The Cap, in truth, supplies 8 DEF while the Helm delivers 8.67
    • Sometimes the highest base DEF gear is too limited to over-upgrade. Move onto the second best.


  • Shield:

Levelling/+Damage&EXP

Levelling equipment is the most diverse – nearly anything can be worn. All defensive gear can be replaced with low DEF stat-increasing gear to level faster at the cost of becoming exceptionally vulnerable to monster attacks. Conversely, a financially lacking player might not do so, to reduce Potion consumption. These are some ideas for gear that will contribute to damage output or increased EXP gain if used properly. They will not enable its user to level faster if they die more than it is worth, or are not able to "take on" as many monsters.


  • Body armor:
    • Elemental cards previously mentioned take priority if an elemental attack is too powerful. Otherwise, cards: Picky (ATK +15, STR +1), Thief Bug (AGI +1), Pupa (HP +700)
  • Shield:
    • If handling one, racial/size cards. Two handed weapons generally have more ATK, but shields are a nice way of compensating for lack of DEF.

MvP (Killing)

Killing MvPs with intent to be the MvPer is different from tanking them, although a lot of the same gear can be carried over. Receiving damage from MvPs rewards tank damage points, so taking as much damage as possible may be ideal. If this is too risky, do not substitute any defense gear for damage gear, besides Safety Rings for Muscle Rings or [1]. Remember to always use Immortal/correct elemental armor when needed.

The weapons used should be very specific to what is being killed. Putting aside Abysmal Knight cards, the best carded weapons are achieved by combing race, element, and size cards. Race and element cards add +20% damage to a specific race, while size cards add +15% damage to a specific sized monster and +5 ATK. If MvPing with Pierce, use a +10 four slotted "2:1:1" Pike. The numbers in "2:1:1" indicate it either has:


  • two race cards, one element card, one size card
  • or two element cards, one race card, one size card


If a race card is unavailable, use 3 element cards and 1 size card or 2 element cards and 2 size cards (3:1 or 2:2). Likewise if an element card is unavailable. If both race and element do not exist, a quadruple size weapon can be considered. The same method can be used with Katanas, if MvPing with Bowling Bash, although they require high STR to out damage two slotted Two Handed Swords. Sabers only have three slots max, so a 2:1 or 1:1:1 must be made.


  • 2:1 - 2x element & 1x race or 2x race & 1x element
  • 1:1:1 - 1x element 1x race 1x size


Other weapons to consider: Ice Pick, Tridents, Brocca

PvP

PvP demands excessive armor switching to combat statuses and elements. Defensive gear is useful against most Enchant Deadly Poison Sonic Blows, and Double Strafing, but otherwise reduction gear prevails. A moderate amount of MDEF is good, but it is often overrated: 80 MDEF makes Knights susceptible to too much, and isn't needed when little damage is taken with half the MDEF and elemental armors.

  • Notes
    • STR gear can be used. The extra damage taken from slapping on STR gear is as overrated as 80 MDEF is.
    • Don't forget to bring items like Green Potions to cure the silence status, or Holy Water to cure curse.
    • Endow Scrolls and Cursed Water are also accommodating.


  • Middle headgear:
    • Cards: Willow (SP +80), {{item |id=4127 Nightmare (AGI +1 but also grants immunity to the Sleep status which can be devastating), Marduk (grants immunity to the Silence status – only to be switched on if Green Potion supply is being threatened)


WoE

Most of the PvP gear can be transferred to WoE. Skills and ranged attacks don’t do as much damage however, so not as much gear is mandatory. The most vital are:

  • Unfrozen Armor
  • Cranial Shield
  • Status Weapons

As a normal Knight, do not focus primarily on killing people - STR gear is not needed. Spamming Provoke on enemy wizards or stat using people to aid guild members or allies is more beneficial.

Against the Emperium, Ice Picks are the best weapon available, coupled with Cursed Water. Evil Druid armor is helpful at the Emperium to negate Aspersio from enemy Priests, although another Cursed Water can simply be consumed or weapon switched to remove the Holy property.


Knight Data

Skills

See Swordman Skills for first class skills.

Image:Bowling Bash.png Bowling Bash
Image:Brandish Spear.png Brandish Spear
Image:Cavalier Mastery.png Cavalier Mastery
Image:Counter Attack.png Counter Attack
Image:Peco Peco Ride.png Peco Peco Ride
Image:Pierce.png Pierce
Image:Spear Boomerang.png Spear Boomerang
Image:Spear Mastery.png Spear Mastery
Image:Spear Stab.png Spear Stab
Image:Twohand Quicken.png Twohand Quicken

Quest Skills

Image:Charge Attack.png Charge Attack

Soul Link

Knight Spirit enables use of

Image:One-Hand Quicken.png One-Hand Quicken

Job Bonuses

The Levels in which one receives a certain bonus

Stat\Amount+1+2+3+4+5+6+7+8+9+10
STR 410152127334647  
AGI 1338        
VIT 13812171823293643
INT           
DEX 52031404849    
LUK 5202837      

ASPD

See Also

Tips & Tricks

As Knights don't have Improve Dodge like Thiefs, do not hesitate to start putting points into AGI early on as a Swordman if planning to become an AGI Knight.

External Links