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Regular expression magic

Is the prospect of manually updating every article that includes map coordinates with the new {{Navi}} template making you depressed? Then you need new regular expression magic! Automatically insert the {{Navi}} template into articles with just a few key presses! Just follow these simple steps:

  1. Install and then open Atom.
  2. Create a new file (control-N).
  3. Paste the wikitext that you wish to update (control-V).
  4. Press control-F to open the find panel.
  5. Press alt-control-/ to enable regular expressions.
  6. Enter the following into the respective fields:

    Find: \(?\s+'*\/navi +([\w-]+) +(\d+)\/(\d+)'*\s+\)?
    Replace: {{Navi|$1|$2|$3}}
  7. Press Replace all.

For example, any of the following would be replaced with {{Navi|prontera|146|89}}:

  • /navi prontera 146/89
  • (/navi prontera 146/89)
  • ('''/navi prontera 146/89''')

Richard (talk) 01:00, 26 November 2016 (UTC)

Help...Can't do this on Guarana Quest page.Did I miss something? thanks you
--Sunnydoll (talk) 14:19, 28 February 2017 (UTC)

  • Ah, I put a "?" after "/s"...still don't understand why but it work!
    Find: \(?\s?'*?\/navi +([\w]+) +(\d+)\/(\d+)'*\s?\)?
  • If add a "?" after the second "'*" would fail finding. *confusion*
    Find: \(?\s?'*?\/navi +([\w]+) +(\d+)\/(\d+)'*?\s?\)?

--Sunnydoll (talk) 14:48, 28 February 2017 (UTC)

  • For finding (dicastes01 175, 217) to be replaced
    Find: \(?\s?'*?([\w]+) +(\d+), (\d+)'*\s?\)?

--Sunnydoll (talk) 04:20, 3 March 2017 (UTC)

Ongoing "Skill Applications" Project

In my returning to iRO, I'm resuming an old project of mine: Implementing an "Applications" section to skill pages. This section would highlight a skill's practical purpose to accompany the theoretical and cold numbers; basically a "guide" companion to the encyclopedia. You can check out a crude version on the Storm Gust page. These things, by nature, are far more opinionated, so it's important to keep the language as neutral as possible. That said, they're necessary to answer many a new player's burning question: So what does this skill actually do? and So is this worth taking? Now, I'm working my way towards warlock, so I'll start filling in pages off memory (as a sura/royal guard in the past, too), but this is the sort of thing that needs a lot of contribution from many players.

Things to note, among others:

  • What builds (pvm, mvp, pvp, etc) prefer this skill (e.g. "Bash is usually a pvm skill, or for stunning low-vit opponents in pvp")?
  • What circumstances would a person find this skill useful (e.g. "Snap is also useful in pvm for pulling mobs")?
  • Do any other skills overshadow or make this skill obsolete?
  • Does this skill replace the use of another skill from a previous class?

And off to editing we go! — Steax(Talk) 13:18, 20 December 2012 (GMT)

  • It looks like this project has been completed or abandoned, and I recently made an edit on some skills bundling the Applications sections this user added into the Notes sections, as there was some recurring info. Does anyone see the need to still have these two sections remain separate, or should it all be listed under on category "notes"? --ClangClangBoom (talk) 23:19, 19 February 2016 (UTC)

About this wiki

Welcome to the Renewal Wiki. This wiki is set aside from the main iW database and is geared specifically for Renewal. Please only add in information from the Renewal update. The user database and all pages have been duplicated from the old wiki, meaning that we still have lots of pre-renewal information. Please help get this information up to date. I will be filling in this section with information about how to specifically update pages on this wiki, to keep us all in sync. Thanks to all contributors for helping out! — Steax(Talk) 10:23, 17 September 2010 (MDT)


  • This discussion page can be used for all discussion about how the Wiki works; it's like a global version of Talk pages.
  • This wiki will replace the current wiki when Renewal becomes the default state of all servers. For that reason, things like User pages should be edited here rather than the main wiki.
  • If you're editing a page to bring it up to date with Renewal, but there are parts of the page that you have not modified, please enter this at the top of the unedited section: {{Template:Update_R}}. This will help us know where we still need to bring information up to date.

Changes to Existing Pages

While we're already doing a large-scale edit on pretty much everything, and this wiki is currently still basically a "sandbox", lets use the opportunity to fix our currently cluttered pages. Most importantly, the class pages. Here are my current proposed guidelines for class pages. Please leave your own ideas or comments.

The following are the sections needed in each class. (New types in italics)

  • All: Introduction, Job Change Quest, Skill Table, Equipment Table, Job Bonuses, ASPD Table, Leveling Areas
  • First Class: Stats Table (see below)
  • Second Class and, Transcendent Second Class: General Builds
  • Third Class and final forms of Expanded Classes (TKM, SL, Ninja, GS, SN): Specific Builds

A lot of debate has surrounded whether or not to supply builds in First Class pages. I suggest adding in a Stats Table that lists the 6 basic stats and what role they play for this class, and provide links to the Build sections of the future classes. An Equipment Table is similar to the Skills Table but instead lists various equipment and split up by equipment type. Leveling Areas should link to Places and also take the form of a table.

Another thing I'd like to suggest is moving Class-related articles to their own pages. This includes stuff such as:

  • Forging
  • Brewing
  • Rank System

and so forth. Basically, a class page should only have the sections listed above; anything else gets its own short section, with a link to the main article. This is it from me. I'll probably start editing a page for a guideline on this. Ideas? — Steax(Talk) 10:47, 17 September 2010 (MDT)

I agree those related articles should've been split off originally. I'm not sure how useful an equipment table is going to be if we don't keep them constantly updated with the latest gears though. In the past that rarely happens. --Resplendent 14:05, 17 September 2010 (MDT)
Should equipment tables be implemented in 1st class pages? I think it's useless unless someone stays as a perma-first class. john talk to me 17:26, 25 November 2010 (MST)

Skill Page Guidelines

There's going to be a lot of these, and they're still kind of in a mess. So here are some basic guidelines, taken from previous pages, for making skill pages. (Granted, even the old pages aren't exactly on this guideline. Hopefully this will help in the future.)

A Skill page comprises of: (omit any unnecessary for a skill)

  • The Skill Info template (copy this from another skill and do modifications, or from Template:Skill Info#Usage for a complete syntax)
  • A Description section containing the crucial elements of the skill. What it does, what it requires, what affects it. Also notable mechanics (cannot be dispelled, bypasses DEF for physical skills, etc).
  • A table depicting the effect of different levels of the skill. Any other relevant table follow.
  • Damage Calculation section with mechanics on how damage is derived.
  • Applications section with advice on how the skill usually fits into builds or how it can be used.
  • Notes section including miscellaneous information. Anything else should be placed in subsections here.

Should be good for now. This is to clarify on some current problems on skill pages; important information crucial to the skill should always go in "Description". — Steax(Talk) 20:28, 27 September 2010 (MDT)

I've added a link to the skill info template page in the above (for a more complete list of options for the infobox) --Stalker-ness 21:09, 27 September 2010 (MDT)

Leveling Spots

These articles are now almost useless, so I am wondering if we should just delete all of the "_____ Leveling Spots" pages and the content from Leveling Spots and rebuild it from scratch. --Resplendent 09:41, 17 October 2010 (MDT)

I agree, we should just rebuild it. It never had much structure in it anyway, this should be a good chance to start. — Steax(Talk) 09:51, 17 October 2010 (MDT)
Transferring 2nd class info will be easy, but someone's gonna have to make up something for 3rd classes. :x Noah 22:42, 22 October 2010 (MDT)
I will be working on this beside my RG builds plan ^^ --Mathspy (talk) 01:52, 17 August 2012 (GMT)
Excuse me, I really nee some help. I screwed up with the Monk leveling spots page. I wanted to add to it but instead I screwed up, I tried to fix it.. but I ended up making it worse, please please, could a mod contact me or could someone that knows how to fix it? I'm really sorry.-Libbie ([User talk: Libbie|talk]])

'Not repeatable' template

Can we create a template for indicating non-repeatable quests? This would be useful for quests which you would assume are repeatable, but which aren't, such as the Angry Solo Hat and Indifferent Solo Hat quest. Richard 11:27, 18 December 2010 (MST)

Or you could just put a {{Repeatable}} and say 'non-repeatable' on the specified quest. john talk to mespy me 16:05, 18 December 2010 (MST)
Or you could make one for both. It would be a tad redundant, but it would make navigation easier, plus, it'd be simple to do. --ArcLumin 19:52, 29 December 2010 (MST)


I'd like to suggest permitting user essays on the wiki. Essays can be used for user-oriented guides and articles, because the general style guide doesn't permit this in normal articles. I think this is necessary is for stuff like compilations and guides. Player-contributed essays usually don't fit into a the pre-existing structure, but the rest of the wiki can borrow data from said essays. To keep things clean, I suppose essays should be kept within the author's namespace, and given a specific template. Thoughts? — Steax(Talk) 23:28, 26 December 2010 (MST)

What kind of subjects would these essays be on? Richard 05:34, 27 December 2010 (MST)
Probably builds, PvP, WoE, some how-tos and other random tips and tricks. Correct me if I'm wrong though. john talk to mespy me 12:51, 27 December 2010 (MST)
I would be more under the assumption that it would be a bit more varied than that. Perhaps the history of iRO, a look at how the game has changed from a players standpoint. Or perhaps a few of the skills/classes/items/maps that have changed drastically over the years. Could be some very interesting reads. --ArcLumin 19:52, 29 December 2010 (MST)
Pretty much anything that isn't wiki-ish enough (e.g. due to complexity, in-depth-ness, minor bias, works in progress). Stuff like:
  • Leveling guides for specific builds/characters (if it weren't an essay, all other classes would need their counterparts)
  • Strategy guides (as said, pvp, woe, how-tos. These can easily have minor bias and use technical details we don't use elsewhere)
  • Compilations (like that thread on RO lore on the fora)
  • Incomplete stuff (not ready for their own articles yet, but worth noting)
I think the most important factor is that it allows the author to use their own language and style, not requiring complete conformation with the rest of the wiki. It also allows the author a level of ownership over their essay. I suggest that we can then promote essays into the general wiki content if they're mature enough, while linking back ("Originally based on Essay:Steax's_Awesome_Guide") on the eventual article.
I don't know, just a thought to help the wiki get more organic. I often felt like people want to write on the wiki, but they're worried about difficulties in making it fit in and everything. — Steax(Talk) 00:52, 13 January 2011 (MST)

As a proof of concept, I made the Essay:Reflect_Damage_Guide, showing some of the things I think should be considered for essays:

  • A more relaxed tone, somewhat more like the forum than the wiki
  • The author is allowed to make up their own terms and explanations (only when necessary, of course)
  • Concentrating on a specific topic
  • Not requiring to link to other parts of the wiki (to an extent, at least most things should be linked once)
  • Not requiring conformance to other articles

So, thoughts? — Steax(Talk) 03:33, 28 January 2011 (MST)

It looks fine to me. We should probably have relevant pages link to essays (like Reflect Damage) --Stalker-ness 13:00, 28 January 2011 (MST)

Did you know...

You know what I felt iRO always needed? Did you know stuff on the front page. I always found it very refreshing to find mild tidbits about whatever wiki it is that has it. You could set it to change every week, and I would be willing to obtain quite a bit of trivia on the game. Such as:

  • Did you know that the Gunslinger and Ninja guilds are actually the same map?
  • Did you know that the Santa's Bag and Summer Suit items are actually programmed in to temporarily change your class?
  • Did you know that both Tomahawk Throwing and Holy Night are the only 2 skills that are only available through items?

I've got a lot more, but I'd have to think of them. Anyways, what do you guys think? --ArcLumin 19:52, 29 December 2010 (MST)

So I'll assuming you will update it every week then? If you do, I will say yes to this. Or maybe we could get a bot to update this. john talk to mespy me 00:21, 1 January 2011 (MST)
I would think a list would be made, adding in a small bit of trivia, and this would be updated semi-frequently. A bot would reference this list and create a pseudo-random box for it on the main page. --ArcLumin 17:56, 2 January 2011 (MST)
Actually a bot isn't needed for this, the RandomText extension will basically do what ArcLumin is suggesting. A template can be created so tips can be edited/added without needing to edit the main page. All the main page would need is the template sourced (like {{tips}}) and it'll refer to whatever is in that template. There's probably a way to tailor the values to get it to update in specific times, but by default it loads a random text upon refresh. --Igozuvi 18:56, 14 July 2011 (MDT)

New pages

I say we should add pages about the dungeons and field areas (e.g. Prontera Fields or Sograt Desert) since we already have towns. Agree? john talk to mespy me 17:21, 31 December 2010 (MST)

Yes, but only for significant places. Richard 09:13, 1 January 2011 (MST)

We should probably have a Template:Infobox Dungeon and a Template:Infobox Town but I have no idea how to code that and if I did, it would fail miserably.

For Template:Infobox Dungeon, it should include:

  1. Nearest town.
  2. If an entrance quest is needed.
  3. MvP if there is one
  4. Base level range.
  5. Common Monsters?
  6. how many levels or maps
  7. difficulty?

For Template:Infobox Town, it should include:

  1. Nearest town.
  2. if there is a kafra
  3. dungeons
  4. kingdom it's in
  5. if it's Airship accessible
  6. if it's themed
  7. notable landmarks?

Just a thought. :/ john talk to mespy me 17:36, 1 January 2011 (MST)

Go ahead and start off from the Places page, then we can link from that page to the detail pages. — Steax(Talk) 00:53, 13 January 2011 (MST)
Hi, just wondering if anyone was working on the dungeon pages? Currently I adjust quest pages as I complete them to be more precise. It does make it difficult when there are no dungeon pages to link to on the Wiki. Right now I have done minor edits to Nidhoggur's Dungeon and Glast Heim to link to the iW Database, but it just doesn't seem like enough. I just recently started editing on iRO Wiki, so I apologize if some of my edits are not in line with standards. Thanks. --Nilami 11:28, 28 February 2011 (MST)
I added a Dungeon Infobox template, let me know if this works or if anything should be adjusted. I added fields that I thought were probably relevant, such as any quests that require going into that dungeon, nearest memo point, common monster elements, and such. --Penciltea (talk) 20:46, 9 October 2014 (UTC)

Adding Lore?

I know I've been damned curious and trying to find lore for this game, as the game's site has next to nothing on it. I also know others are interested in this topic, based on the forums I've been on, and many people have been trying to either learn about or piece together the lore. I know there's a basic informational section on the wiki, but would it be something we should consider adding? I know a lot of the pages try to be as informative as concise as possible, because a lot of players like to look, find their information quickly, and continue playing. Maybe we should have a Lore category for individual pages or a Lore section on the appropriate pages, with spoiler tags so that people can skip over it easily without having to scroll through it all?

--Penciltea (talk) 18:13, 9 October 2014 (UTC)

Update side nav bar/Main page?

Can we update the side navigation and main page so that the sections on both locations are the same? Like the "Character" section on the main page has a "Skills" page that the side navigation "Character" section is missing. --Penciltea (talk) 18:14, 9 October 2014 (UTC)

Update Goals?

I know there's a -ton- of stuff to update/add/etc. on the Wiki... I was wondering if it might be beneficial to say "this month, we want to update X (like, all of the Swordsman classes pages, all of the dungeon pages, etc.)." I understand that some people like to update specific information, like updating specifically quests or specifically character information... Would it maybe be more beneficial to have everyone say "I want to work on X for the month?"

If we work on actively accomplishing specific goals, I think the content updates would become more streamlined and focused and content will probably be updated more quickly than if we update haphazardly. Juuuust a thought. --Penciltea (talk) 01:13, 10 October 2014 (UTC)


Due to a security risk, we've had to temporarily disable the plugin that allows Thumbnail creation for images. Images can still be uploaded, but until the plugin is patched, new thumbnails cannot be created. We expect a patch to be forthcoming within a week or so. --Resplendent (talk) 23:22, 4 May 2016 (UTC)

Any update on this? Thumbnails still don't generate. Toxn (talk) 01:47, 6 December 2016 (UTC)