ATK
Attack is the total physical damage output before factoring defense. Your total attack is calulated through 4 separate parts: Status ATK, Weapon ATK, Equipment ATK and Mastery ATK. Each part behaves differently and should only be added together once all the necessary calculations have been made. The effect of DEX and STR depends on your weapon.
The formula for calculating attack is: ATK = sATK * 2 + wATK + eATK + masteries
Notes:
- When using an Axe, Book, Dagger, Huuma Shuriken, Katar, Knuckle, Mace, Rod, One Handed Sword, Spear, Two Handed Sword, or Bare Hand, directly use the following formulas.
- When using a Bow, Gun, Instrument or Whip, DEX replaces STR, and STR replaces DEX in the following formulas.
Contents |
Status ATK
Status ATK is derived from the player's Stats and Base Level, most notably from Dex or STR depending on their weapon. This is the first number you see on the status screen under ATK.
Formula
Status ATK = floor(Base level/4 + STR + DEX/5 + LUK/3)
Properties
- Normally Neutral except when using Mild Wind.
- Ignores element resistance effects such as Raydric Card or Asprika.
- Ignores % ATK item effects such as The Sign or Hydra Card.
Weapon ATK
Weapon ATK is derived from a player's weapon and STR. This is the only portion in ATK that varies depending on the weapon level and refinement rate. Also wATK tends to play the biggest role in your total ATK as it is the easiest to increase.
Formula
Weapon ATK = (Base Weapon ATK + Variance + STR Bonus + Refinement Bonus)*Size Penalty
- Variance = ± 0.05 * Weapon Level * Base Weapon ATK
- STR Bonus = Base Weapon ATK * STR/200
- Refinement Bonus = See refinement effects
- Size Pentalty = See this table.
Properties
- Affected by weapon element when using a melee weapon.
- Affected by ammunition element when using a ranged weapon or specific skill.
- Affected by element resistance effects such as Raydric Card or Asprika.
- Increased by % ATK item effects such as The Sign or Hydra Card.
- Multiplied by 5 when affected by Enchant Deadly Poison.
- Though the STR bonus takes Element, it is still considered Neutral.
- STR Bonus is always reduced by Ghost armor.
- STR Bonus is only reduced by Neutral resistance. like Raydric card, if the weapon is Neutral too.
- Variance is a random number ranging from (-5% * Weapon Level * Base Weapon ATK) to (5% * Weapon Level * Base Weapon ATK)
Equipment ATK
Equipment ATK is the sum of ATK gained from equips other than weapons. Support buffs tend to increase this ATK, too, but not all of them fit into this category.
Properties
- Affected by weapon element when using a melee weapon.
- Affected by ammunition element when using a ranged weapon or specific skill.
- ammunition ATK is added here when using DEX based weapon
- Any +ATK you get from cards, including cards in weapon, is added here
- Affected by element resistance effects like Raydric Card or Asprika.
- Increased by % ATK item effects like The Sign and Hydra Card.
- Multiplied by 4 when affected by Enchant Deadly Poison.
List of Equipment ATK
Mastery ATK
Mastery ATK is a special kind of ATK that has no elemental properties. While most masteries come from Passive Skills, there are some Active Skills such as Camouflage or Zen.
Properties
- Because masteries are not elemental, they are unaffected by Ghost armors or Raydric Cards.
- Since masteries are direct increases to ATK, they are affected by skill modifiers, DEF and damage increasing/decreasing effects.
List of Masteries
- Axe Mastery
- Axe Mastery (Mechanic)
- Beast Bane
- Coins
- Camouflage
- Cart Remodeling
- Dagger Throwing Practice
- Dance Lessons
- Demon Bane
- Fire Earth Research
- Iron Fists
- Katar Mastery
- Mace Mastery
- Madogear License
- Music Lessons
- Ranger Main
- Spear Mastery
- Spirit Spheres
- Sprint
- Study
- Sword Mastery
- Sword Training
- Throw Shuriken
- Two-Handed Sword Mastery
- Weapons forged with Star Crumb.
- Tooth of Warg
- Weaponry Research