Rune Knight

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Rune Knight
Rune Knight.png
Job Base(s): Knight
Lord Knight
Job Type: 3-1
Race: Human
Changes At: Glast Heim
Number of Skills: 11
Total Skill Points: 75
Total Quest Skills: 0
Job Bonuses
+5 +4 +6 +10 +8 +4

Rune Knight.jpg


Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and then referred to as just "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.

Rune Knights have a slower startup leveling-wise, but through persistence and dedication, they can become one of the most versatile and powerful classes in the game. They were unfortunately cursed with a somewhat poor skill tree layout, forcing players to have to get 22 job points right off the bat to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon and some practice with the gutter lines. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but is dependent on party buffs such as Magic Strings and Sacrament.

And then of course there is the reason why they are called RUNE Knights: the runes themselves. Players that choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These stones provide the user with immensely powerful buffs that ranges anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Creating runes does consume materials unfortunately, but the sheer power of these runes makes it worth the cost. It is highly recommended that every Rune Knight should get Rune Mastery for end-game use.

Even though the Rune Knight class sounds like a lot of work, many players that choose to go this route find themselves falling in love with their character and losing interest in all other classes.

Job Change Guide

See Rune Knight Job Change Guide for detailed information.

This test is very easy, but it is strongly recommended to have high dex (70 dex is recommended) or use a high level of Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.


Dragon Breath Build

  • STR:1 (Pure Dragon Breath only)
  • STR:30-50 (for carrying capacity and masq resist in WoE)
  • STR:90-97 (if getting Hundred Spears/IB)
  • AGI:1-60 (60 only to get rid of animation delay, but not recommended for early on)
  • VIT:105-120
  • INT:90
  • DEX:120+ (120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots)
  • LUK:31

Disclaimer: Dragon Breath damage depends on Max SP and CURRENT HP. Most max level Rune Knights have their builds centered around the Dragon Breath skill. Dragon Breath builds are good for typically anything - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful fully fire property AoE attack that scales with level/HP/SP. Unfortunately, it is not viable until around level 130+ due to requiring the player to be of a higher level with high HP/SP to unlock its real damage output, as well as due to the lack of available monsters weak to the fire element before level 120-130. Players around lvl 100 will find themselves only doing 4-6k damage in poor/basic gear and 6-10k with decked out gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up (or single target killing with Hundred Spears all the way to level 130, which is impossible). Players may find themselves having to keybind multiple weapons in order to play this build effectively. For example, the RK would switch between a weapon for general damage output or one for survivability with HP regen.

The key to this build is high HP and SP that Dragon Breath relies upon (another reason why low level RKs will suffer from lowered damage unless appropriately geared), with decent DEX for faster cast and better hit rate with Hundred Spears or Ignition Break (if not going pure Dragon Breath spammer). While this Build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good; 25% more Max HP and Max SP from Transcend Character is a must for this build. Players using Dragon Breath right after turning third class should try to use gears that give flat SP bonuses (e.g. +250 SP) as they will provide much more damage at low levels compared to gears that give a % of SP (e.g. +10% SP).

Having a sufficiently heavy spear for Clashing Spiral is crucial if the player chooses to have 1 STR while leveling as a Lord Knight. It is recommended to either learn Hundred Spears (which oddly enough actually requires a very light spear for improved damage) or Ignition Break, and have 90+ STR (for HBP bonus) for an endgame build as Hundred Spears and Ignition Break can do neutral damage, offering more flexibility as Dragon Breath is completely fire damage. Dragon Breath will be weak against monsters resistant / immune to the fire element, or to players wearing fire armor in PVP / WOE.

Note: Dragon Breath cannot be interrupted and does not require a Phen Card (or Orleans's Gown or other equipment / cards that provide the effect). Clashing Spiral also does not require the Phen Card effect.

Skills: Dragon Training 5 / Dragon Breath 10 / Rune Mastery 10

  • optional: Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5
    • Prereqs: Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)

Ignition Break Build

  • STR:90+
  • AGI:1+
  • VIT:94+ (need 100 total minimum for stun immunity)
  • INT:30-50 (this build requires a lot of SP use but can be remedied with Rideword Hat or even Earth Deleter Card)
  • DEX:70-90
  • LUK:31 (3 points of Luk = 1 ATK. Putting points here once STR starts costing a lot can conserve points to get more ATK)

A high-damage build, and an alternate for Dragon Breath-based builds. Requires 22 job points to unlock and max out though.

The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high enough for good Dragon Breath damage. Ignition Break was also buffed with the balance patch, and is even stronger now. This spell is best when chained with Bowling Bash, and thus is usually known as the IB+BB build amongst many. Although Ignition Break does more damage with a fire endowed weapon, it can deal neutral damage if the RK is not endowed or is not using a weapon with elemental properties. This can be advantageous when fighting mobs resistant to fire attacks, where Dragon Breath suffers. However, it is still recommended to take advantage of the extra power from using a fire weapon for leveling purposes. Due to how few abilities there are in the RK skill tree, an RK can get both Dragon Breath AND Ignition break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing out Rune Mastery.

Chaining Bowling Bash with Ignition Break can produce quite high AOE DPS, but take note that Ignition Break does more damage to targets closer to the RK, which can make positioning tricky due to Bowling Bash's complicated mechanics. Using IB + BB to MVP is quite possible and effective as well. Putting Sword Guardian Cards in your weapon for +25% more Bowling Bash damage each, is extremely helpful for leveling.

The Twin Edge of Naght Sieger (red)[3] sword is a popular choice for Ignition Break due to the high ATK, fire property, 3 slots for Sword Guardian Cards, and also the ability to equip a shield with it.

Skills: Rune Mastery 10 / Enchant Blade 3 / Sonic Wave 2 / Death Bound 5 / Wind Cutter 3 / Ignition Break 5

  • optional: Dragon Training 5 / Dragon Breath 10 / Sonic Wave 5
    • Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10

ASPD/Frenzy Crit Build

  • STR:90-100
  • AGI:90-120 (depending on gear and how much you're willing to spend on speed boosts)
  • VIT:70-94 (try to get 100 total for stun immunity)
  • INT:30-60
  • DEX:60 (doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT)
  • LUK:76+ (120 LUK is highly recommended to gain the full benefits of Temporal Luck Boots)

With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'.

WARNING: This build is not easy to level due to the fact that you will get hit a lot (from flee being reduced by mobs of monsters) and you are specialized for killing single targets instead of mob training like other Knight builds (and lets face it, leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players. Because of these flaws, this build is not taken seriously (it's seen as a 'for fun' build) and is not considered a very viable build to play endgame. Many ASPD RKs will use Ignition Break as their main AOE skill, or for leveling purposes. You can improve your flee rate with items such as the Dragon Manteau + Dragon Vest with Whisper Card and Alicel Card. You will also strive to conserve status points with this build, which means finding expensive gear to replace having to waste points on AGI (thus why i said 90-120 agi). With the right gear, foods, and buffs, a knight is perfectly capable of hitting 193 attack speed with only 90 AGI, leaving you more points to sink into VIT, STR, or LUK.

This build is perfectly capable of MVPing on lower end MVPs (I wouldn't try taking on any of the bigger bosses though) thanks to the many awesome ASPD Lord Knight skills, which is why it is absolutely mandatory to rebirth into Lord Knight if you wish to follow this path.

Skills: Enchant Blade 5 / Rune Mastery 10

  • optional: Dragon Training 5 (if Riding a Dragon) / Sonic Wave 5 / Ignition Break 5
    • Prereqs: Aura Blade 5 / Frenzy 1 / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10


Dragon Breath Build

Hundred Spears Set

This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it. It is recommended to put SP and HP enchants (SP enchants will generally give better Dragon Breath damage) or cards boosting HP/SP in the slots.

15036.png Ur's Plate 2883.png Ur's Seal [1] 2475.png Ur's Greaves [1]2574.png Ur's Manteau

Goibne's Set

This set is good for players that have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's really just an all around tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it.

2354.png Goibne's Armor 5128.png Goibne's Helm 2419.png Goibne's Greaves 2520.png Goibne's Spaulders

Morpheus's Set

This focuses more on the SP side of Dragon Breath but lacks reductions for survivability purposes. Unfortunately, this set has no slots so there will be no reductions from where Raydric Card or other Neutral resistance normally goes. Also, note that this set increases cast time (a negative effect). Some other classes use this set to prevent cast interruption, but Dragon Breath is uninterruptible already and does not require the "Phen Effect".

2649.png Morpheus's Bracelet 5126.png Morpheus's Hood 2648.png Morpheus's Ring 2518.png Morpheus's Shawl


For Dragon Breath:

  • Damage:
  • 1181.png +9 Tae Goo Lyeon [2] with 4094.png Archer Skeleton Card x2 and Expert Archer enchant x2 from Malangdo. A total of Expert Archer 10 (e.g., EA5 EA5 OR EA6 EA 4) with 2x Archer Skeleton Cards will have the same damage as a weapon carded with 4x cards. When upgraded to +9, Tae Goo Lyeon reduces after cast delay by 20% and reduces SP consumption by 20%. Note: This is a two-handed weapon.
  • 1505.png Mace [4] with 4094.png Archer Skeleton Card x4 for indestructability
  • 1208.png Main Gauche [4] with 4094.png Archer Skeleton Card x4 for slightly higher ASPD (important to reduce animation delay if DB chaining)
  • 1234.png Moonlight Dagger (max SP +10%, can be enchanted at Malangdo for SP+200; moot after December 10, 2014 update that changed Dragon Breath formula)
  • HP regen:

For Hundred Spears:

For Clashing Spiral damage:

Cards to use with weapon:

4094.png Archer Skeleton Card


with each of the common racial resist cards

For MVPing:

2115.png Valkyrja's Shield [1] with 4253.png Alice Card


Anything that adds HP/SP, reduces after cast delay, or reduces cast time. Some options include:




With these cards depending on the situation:

  • 4403.png Kiel-D-01 Card (luxury card; for upper and mid headgear with Dragon Breath; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
  • 4288.png Carat Card (for upper headgear at +9 or higher)
  • 4269.png Incubus Card (for mid headgear)
  • 4366.png Kathryne Keyron Card (for upper headgear; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
  • 4582.png Bungisngis Card (for high upgrade headgear)

For MVPing:

Any combination of the above with any of the elemental resist cards based on the resist needed.


Other good options aside from the set pieces are:

Cards to use with armor:



Card options for Garment:

  • 4593.png Menblatt Card (increase DPS: +1% ranged damage per 10 base DEX)
  • 4133.png Raydric Card (-20% damage from attacks with Neutral property)
  • 4174.png Deviling Card (-50% damage from attacks with Neutral property but +50% damage from attacks of any other element)


Recommended Items (Luxury):

Ignition Break Build


13413.png Twin Edge of Naght Sieger (red) [3]
1185.png Violet Fear [2]
1181.png Tae Goo Lyeon [2]
1422.png Hunting Spear [1]
1471.png Hellfire
Cards to use with weapon:
4427.png Sword Guardian Card
For Bowling Bash builds
4140.png Abysmal Knight Card
For MVPing


2138.png Bradium Shield [1]
2168.png Immune Shield [1]
Only if overupgraded
2122.png Platinum Shield
with each of the common racial resist cards
For MVP:
2115.png Valkyrja's Shield [1]
4253.png Alice Card

Upper Headgear

There is no 'PREFERRED' helmet for PVM. Anything with STR/VIT/ATK on it will work. Or use a rideword hat, rudolph headband, witch hat/alarm mask combo, fish in mouth, or any other healing or HP/SP leech headgear you can get.
For MVPing:
5363.png Abysmal Knight Helm [1]
18611.png Black Frame Glasses [1]
18591.png Mini Glasses [1]
2202.png Sunglasses [1]
2204.png Glasses [1]
Any combination of the above with any of the elemental resist cards based on the resist needed.

Lower Headgear

5305.png Pirate Dagger


Other options aside from set pieces are:
2394.png Glorious Suit
2357.png Valkyrian Armor [1]
2375.png Diabolus Armor [1]
2376.png Assaulter Plate [1]
Cards to use with armor:
4337.png Porcellio Card
4031.png Pecopeco Card


2576.png Heroic Backpack [1]
2537.png Diabolus Manteau [1]
2554.png Nidhoggur's Shadow Garb [1]
Card options for Garment:
4133.png Raydric Card
(mandatory for being able to handle large mobs and mvps)


2423.png Variant Shoes


2655.png Bloodied Shackle Ball
2408.png Shackles
2720.png Medal of Honor
Card options for Accessories:
4272.png coming soon

Agi/Frenzy Build


It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost
1191.png Alca Bringer
1185.png Violet Fear [2]
1181.png Tae Goo Lyeon [2]
Cards options to use with weapon:
4464.png Aunoe Card
4172.png The Paper Card
(better if using the full card set)
4425.png Atroce Card
4163.png Gryphon Card
4086.png Soldier Skeleton Card
For fun cards:
4320.png Bloody Knight Card
4203.png Mutant Dragonoid Card


Pretty wide variety of gears available. As always a healing hat is preferred. These are nice too:
18522.png Evil Marching Hat [1]
18666.png CD In Mouth
18597.png Mercury Riser
(only if overupgraded)


2576.png Heroic Backpack [1]
2553.png Dragon Manteau [1]
2399.png Dragon Vest [1]
(there is a quest to get a free dragon manteau: Doha's Secret Orders)
2371.png Pantie [1]
2523.png Undershirt [1]
15037.png Peuz's Plate
(obtained for free by doing Mora Village quests)
Card options for Garment:
4102.png Whisper Card
(mandatory for levelling unless you have a ton to spend on healing or slave healer)
4129.png Bapho Jr. Card
Card options for Armor:
4401.png Alicel Card
4387.png Ancient Mimic Card
4337.png Porcellio Card


2434.png Black Leather Boots
2440.png Sprint Shoes
22005.png Temporal Luk Boots
Card Options for Shoes:
4016.png Thief Bug Card
4097.png Matyr Card
4009.png Chonchon Card


2910.png Bakonawa Agimat Tattoo
2790.png Bradium Brooch [1]
2655.png Bloodied Shackle Ball
2408.png Shackles
Card options for Accessories:
4272.png Zhu Po Long Card
4331.png Heater Card
4091.png Kobold Card
For more damage output:
2678.png Ring of Flame Lord
2679.png Ring Of Resonance

Class Data


Skill Description Levels Type
Enchant Blade.png Enchant Blade
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. 5 Supportive
Sonic Wave.png Sonic Wave
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. 5 Offensive
Death Bound.png Death Bound
The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. 10 Active
Hundred Spears.png Hundred Spears
Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. 10 Offensive
Wind Cutter.png Wind Cutter
Creates a huge pressure that throws enemies away. There is a chance to inflict Fear status on those affected. 5 Offensive
Ignition Break.png Ignition Break
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. 5 Offensive
Phantom Thrust.png Phantom Thrust
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive
Dragon Training.png Dragon Training
Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath. 5 Passive
Dragon Breath.png Dragon Breath
Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. 10 Offensive
Dragon Water Breath.png Dragon Water Breath
Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. 10 Offensive
Dragon Howling.png Dragon Howling
The dragon lets out a terrible howl, causing Fear status to those within range. 5 Active
Rune Mastery.png Rune Mastery
Allows the Rune Knight to craft Runes. 10 Passive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 1 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 10 11 33 51 60
AGI 20 21 41 53
VIT 4 14 23 32 45 59
INT 1 2 5 12 13 22 30 39 46 50
DEX 3 15 19 24 31 40 44 55
LUK 47 48 49 57


Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -10 −1
Sword (One Handed) -12 −7
Sword (Two Handed) -15 −3
Axe (One Handed) -18 −8
Axe (Two Handed) -20 −5
Mace -5 0
Spear (One Handed) -8 +7
Spear (Two Handed) -12 +13
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links