Biolabs Entrance Quest
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Biolabs Entrance Quest | |
---|---|
Requirements | |
Base Level: | 60 |
Item(s) (Consumed): | 20 Jellopy |
Rewards | |
Item(s): | Laboratory Permit |
Quest Reward(s): | Access to the Biolabs Dungeon |
On iRO, this quest can be skipped since the Dungeon Teleporter allows direct access into Biolabs Dungeon.
- Proceed to the 3 o'clock direction of Lighthalzen.
- There, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
- Note: If a yellow announcement appears stating "Law Enforcement: Attention citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!" all the Mobsters in Lighthalzen need to be killed before continuing try to sneak past the guard into the slums
- Note: Completing the Friendship Quest will allow you to access slums regardless of the situation.
- Proceed on and meet Fishbone . Talk to him continuously to find out that he's actually an ex-researcher.
- Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopy for an exchange of information.
- Once you've passed him the Jellopies, ask him to send you to the maze.
- This is a map of the cuberoom maze (unless its changed). The portals marked R moves you to a random one of the three green marked rooms. You'll actually start in one of those 3 rooms too. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.
- Type /where in there, until you get to a room with any of these coordinates:
- [67,193] go to direction 12, 3, 9, 12, 9 (o'clock)
- [66,136] go to direction 3, 12, 6, 6, 9 (o'clock)
- [67,74] go to direction 6, 3, 9, 6, 9 (o'clock).
- You'll be sent to a room with documents all over.
- However, sometimes when it is bugged and you don't get to the next room but just remain in maze, just repeat this step. Second time will be successful.
- [123,18] is the last room where you go to 9 o'clock direction as shown on the picture. You'll come out into lhz_cube 248, 184.
- Examine the Bed, select Under the bed and you'll get a Short Stick.
- Examine the Desk (under the Desk), you'll get another Short Stick.
- The two rods will become a Long Stick automatically.
- Check under the Bed and type in Long Stick and you'll obtain a Cube.
- Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.
- Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.
- Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.
- Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.
- Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.
- Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife.
- You'll obtain a set of numbers. Write these down or take a screenshot.
- Now, move on the the right hand corner of the room to find a Chest. Take the Axe in it.
- Move to the Barrel and examine it. Type in Axe.
- Examine the Barrel again. It asks for 9 numbers. You will obtain Yellow Key.
- 4 9 3 7 6 2 8 6 6 OR
- 4 3 2 9 1 6 8 2 7 OR
- 3 6 4 1 2 8 7 1 5
- On iRO servers enter the 9 single digit numbers from step 13 one at a time, in the order they appeared on the wall.
- You have to input the numbers, one by one! The guide did not mentioned that it has to be inputted one by one.
- Note: On other servers this puzzle may be different. See Variations if the code obtained in step 13 consisted of 9 different 2 digit numbers.
- Also, note that even if your server has the 9 single digit numbers version just like iRO, the numbers might not be the same as the numbers for iRO listed above.
- Now, examine the Power Generator. Type in Yellow Key.
- Then, move to the Status Light beside the Bed. Smash the light bulb and you'll obtain a Black Key.
- Examine the huge Experiment Tube on the left hand side of the room and type in Black Key. you'll get an Oval.
- Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:
- Oval Shape, Cube Shape, and Polygon Shape
- For each of the following shapes, type in: Oval, Cube, Polygon
- After typing those in, examine the Box again. You'll eventually get a Laboratory Permit!
- Go back to the Experiment Tube, and examine it again. Type in Laboratory Permit.
- You'll get 2 options. Choose the Go down option.
- Walk up straight and go through the portal. After you've get out, you'll find yourself back outside beside the Underwater Tunnel.
- After the completion of this quest, the player have 2 ways of entering Biolabs dungeon:
- Biolabs Dungeon 1F: Talk to Regenschirm Guard inside Rekenber Headquarters while carrying a Laboratory Permit and equipping Geek Glasses and Grandpa Beard.
- Biolabs Dungeon 2F: Enter the Underwater Tunnel and walk up straight to the portal.
Variations
Step 17 on Non-iRO servers
- Examine the Barrel again. It asks for 9 numbers. The key to this puzzle is the numbers you obtained in Step 14.
- Take the second digit of each number and arrange them in order from 1-9. The code will be the each of the first digits.
- Example: Code on the wall: 53 86 49 34 18 21 77 92 65
- Numbers in Order by second digit: 21 92 53 34 65 86 77 18 49
- Code to unlock the box: 2 9 5 3 6 8 7 1 4
- Type in the numbers you got (remember everyone's code will be different.
- Only use the numbers you got from the picture on the wall), one at a time. You'll then obtain a Yellow Key.
RT Example:
15 41 23 79 32 66 87 28 94
41 32 23 94 15 66 87 28 79
4 3 2 9 1 6 8 2 7