Dragon Breath

From iRO Wiki
Jump to navigation Jump to search
Dragon Breath.png Dragon Breath
Dragon Breath Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 25 + (Skill Level × 5)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 0~2 seconds
Cast Delay: 2 seconds
Target: Ground
Range: 10 cells
Area of Effect: 3x3 ~ 9x9
Property: Fire
Status: Burning
Mount: Dragon
Status Icon: I Burning.png
Prerequisites
(Rune Knight) Dragon Training Lv. 2

Dragon Breath (Alt: Dragon Breath) is a 3rd class offensive skill available as Rune Knight.

Effect

Commands the Dragon to spurt out scorching fire at a targeted location that will inflict Fire property ranged damage to all enemies within the Area of Effect. It has a 15% chance of leaving enemies burning for 10 seconds.

Level Area of Effect Cast Time (Fix + Var) SP Cost
1 3x3 (0.5 + 0.0)s 30
2 35
3 40
4 5x5 (0.5 + 1.0)s 45
5 50
6 55
7 7x7 (0.5 + 1.5)s 60
8 65
9 9x9 (0.5 + 2.0)s 70
10 75
Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%

Notes

  • This skill's element is changed to Holy during Turisus rune effect and Shadow during Lux Anima. When both runes are active, the element will be Shadow.
  • This skill ignores enemy's Flee.
  • The cast time cannot be interrupted.
  • Defense values are not applied to this skill in the same way as they are applied to other skills. It appears that Hard Defense is subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft Defense.
  • The skill basically has same mechanic as Dragon Water Breath, the only difference is using Fire element/Burning instead of Water element/Freezing.
  • Example:
  • Current HP: 50,000
  • Max SP: 2,000
  • Dragon Breath Skill level: 10
  • Base level: 150
  • Dragon Training level: 5
  • Ranged Damage Modifiers: 71% (4x Archer Skeleton carded weapon gives 40%, 120 DEX with Temporal Dex Boots gives 5%, Fallen Angel Wings with Expert Archer 4, Expert Archer 3, Expert Archer 3 enchant gives 20%, and Fallen Angel Wings give 6% ranged damage bonus for having 120 DEX). If the target has ranged reduction modifiers, it would be part of this calculation.
  • Elemental Modifier: 125% vs. Undead 1 Property (target). If the target has Fire property reduction modifiers, it would be part of this calculation.
  • Demi-Human Reduction: 30% Demi-Human reduction from target wearing Thara Frog-carded shield.
Damage = [(50,000 ÷ 50) + (2,000 ÷ 4)] × (10 × 150 ÷ 100) × (90 + 5 × 10)% × (100 + 71)% x (100 - 30)% x (125)% = 47,131.87

External

Enhanced by

Headgear

  • Circlet of Time(Rune Knight) [1]: For every 3 upgrade levels, increases damage by 15%.
  • Fafnir Helm [1]:
    • If Dragon Breath and Dragon Water Breath is level 10, reduces fixed casting time by 0.2 seconds.
    • Increases damage by 30%.
    • If upgrade level is +7 or higher, increases damage by an additional 50%.
    • If upgrade level is +9 or higher, increases damage by an additional 70%.
  • Red Baby Dragon Hat [1]:
    • Increases damage by 15%.
    • If upgrade level is +6 or higher, increases damage by an additional 15%.
    • If upgrade level is +8 or higher, increases damage by an additional 15%.

Weapon

Armor

Garment

Accessory

Card

Shadow Equipment

Costume Enchants

Changelog

  • December 10th, 2014 (Level 175/60 Update)
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
  • October 13th, 2022
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
    • 0.2 seconds cooldown removed.
    • Property is changed during the effect of the runes.
      • Turisus: Holy
      • Lux Anima: Shadow
  • April 27th, 2023 (Level 200/70 Update)