Genesis Ray

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Genesis Ray.png Genesis Ray
No Image Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 60
HP Cost: (Skill Level × 3)%
Fixed Cast Time: 0.5 seconds
Variable Cast Time: [1.5 + (Skill Level × 0.5)] seconds
Cast Delay: 2 seconds
Cooldown: 5 seconds
Target: Ground
Range: Melee
Area of Effect: 11x11
Property: Holy
Status: Blind*
Prerequisites
(Crusader) Grand Cross Lv. 5

Genesis Ray (Alt: Ray of Genesis) is a 3rd class offensive skill available as Royal Guard.

Effect

Inflicts Holy property Hybrid Damage to all enemies in a 11x11 area around the target at cost of a portion of the user's Max HP. This skill can only be used when two or more Royal Guards have Banding active, in which case the damage of this skill is increased. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. Uses 60 SP regardless of the skill level.

Level Base Damage (ATK) Base Damage (MATK) Cast Time (Fix + Var) HP Cost
1 600% 300% (0.5 + 2.0)s 3%
2 900% 600% (0.5 + 2.5)s 6%
3 1,200% 900% (0.5 + 3.0)s 9%
4 1,500% 1,200% (0.5 + 3.5)s 12%
5 1,800% 1,500% (0.5 + 4.0)s 15%
Damage (ATK) = [Base_Damage_ATK × (BaseLv ÷ 100)]%
Damage (MATK) = [Base_Damage_MATK + (Banding_Guards × 200) × (JobLv ÷ 25)]%

Notes

  • Only the magic portion ignores the accuracy check.
  • If used while under the effects of Inspiration, Royal Guards with Banding active are not required.
  • Both hits of this skill can be blocked by Guard, Hiding, and Prestige (Magic portion only).

External

Enhanced by