Sage Leveling
Jump to navigation
Jump to search
Sage leveling is somewhat linear, meaning that in many cases, you will level the same place from your job change through 99. However, as you get higher up in level, a few options do open up, provided that you have the correct skill prerequisites to level there effectively.
Bolter
Goats - 45+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
Geographers - 50+
Important Skills
Important Gear
Locations
- One north of Einbroch.
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Fire Bolt the geographers from outside their range. Use vertical Fire Wall to move them or Frost Diver to freeze them.
Stings - 60+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Watch out for Gargoyles, which you can Teleport using Fire Wall or kill using Heaven's Drive.
Prisons - 70+
Important Skills
- Fire Wall
- Heaven's Drive
- Thunderstorm
- Various Bolts
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Vertical Fire Wall large mobs and use Bolts or Heaven's Drive/Thunderstorm.
Alarms - 70+
Important Skills
- Fire Wall
- Heaven's Drive
- Thunderstorm
- Various Bolts
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Vertical Fire Wall large mobs and use Bolts or Heaven's Drive/Thunderstorm.
Turtle Island Surface - 70+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Mobbing Dragontails. Be careful of cloaked Pests.
Ice Dungeon 2 or 3 - 70+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Thunderstorm large mobs with a Priest.
Prontera Guild Dungeon - 80+
Important Skills
Important Gear
Locations
Pros
- Works with a party
- Fast
Cons
- Can be very dangerous
Monsters
Leeching
Courtesies
Techniques
- Avoid Maya Purples and Maya.
Turtle Island Dungeon 3 - 80+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
Biolabs 3 - 95+
Important Skills
Important Gear
- Unfrozen, Zephyrus, or Unfrozen Typhoon Armor
- Great EXP
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Support your party with Spell Breaker, Magnetic Earth, Safety Wall, etc.
Hindsight
Goats - 55+
Important Skills
Important Gear
Pros
Antelope Horns are decent zeny and exp if you use them
Cons
Monsters
Leeching
Courtesies
Techniques
- You should Hindsight Cold Bolt to kill goats. If you come across a harpy, you can either drag it away, teleport, or switch to Fire Bolt if you're confident you can tank it.
Turtle Island Surface - 65+
Important Skills
Important Gear
Locations
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- You can kill everything here with just Fire Bolt except for Thara Frogs which will take low fire damage.
Ice Dungeon 2/3 - 70+
Important Skills
Important Gear
- Swordfish carded armor
Locations
Ice Dungeon 2 and 3
Pros
Can be done with a party
Cons
If soloing, can be somewhat difficult getting linker into place in the center of the map
Monsters
Leeching
Courtesies
Techniques
- Avoid gazetis as they will just eat through your SP. Teleport when soloing and just carry extra flywings on alt characters (linker/priest) This place can also be done in a party with a priest and you can either leave the linker in the center (best spot if you leave it anywhere) or have it autofollow the priest. You should be leading and have the priest support you from behind.
Sphinx Floor 4/5 - 70+
Important Skills
Important Gear
Locations
Sphinx Floor 4 or 5
Pros
Cons
Monsters
Leeching
Courtesies
Techniques
- Switching bolts to fire for anubis helps, but isn't necessary. Should have at least 200 flee before coming here and avoid Pharaoh.
Bio 3 - 95+
Important Skills
Important Gear
- Unfrozen Wind Armor highly recommended
Locations
Biolabs 2 and 3
Pros
This will be great exp with a decent Monk/Champion and High Priest who knows what they're doing
Cons
Wizards will be somewhat difficult to deal with. Party absolutely needed
Monsters
Leeching
Courtesies
Techniques
- A root tank works best here and switch elements depending which monster you're killing. A 95 Soul Linker is best if available, other than that, hang around the entrance and relink when needed on floor 2. If you come across a wizard and you're in a party of three (yourself, a High Priest, and Monk/Champion), the only real way of dealing with the wizard is by having the monk TSS them to death. Since you can't easily deal with them like that, it's important to have an unfrozen wind or decent support at the least.