Tiger Cannon

From iRO Wiki
Jump to navigation Jump to search
Tiger Cannon.png Tiger Cannon
Tiger Cannon Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 25 + (5 × Skill Level)
Variable Cast Time: [1 + (Skill Level × 0.1)] seconds
Cast Delay: 1 second
Cooldown: 3 seconds
Target: Self
Range: Melee
Area of Effect: 5x5 ~ 7x7
Spirit Spheres: 2
Prerequisites
(Sura) Fallen Empire Lv. 3

Tiger Cannon (Alt: Tiger Cannon) is a 3rd class offensive skill available as Sura. This is one of the last skills of the "new combo skills" group, the other being Gates of Hell.

Effect

Inflicts melee physical damage to all enemies in a set area around the target and burns its SP by an amount equal to 10% of the damage inflicted. The damage will be equal for all enemies affected depending on the damage received by the target. This skill can also be used after Fallen Empire, in which case the damage of this skill is increased. Requires the character to be under the effects of Fury and each cast uses 2 Spirit Spheres.

Level Base Damage (ATK) Bonus Damage Area of Effect Cast Time (Var)
Via Normal Via Combo Via Normal Via Combo
1 (MaxHP × 12% + MaxSP × 6%) ÷ 4 (MaxHP × 12% + MaxSP × 6%) ÷ 2 240 500 5x5 1.1s
2 (MaxHP × 14% + MaxSP × 7%) ÷ 4 (MaxHP × 14% + MaxSP × 7%) ÷ 2 480 1,000 1.2s
3 (MaxHP × 16% + MaxSP × 8%) ÷ 4 (MaxHP × 16% + MaxSP × 8%) ÷ 2 720 1,500 1.3s
4 (MaxHP × 18% + MaxSP × 9%) ÷ 4 (MaxHP × 18% + MaxSP × 9%) ÷ 2 960 2,000 1.4s
5 (MaxHP × 20% + MaxSP × 10%) ÷ 4 (MaxHP × 20% + MaxSP × 10%) ÷ 2 1,200 2,500 1.5s
6 (MaxHP × 22% + MaxSP × 11%) ÷ 4 (MaxHP × 22% + MaxSP × 11%) ÷ 2 1,440 3,000 7x7 1.6s
7 (MaxHP × 24% + MaxSP × 12%) ÷ 4 (MaxHP × 24% + MaxSP × 12%) ÷ 2 1,680 3,500 1.7s
8 (MaxHP × 26% + MaxSP × 13%) ÷ 4 (MaxHP × 26% + MaxSP × 13%) ÷ 2 1,920 4,000 1.8s
9 (MaxHP × 28% + MaxSP × 14%) ÷ 4 (MaxHP × 28% + MaxSP × 14%) ÷ 2 2,160 4,500 1.9s
10 (MaxHP × 30% + MaxSP × 15%) ÷ 4 (MaxHP × 30% + MaxSP × 15%) ÷ 2 2,400 5,000 2.0s

 Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]% + Bonus_Damage + Target_BaseLv × 40
Damage (ATK) (Combo) = [Base_Damage × (BaseLv ÷ 100) × 4/3]% + Bonus_Damage + Target_BaseLv × 40

Notes

  • Bonus damage consists of 2 variable part, which depends on skill level and enemy base level.
  • Bonus damage is irreducible, ignores accuracy check, and unaffected by external modifiers.
  • Both HP and SP calculation are floored before adding up. For example: A Sura with 9,000 Max HP will cast this skill at Level 10 at cost of 2,700 HP, therefore HP modifier will be 2,700.
  • The cooldown is separate from Flash Combo.

External

Enhanced by

Changelog

  • October 13th, 2022
    • Increased AoE.
    • Changed Skill Target to Self.
    • No Longer Pseudo Elemental.
    • Decreased Cooldown from 5 to 3 seconds.