Rune Knight

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Rune Knight
Rune Knight.png
Job Base(s): Lord Knight
Job Type: 3-1
Job Level: 70
Race: Human
Changes At: Glast Heim
Number of Skills: 13
Total Skill Points: 100
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +7 +10 +9 +5


Overview

Rune Knight.jpg

Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.

Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash and Brandish Spear is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.

Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.

Job Change Guide

See Rune Knight Job Change Guide for detailed information.

This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Twohand Quicken and Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.

Builds

Dragon Breath Build

Stat Amount Notes
STR 1, 30-50, 90-100 1 point for pure Dragon Breath only. More STR can be added for carrying capacity and masquerade skill resist in WoE. 90 and on if getting Hundred Spears or IB.
AGI 1-60 60 only to get rid of animation delay, but not recommended for early on.
VIT 105-125 Extremely important for every Rune Knight build.
INT 90-125
DEX 120 OR 125 120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots.
LUK 1-30

Dragon Breath and Dragon Water Breath damage depends on Max SP and CURRENT HP. Most Rune Knights have their builds centered around the Dragon Breath and Dragon Water Breath skill. Dragon Breath builds are versatile - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful AoE attack that scales with level/HP/SP.

Unfortunately, it is mediocre until around level 130+ due to requiring the player to have a high HP/SP pool and the lack of available monsters weak to the element before level 120-130. Players around level 100 will find themselves only doing 4-6k damage in basic gear and 6-10k with excellent gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up. At lower levels, flat SP bonuses (Ex: +250 SP) provide much more damage than gears that give a % of SP (Ex. +10% SP).

Players may find themselves having to keybind multiple weapons in order to play this build effectively. For example, switching between a weapon for damage output or one for survivability with HP regen.

While this build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good.

The 25% Max HP and Max SP bonus from Transcendence is a must for this build. While leveling as a Lord Knight, if the player chooses to level with 1 STR, having a sufficiently heavy spear for Clashing Spiral is crucial.

Note: Dragon Breath and Clashing Spiral cannot be interrupted and does not require a Phen Card (or other equipment / cards that provide the effect).

Skills: Dragon Training 5 / Dragon Howling 5 / Dragon Breath 10 / Dragon Water Breath 10 / Rune Mastery 10

  • optional: Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5
    • Prereqs: Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)

Ignition Break Build

Stat Amount Notes
STR 120-125 Base damage.
AGI 90+
VIT 50-94+ 100 total recommended for stun immunity.
INT 1-60 This build requires a lot of SP use but can be remedied with SP leech effects. INT also gives cast time reduction.
DEX 50-90 Spear Dynamo and LUK provide good accuracy, DEX provides cast time reduction.
LUK 120-126

Rune Knights requires job level 23 to reach Ignition Break 5.

The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high. During Ignition Break's 2 second cooldown, Bowling Bash is usually the next best skill to do additional damage, which is why this build is often referred to as the IB + BB build. Rune Knights can get both Dragon Breath AND Ignition Break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing Rune Mastery.

Chaining Bowling Bash with Ignition Break can produce high AOE DPS. Using IB + BB to MVP is possible and effective as well.

Skills: Ignition Break 5

  • optional: Dragon Training 5 / Dragon Breath 10 / Sonic Wave 5 / Hundred Spears 10 / Enchant Blade 5
    • Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10
      • Recommended LK skills: Twohand Quicken 10 / Parry 10 / Spear Dynamo 5 / Aura Blade 5

ASPD/Frenzy Crit Build

Stat Amount Notes
STR 90-125 Base damage.
AGI 80+ Depending on gear, weapon of choice and how much you're willing to spend on consumables.
VIT 80-94 100 total recommended for stun immunity.
INT 1 OR 120 Enchant Blade adds intelligence to your auto attack damage. 120 INT if using Seraphim Coronet.
DEX 1+ Doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT.
LUK 72~126 120 LUK to gain the full benefits of Temporal Luck Boots, or multiple of 18 (72/90/108/126) to gain defense bypass effects from Perverse Demon Mask.

With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'.

WARNING: This build is difficult to level. This build is specialized for single target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players.

This build is often considered a 'for fun' build, although it can reach respectable DPS with high investment. Many ASPD RKs will depend on Ignition Break as their main AOE and leveling skill. This build depends on expensive gear to limit the stat point investment in AGI. Even without the Alca Bringer, the RK class is capable of hitting 193 ASPD with even lower than 90 AGI, leaving you more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your auto-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build.

Skills: Enchant Blade 5 / Rune Mastery 10

  • optional: Dragon Training 5 (if Riding a Dragon) / Sonic Wave 10 / Ignition Break 5
    • Prereqs: Aura Blade 5 / Frenzy 1 / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10

Equipment

General Equipment

These gears are suitable for any Rune Knight build. They won't be mentioned for the specific RK builds, but are sometimes the best option.

Weapon

Cards for weapons

Armor

Shield

with each of the common racial resist cards.

For MVPing:

Headgear

  • Leech
  • Mid Headgear with slot

Cards for Headgear

Garment

Card option for Garment

  • 4133.png Raydric Card (-20% damage from attacks with Neutral property)
  • 4174.png Deviling Card (-50% damage from attacks with Neutral property but +50% damage from attacks of any other element)

Hundred Spears Set

This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it.

15036.png Ur's Plate 2883.png Ur's Seal [1] 2475.png Ur's Greaves [1]2574.png Ur's Manteau

Goibne's Set

This set is good for players who have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's a tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it.

2354.png Goibne's Armor 5128.png Goibne's Helm 2419.png Goibne's Greaves 2520.png Goibne's Spaulders

Dragon Breath Build

Weapon

For Dragon Breath:

For Hundred Spears:

For Clashing Spiral damage:

Cards to use with weapon:

Shield

Headgear

Anything that adds HP/SP, reduces after cast delay, provides leech or reduces cast time. Some options include:

Upper:

Middle:

Lower:

With these cards depending on the situation:

Armor

Cards to use with armor:

Garment

Card options for Garment:

Shoes

Card options for Shoes:

Accessories

Card options for Accessory:

Costume/Shadow Equipment

Ignition Break Build

Weapon

Cards to use with weapon:

Upper Headgear

Middle Headgear

Lower Headgear

Armor

Other options aside from set pieces are:

Cards to use with armor:

Shield

Card options for Shield:

Garment

Card options for Garment:

Shoes

Card options for Shoes:

Accessories

Card options for Accessories:

Costume/Shadow Equipment

Agi/Frenzy Build

Weapon It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost

Cards options to use with weapon:

(better if using the full card set)

For fun cards:

Headgear

Armor

Card options for Armor:

Garment

Card options for Garment:

Shoes

Card Options for Shoes:

Accessories

Card options for Accessories:

For more damage output:

Class Data

Skills

Skill Description Levels Type
Enchant Blade.png Enchant Blade
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks. 10 Supportive
Sonic Wave.png Sonic Wave
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. 10 Offensive
Death Bound.png Death Bound
The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. 10 Active
Hundred Spears.png Hundred Spears
Spear exclusive skill. An area of effect skill that strikes targets rapidly in quick succession to deal high damage. 10 Offensive
Wind Cutter.png Wind Cutter
Wields a powerful weapon and damages the surrounding enemies using a wind pressure. 5 Offensive
Ignition Break.png Ignition Break
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. 5 Offensive
Phantom Thrust.png Phantom Thrust
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive
Dragon Training.png Dragon Training
When mounted on a dragon, this skill increases Weight Limit, increase the damage of Dragon Breath and Dragon Water Breath, allows Spear class weapons to ignore the size modifiers and increases their attack power. However, decreases the attack speed unless the user has mastered this skill. 5 Passive
Dragon Breath.png Dragon Breath
Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. 10 Offensive
Dragon Water Breath.png Dragon Water Breath
Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. 10 Offensive
Dragon Howling.png Dragon Howling
The dragon lets out a terrible howl, causing Fear status to those within range. 5 Active
Rune Mastery.png Rune Mastery
Allows the Rune Knight to craft Runes. 10 Passive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 10 11 33 51 60 70
AGI 20 21 41 53 63 68
VIT 4 14 23 32 45 59 61
INT 1 2 5 12 13 22 30 39 46 50
DEX 3 15 19 24 31 40 44 55 66
LUK 47 48 49 57 65

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -10 −1
Sword (One Handed) -12 −7
Sword (Two Handed) -15 −3
Axe (One Handed) -18 −8
Axe (Two Handed) -20 −5
Mace -5 0
Spear (One Handed) -8 +7
Spear (Two Handed) -12 +13
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links