Close Confine

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Close Confine
Type: Active Skill
Levels: 1
SP Cost: 25
Cast Time: None
Cast Delay: 1 second
Duration: 15 seconds
Target: Enemy
Range: Melee
Prerequisites
In order to gain this skill, the player has to complete a quest.

Description

Holds a foe interlocked with the caster without either side being able to move, but still being able to attack or use skills and items. Casting it beyond the range of 2 cells results in skill failure. When using this skill, player gains +10 Flee.

Note

If Close Confine target is knocked back 3 cells away from the caster (or going beyond the range of 2 cells after the skill is successfully executed), or hides and quickly unhides, the Close Confine status will be canceled.

Rogue & Stalker
2nd Class
Skills
Back Stab • Close Confine • Divest Armor • Divest Helm • Divest Shield • Divest Weapon • Double Strafe • Gank • Haggle • Intimidate • Mug • Piece • Remove Trap • Remover • Scribble • Sightless Mind • Slyness • Snatch • Stalk • Sword Mastery • Vulture's Eye
Transcendent
Skills
Counter Instinct • Full Divestment • Preserve • Steal Backpack • Stealth
Quests Rogue Job Change Guide • Rogue Skill Quest • Rebirth Walkthrough
Weapons Bow • Dagger • One Handed Sword