Rune Knight

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Rune Knight
Job Base(s): Lord Knight
Job Type: 3-1
Job Level: 70
Race: Human
Changes At: Glast Heim
Number of Skills: 13
Total Skill Points: 100
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+6 +6 +7 +10 +9 +5


Overview

Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.

Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash and Brandish Spear is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.

Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.

Job Change Guide

See Rune Knight Job Change Guide for detailed information.

This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Twohand Quicken and Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.

Builds

Wind Cutter Build (2024)

Introduction

Wind Cutter damage depends on Base level and Base Damage. So equips that increase ATK, will be helpful in boosting it's damage. The Wind Cutter skill hits enemies twice when using a Two-Handed sword, while using a spear makes it ranged attack for enemies with reflect. The main equipment that is needed initially is the full Peuz's set that will boost the Wind Cutter damage by a lot. This can be farmed in game from the 6380.png Mora Coins given in the Mora Village quests. Additional gears help to boost damage and spamming.

This is a very good F2P starter build which new or old players can use to level up to 200+ easily. This build can also be used to farm and hunt some of the lower HP MVPs.

Stat Points

Stat Amount Notes
STR 120 - 125 STR to increase more damage.
AGI 90 - 100 AGI needed for Flee and ASPD.
VIT 90 - 120 For high health and survivability.
INT 1 or 12 - 18 Additonal INT for SP pool.
DEX 100 - 110 High DEX for HIT.
LUK 30 - 60 or 100 LUK for extra ATK and CRIT auto attacks. 100 LUK for Curse Resistance

Suggested Equipment

Gears:

Special Gears:

Note: 24288.png Rune Knight Shadow Weapon and 24441.png Sonic Shadow Shield combo are crucial for WC build, it give you 60% hard defense bypass (Recommended at lvl 160+)

Pets:

Suggested Runes

Some of the runes from Rune Mastery are very helpful for Wind Cutter RKs. They are recommended to be used at Lvl 130+.

Suggested Skills

Skills: Dragon Training 5 / Rune Mastery 10 / Wind Cutter 5 / Spear Dynamo 5 (For Extra ATK and HIT) / Aura Blade 5 / Two Hand Quicken

Special Thanks to Sanggoro for Researching and Testing this Newbie friendly build!

Dragon Breath Build (2024)

Introduction

Dragon Breath and Water Dragon Breath is a long range ground targeted AOE skill. It is one of the best overall build to clear more than 90% of the game content with right gears. Its damage calculation is very different from standard skills, refer the skill page for details. You need 185+ ASPD, 101% After Cast Delay, and near 0 Cast time, to maximise spamming the skill. It has no cooldown. Some of the runes will help change the element of the breath. Unfortunately, with current mechanics and equips its damage ceiling is lower than other builds.

Stat Points

Stat Amount Notes
STR 1 ~ 30 1 point for pure Dragon Breath only. More STR can be added for carrying capacity
AGI 90 ~ 100 AGI for high ASPD and reducing animation delay
VIT 120 ~ 130 Extremely important for every Rune Knight build
INT 120 ~ 130 Extremely important for every Rune Knight build
DEX 80 ~ 120 120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots.
LUK 1 LUK is not needed for this skill right now

Damage Modifiers

  • Current HP
  • Total SP
  • Long Range
  • VIT
  • INT
  • Skill Element
  • Monster Element

Suggested Equipment

Below is a list of equipment based on approximate costs compiled by Sanggoro

Affordable and Cheap Early Dragon Breath Build

Gears:

Special Gears:

Pets:

Mid but Awesome Dragon Breath Build

Gears:

Special Gears:

High End and Almost High End Dragon Breath Build

Gears:

Special Gears:

Skills

Ignition Break Build

Introduction

Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high. During Ignition Break's 2 second cooldown, Bowling Bash is usually the next best skill to do additional damage, which is why this build is often referred to as the IB + BB build. Rune Knights can get both Dragon Breath AND Ignition Break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing Rune Mastery.

Chaining Bowling Bash with Ignition Break can produce high AOE DPS. Using IB + BB to MVP is possible and effective as well.

Stat Points

Stat Amount Notes
STR 120-125 Base damage.
AGI 90+
VIT 50-94+ 100 total recommended for stun immunity.
INT 1-60 This build requires a lot of SP use but can be remedied with SP leech effects. INT also gives cast time reduction.
DEX 50-90 Spear Dynamo and LUK provide good accuracy, DEX provides cast time reduction.
LUK 120-126


Suggested Equipment

Weapon

Cards to use with weapon:

Upper Headgear

Middle Headgear

Lower Headgear

Armor

Other options aside from set pieces are:

Cards to use with armor:

Shield

Card options for Shield:

Garment

Card options for Garment:

Shoes

Card options for Shoes:

Accessories

Card options for Accessories:

Skills

ASPD/Frenzy Crit Build (Deprecated)

Introduction

WARNING: This build is difficult to level. This build is specialized for single target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players.

With Twohand Quicken or Frenzy and the addition of the Rune Knight's 12729.png Asir Runestone, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like '18666.png CD In Mouth' and '2678.png Ring of Flame Lord'. This build is often considered a 'for fun' build, although it can reach respectable DPS with high investment. Many ASPD RKs will depend on Ignition Break as their main AOE and leveling skill. This build depends on expensive gear to limit the stat point investment in AGI. Even without the 1191.png Alca Bringer, the RK class is capable of hitting 193 ASPD with even lower than 90 AGI, leaving you more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your auto-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build.

Stat Points

Stat Amount Notes
STR 90-125 Base damage.
AGI 80+ Depending on gear, weapon of choice and how much you're willing to spend on consumables.
VIT 80-94 100 total recommended for stun immunity.
INT 1 OR 120 Enchant Blade adds intelligence to your auto attack damage. 120 INT if using Seraphim Coronet.
DEX 1+ Doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT.
LUK 72~126 120 LUK to gain the full benefits of Temporal Luck Boots, or multiple of 18 (72/90/108/126) to gain defense bypass effects from Perverse Demon Mask.

Suggested Equipments

Weapon It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost

Cards options to use with weapon:

(better if using the full card set)

For fun cards:

Headgear

Armor

Card options for Armor:

Garment

Card options for Garment:

Shoes

Card Options for Shoes:

Accessories

Card options for Accessories:

For more damage output:

Class Data

Skills

Skill Description Levels Type
Enchant Blade
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks. 10 Supportive
Sonic Wave
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. 10 Offensive
Death Bound
The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. 10 Active
Hundred Spears
Spear exclusive skill. An area of effect skill that strikes targets rapidly in quick succession to deal high damage. 10 Offensive
Wind Cutter
Wields a powerful weapon and damages the surrounding enemies using a wind pressure. 5 Offensive
Ignition Break
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. 5 Offensive
Phantom Thrust
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive
Dragon Training
When mounted on a dragon, this skill increases Weight Limit, increase the damage of Dragon Breath and Dragon Water Breath, allows Spear class weapons to ignore the size modifiers and increases their attack power. However, decreases the attack speed unless the user has mastered this skill. 5 Passive
Dragon Breath
Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. 10 Offensive
Dragon Water Breath
Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. 10 Offensive
Dragon Howling
The dragon lets out a terrible howl, causing Fear status to those within range. 5 Active
Rune Mastery
Allows the Rune Knight to craft Runes. 10 Passive
Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 10 11 33 51 60 70
AGI 20 21 41 53 63 68
VIT 4 14 23 32 45 59 61
INT 1 2 5 12 13 22 30 39 46 50
DEX 3 15 19 24 31 40 44 55 66
LUK 47 48 49 57 65

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -10 −1
Sword (One Handed) -12 −7
Sword (Two Handed) -15 −3
Axe (One Handed) -18 −8
Axe (Two Handed) -20 −5
Mace -5 0
Spear (One Handed) -8 +7
Spear (Two Handed) -12 +13
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links