Leveling Spots

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Overview

This page lists recommended leveling spots, with the maps and monsters associated with them. Leveling spots are optimized by only killing monsters that do not have an EXP penalty at the character's current level. More information on this topic is in the Experience page.

The former page was structured more for pre-renewal. Renewal leveling is more universal and does not necessarily need to be divided up by each class. Only a few exceptions exist, such as Acolyte Heal-bombing, and Archers and Mages sniping immobile monsters. The old page has been relocated here.

Adding suggestions onto the page is highly appreciated.

Zenny Vs EXP

New players might want to focus on building their financial power before building their DPS. Quest and bounty boards are a good way to do this. See the Eden Merit Badge and Bounty Board Quest.

Players can also level while farming items used for Potion Creation or Create Deadly Poison. Many other items are sought after by players. Look for these wanted items by visiting the Shopping Board of Prontera to search for buyers of specific items such as red herbs, stems, or maneater blossoms.

Tip: You can kill two birds with one stone by collecting merit badges from bounty boards for monsters that drop items needed for potion creation.

Quests

Quests are an alternative to pure grinding, or are complementary to monster kills by giving extra EXP reward to a set of monster kills. You can also acquire valuable items and useful equipment.

Eden Group Leveling Quests

The Eden Group Leveling Quests are a great place to start. Each character can undertake these quests after joining the Eden Group.

Weekly Turn Ins (Gramps)

Each week, there are Weekly Turn-In Events offered. These quests normally require a party to complete with, and often other players will be recruiting for anyone to join their party. These are for level ranges 70-100, 101-125, and 126-150. The Gramps NPC in Eden First Floor offers these quests to each character. Many players, especially ones playing support characters, will do these turn ins all the way to level 150/50. However, this leveling spots page does list some recommendations for more solo oriented characters or players to level at solo or with a small party.

Note: Many players seem to believe this is the best place to level. However, that is not always the case. It is highly recommended to try new areas, focusing on bounty boards and spotlights.

Bounty Board Quests

The Bounty Board Quests offer repeatable quests starting from base level 1 and go up to 175. These quests offer a suitable amount of monster kills for players to both solo or party.

Bounty boards are a great way to explore different maps and earn zenny / merit badges in the process. They are also great for staying in a monster's level range without having to do extra research.

Tip: You can't start a bounty if you're level is too high but you can still turn it in of the quest is already active.

EXP Quests

Some regular quests also provide EXP reward. Some are repeatable, while others are one time only. For more information, please see the Quest Table page.

Leveling Tactics

Every character starts off by auto-attacking (ctrl-click, or clicking with /nc activated) monsters. As the character gains job levels to acquire skills with, they can start to utilize new skills for more efficient combat and overall damage.

General Tactics

Newer players often choose an AGI oriented build for leveling (does not apply to Mages of course), as it is more potion-friendly and uses less funds and supplies in general. AGI oriented builds focus on faster ASPD for meleeing monsters, and relies on some degree of FLEE to avoid getting damaged altogether. It is recommended for AGI builds to avoid maps with aggressive monsters.


NOTE: New players (particularly ones who want to play the Mage, Acolyte class) should build a character that will help financially (Thief, Merchant) before transitioning into their main class. Playing a mage can be difficult and expensive, while playing a thief can be cheap and easy. A thief class is also more versatile and will be able to hunt well in more areas than an inexperienced mage.


Conversely, more experienced or well-funded players tend to choose a VIT oriented build, and will choose to use AoE skills on aggressive monsters. Note that in the higher levels, VIT should not be viewed as the "opposite" of AGI. Many builds can often utilize both stats, and higher level characters always utilize VIT for survivability, and AGI becomes more of a offensive / status resist stat instead of a defensive stat, which is still important.

Aggressive Monster Tactics

Aggressive (also referred to as "aggro") monsters are monsters that will automatically target and attack the player. Passive monsters, the opposite of aggro monsters, do not attack the player unless the player hits them or uses a skill on them first. Generally, aggro monsters are good for quick leveling by mobbing them up and using AoE skills. This leveling tactic is more expensive and will require much use of Healing Items however, and new players may not be able to afford them. Players can also use Fly Wings to locate mobs quicker.

Equipment

Equipment is obviously an important part of improving the effectiveness of a character in battle. Eden Group Equipments Quests are a great place for new players to start off with, as the equipment is free. Once the player is more comfortable with gameplay and has more funds, they can start looking into more advanced gears. Some general gear recommendations are in the Equipment article.

Memo-able Maps

Acolytes are able to memo a map, and warp back to it with the Warp Portal skill. This lets a player to quickly go back to the leveling area. Non-Acolyte characters obviously will not be able to do this. However, many veteran players can have a second account with an Acolyte in it that can memo a particular map, and warp the character they are leveling to the map. Having a map memo-ed is great for when a (low Weight Limit) character has to restock supplies, or if choosing to use an inn for full HP / SP recovery. Some players may find themselves leveling quick enough that they are already out of the level range of the map before they need to restock however.

Map Recommendations

Map recommendations are sorted by the level a character can start leveling at a certain map (15 levels below the highest level common monster). Max level is determined by 20 levels (penalty) above the lowest level common monster.

Levels 1-10

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Lasagna Field 01 1 15 No Yes Eggring, Grass Fabre, Leaf Lunatic From Izlude, head north-east to the docks. Talk to the cat there to go to Malangdo. You will arrive at Malangdo dock. Talk to the cat on the dock to go to Lasagna. One map south of Lasagna. Fantastic spawn rate. Take the Kill 150 Eggring bounty board near Lasagna Tool Dealer and target only the Eggrings.
Prontera Field 07 1 35 No (Except Vocal) Yes Rocker x170, Savage Bebe x90, Vocal x1 One map west, one map south of Prontera Good beginner map, but watch out for Vocal (30 minute spawn).
Payon Forest 08 3 37 No Yes Spore x100, Boa x60, Wormtail x30 One map east of Payon Good beginner map, can get Strawberries from the Spores to sell to players for zeny.
Sograt Desert 01 10 43 No Yes Peco Peco x150, Muka x80, Peco Peco Egg x30 Two maps south of Prontera Good quest reward EXP (Eden Group Leveling Quests (Level 11-25)), Peco Pecos assist however and several may target the player at once as a result.
Geffen Field 04 1 43 Some, but stationary Yes Lunatic x60, Chonchon x60, Mandragora x120, Creamy x30 One map north of Geffen Good quest reward EXP (Eden Group Leveling Quests (Level 1-11)). Easy for ranged classes since Mandragora are stationery.

Levels 11-20

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Geffen Field 01 4 28 Toad only Yes Roda Frog, Ambernite, Toad 3 maps left of Prontera There's a bounty board for Roda Frogs at geffen5796. These drop Sticky Webfoot which can be turned in for exp at Eden. If you include the exp from the Sticky Webfoot, this is the most efficient leveling area.
Payon Cave 01 12 47 Some Yes Familiar, Skeleton, Poporing Entrance to the cave is one map north of Payon Good quest reward EXP (Eden Group Leveling Quests (Level 11-25)).
Ant Hell 01 13 48 Familiars only Dungeon entrance memo-able Ant Egg x87, Familiar x20 One map south, one map west of Morroc, then take the top right portal on the map Very popular leveling map. Ant Eggs do not attack back, so the player will not take damage. However, be careful of Familiars, as they aggro.
Payon Forest 07 14 41 No Yes Bigfoot x150, Stainer x60, Caramel x30, Creamy x10 One map south, one map east of Payon Can collect items for Eden Group Leveling Quests (Level 26-40).
Mt. Mjolnir 06 14 46 Most Yes Poison Spore x150, Smokie x50, Creamy x30 One map east, one map north of Geffen Map with the lowest level aggro (aggressive) monster, Poison Spores. AoE skills recommended.

Levels 21-30

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Payon Forest 09 23 52 Most Yes Elder Willow x43, Coco x60, Horn x266 Two maps east of Payon Can also collect kill reward for Eden Group Leveling Quests (Level 26-40).
Overlook Water Dungeon Quests 30 75 Some Dungeon levels not memo-able Assorted water / fish monsters Start one map west of Geffen VIP access only. Can begin Overlook quests at level 30. Wind element attacks recommended. Players can get temporary VIP status with Magical Stones to gain access to this area. Rewards a card of your choosing after completing all quests.
Geffen Field 10 (Orc Village) 30 65 Yes Yes Orc Warrior x120, Orc Lady x80, Orc Baby x30 A long walk from either Geffen or Prontera (see World Map for details). VIP characters get a direct warp from Kafra. Can also collect kill reward for Eden Group Leveling Quests (Level 41-55). Very mobby map and great for AoE leveling. Fire element attacks recommended. Be careful of Orc Lord.

Levels 31-40

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Orc Dungeon 01 (OD1) 38 71 Yes (almost all) Can memo at Orc Village entrance Orc Zombie x80, Orc Skeleton x10 Entrance is at top left of Orc Village Very mobby map and great for AoE leveling. Holy or Fire element attacks recommended.
Undersea Tunnel (Byalan) 1
Undersea Tunnel (Byalan) 2
Undersea Tunnel (Byalan) 3
Undersea Tunnel (Byalan) 4
Undersea Tunnel (Byalan) 5
31 72 Some Dungeon levels not memo-able Assorted water / fish monsters Accessed by ship from Izlude Not to be confused with Overlook, this area is accessible by non-VIP as well. Not as mobby as Orc Village or OD1 and better for single target killing. Has multiple kill rewards from Eden Group Leveling Quests.
Sunken Ship 1 33 68 Some Dungeon levels not memo-able Hydra x71, Pirate Skeleton x43 Accessed by ship from Alberta Very mobby map and great for AoE leveling.

Levels 41-50

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Sograt Desert 17 48 77 Some Yes Hode x150, Sandman x50, Frilldora x50 Two maps south, one map east of Morroc Decent leveling map with about half aggro half passive. Be careful of Phreeoni. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
Sograt Desert 16 48 77 Most Yes, memo at entrance from Sogra Desert 17 Sandman x130, Hode x130, Frilldora x10 Two maps south, two maps east of Morroc Decent leveling map with mostly aggro monsters. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
Payon Cave 4 49 84 Few No Sohee Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Passive monsters. Also has EXP reward from (Eden Group Leveling Quests (Level 56-70)).

Levels 51-60

Items such as Maneater Blossoms and Sticky Webfoot can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Sphinx 2 56 90 Yes No Requiem, Zerom Entrance is one map left of Morroc Also EXP reward from Eden Group Leveling Quests (Level 71-85).
Mt. Mjolnir 03 55 85 Yes Yes Side Winder, Mantis Two maps south, two maps west of Aldebaran All aggro map, but can be a far walk if not using memo.
Mt. Mjolnir 11 60 95 Yes Yes Argiope One map east, two maps north of Prontera All aggro map, but can be a far walk if not using memo.

Levels 61-70

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Geffen Field 08 64 85 Yes Yes Petite (Sky), Mantis Two west of Geffen Has some corners, where monsters may be bunched up at.
Brasilis Field 65 88 Some No, but accessible from Brasilis, where the character can save at Curupira, Dokebi, Toucan, Jaguar, Headless Mule One north of Brasilis
Juno Field 04: El Mes Plateau 68 100 Some Yes Harpy, Goat One south of Juno Also has EXP reward from Eden Group Leveling Quests (Level 71-85). Harpies can silence the character, so remember to bring Green Potions if the character has low INT.

Levels 71-80

Note: Weekly Turn-In Events (Gramps) is available at level 70, although it is quite easy to grind a few levels before entering. The first level range tier is referred to as "Low TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
71 101 Some Yes, Aldebaran Clock, Punk, Rideword Entrance is at center of Aldebaran Good EXP reward from Eden Group Leveling Quests (Level 71-85).
Maps surrounding Juno 71 103 Some Yes Grand Peco, Sleeper, Goat, Harpy Maps can be accessed by walking from either Juno or Aldebaran Good EXP reward from Eden Group Leveling Quests (Level 71-85).
Geffen Field 06 71 106 Yes Yes Petite (Ground) Glast Heim warp from Eden, walk east immediately into portal. Fire element attacks recommended. Good EXP reward from Eden Group Leveling Quests (Level 86-90).
Glast Heim Underprison 2 80 111 Yes Yes, Glast Heim Skel Prisoner, Injustice, Rybio Entrance is at center of Glast Heim Good EXP reward from Eden Group Leveling Quests (Level 91-99).

Levels 81-90

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Rachel Field 12: The Plain of Ida 81 115 Yes Yes Roween One map east of Rachel Orc Warrior Card recommended. Earth element attacks will do extra damage.
Rachel Field 01: Audhumbla Grassland 88 123 Yes Yes Desert Wolf One map east, three maps north of Rachel Orc Warrior Card and Fire armor recommended. Water element attacks will do extra damage.
Glast Heim Churchyard 83 118 Yes No Dark Priest One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right. Shadow armor recommended. Holy and Fire element attacks will do extra damage.
Good EXP reward from Eden Group Leveling Quests (Level 91-99).
Beach Dungeon 1: West Cave, Karu 83 118 Yes No Nereid, Medusa One map west of Comodo. Good EXP reward from Eden Group Leveling Quests (Level 91-99) and Eden Group Leveling Quests (Level 100-110). Good EXP reward from Bounty Board Quests (Comodo).

Levels 91-100

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Juno Norgroad Floor 2 92 121 Yes Entrance to level 1 is memo-able Nightmare Terror x46, Deleter (Earth) x40,Deleter (Sky) x38 Close to Juno, or can use Kafra Election Dungeon Warp. Extremely mobby map, and great for AoE leveling. Make sure to use a reduction shield and garment. Fire armor and Aspersio recommended.
Rachel Field 05: Audhumbla Grassland 92 121 Yes Yes Kobold (Mace), Kobold (Hammer), Kobold (Axe) Two maps north, one map west of Lighthalzen Thara Frog Card or Ogretooth Card highly recommended for reduction.
Vein Field 03 95 130 Some, but stationary Yes Magmaring Near Veins Magmarings are passive looters. One tactic is to drop an item, and cast an AoE skill onto the area as they bunch up.
Juperos Ruins 01 98 133 Yes Closest memo is on the same map as Nogg entrance Venatu (Purple) x70, Venatu (Green) x70, Venatu (Orange) x70, Venatu (Blue) x50, Close to Juno Extremely mobby map, and great for AoE leveling. Venatus have 2 cell range, so this map is not recommended for classes with small AoEs. Can use Penomena Card or Ogretooth Card for reduction from all of the monsters.

Levels 101-110

Note: The next tier of Weekly Turn-In Events (Gramps) starts at 101, and goes up to 125. The second level range tier is referred to as "Mid TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Illusion of Moonlight (Nightmare of Moonlight Flower) 100 250 Yes No, but accessible from Payon, where the character can save at Illusion of Moonlight quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Holy Ground 1 (Rachel Sanctuary) 109 143 Yes Entrance is memo-able, or walk from Rachel Vanberk, Isilla Rachel Sanctuary Quest
Floor 1 is directly accessible from Dungeon Teleporter
Thara Frog Card or Ogretooth Card highly recommended.

Levels 111-120

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Abyss Lake Dungeon 1
Abyss Lake Dungeon 2
Abyss Lake Dungeon 3
111 150 Yes Closest memo-able map is one south of Hugel Multiple Large, Dragon monsters One map south, one map west of Hugel, Abyss Lake Entrance Guide. Floor 1 is directly accessible from Dungeon Teleporter. Sky Petite Card or Executioner Card highly recommended.
Splendide Field 01 105 121 Yes No Cornus, Dark Pinguicula, Naga One map west, one map north of Rune Midgard Allied Forces Post, Onward to the New World Quest OR Cat Hand Access Quest (much quicker) Naga uses Waterball, Cornus uses Reflect Shield. Eden Group and Bounty Board Quests for Naga, Cornus and Dark Pinguicula
Manuk Field 03 113 143 Yes No Tatacho, Centipede, Hillslion One map east, one map south of Rune Midgard Allied Forces Post, Onward to the New World Quest OR Cat Hand Access Quest (much quicker) Orc Warrior Card and Fire element attacks recommended. Be careful of Hardrock Mammoth.
Outskirts of Kamidal Mountain: Outside El Dicastes 117 138 Yes No Centipede Larva, Centipede, Tatacho, Dolomedes One map south of El Dicastes. Can use Light of El Dicastes ring to warp to El Dicastes and walk from there. Dolomedes hits hard and fast, and can cast Fiber Lock. Good EXP reward from Bounty Board Quests (El Dicastes).

Levels 121-130

Note: The next tier of Weekly Turn-In Events (Gramps) starts at 126, and goes up to 150. The last level range tier is referred to as "High TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Bio Lab Basement Floor 2 121 152 Yes No, but accessible from Lighthalzen, where the character can save at Demi Human, Medium monsters Biolabs Entrance Quest quest prerequisite Thara Frog Card or Ogretooth Card highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP and Eremes Guile, who may be cloaked.
Scaraba Hole 124 156 Yes No Antler Scaraba x50, Rake Scaraba x45 Doha's Secret Orders quest prerequisite. Can use Light of El Dicastes ring to warp to El Dicastes and walk from there. Floor 1 is directly accessible from Dungeon Teleporter. Bigfoot Card highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP Queen Scaraba. Good EXP reward from Bounty Board Quests (El Dicastes).

Levels 131-140

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Illusion of Vampire (Page 250) 130 250 Yes No, but accessible from Geffen, where the character can save at Illusion of Vampire quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Illusion of Frozen (Frozen Memory) 130 250 Yes Illusion of Frozen quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Eclage (Bifrost) Tower 136 167 Yes Yes Lichterns, Antique Book See Eclage for access. Floor 1 is directly accessible from Dungeon Teleporter. High HP monsters that use many different elemental skills. For experienced well-geared players only.

Levels 141-165

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Illusion of Underwater 1F 140 250 Yes No, but accessible from Izlude, where the character can save at Illusion of Underwater quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Lasagna Dungeon 3: Dragon's Lair 141 165 Yes No, but accessible from Lasagna, where the character can save at Brute and Plant race, Earth property monsters Floor 1 is directly accessible from Dungeon Teleporter. Good EXP reward from Bounty Board Quests (Lasagna).
Bio Lab Basement Floor 4 141 165 Yes No, but accessible from Lighthalzen, where the character can save at Demi Human and Demon race, Medium size monsters Biolabs Entrance Quest and Dangerous Rumors quest prerequisite Good EXP reward from Bounty Board Quests (Lighthalzen).
Prontera Underground Prison 141 165 Most No, but accessible from Prontera, where the character can save at Frozen Wolf, Taffy, Watcher Underground Prison quest prerequisite Drops can be turned in for Royal Banquet Daily Quests.
Prontera Invasion 143 165 Yes No, but accessible from Prontera, where the character can save at Zombie Guard, Immortal Corps Can be accessed after completing Room of Concsciousness Instance Holy or Fire element attacks recommended.
Faceworm Nest (Hard Mode) Instance 140 155 Yes Enter the Dimensional Gap and go to 1st floor. Talk to Magic Scholar at dali8364 to access the instance. Be sure to choose Hard Mode after entering the instance to spawn more Faceworms. The instance lasts for 1 hour and have a 1 day cooldown.
Check Faceworm Nest for more detailed info.

Levels 150-175

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Nightmare Clock Tower, 3rd Floor 150 180 Yes No, but accessible from Aldebaran, where the character can save at Big Bell x109 Enter Clock Tower in Aldebaran and talk to Belljamin Button c_tower1232222 near the portal to 2nd floor for access. Easiest area. Penomena Card highly recommended for reduction. Use Pecopeco Egg Card for more damage. Good EXP reward from Bounty Board Quests (Aldebaran).
Illusion of Teddy Bear (Nasarian Empire) 150 250 Yes No, but accessible from Einbech, where the character can save at Illusion of Teddy Bear quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Illusion of Abyss Turtle Island, 4th Floor (Gloomy Turtle Palace) 150 250 Yes No, but accessible from Alberta, where the character can save at Ominous Assaulter, Ominous Freezer, Ominous Heater, Ominous Permeter, Ominous Solider Illusion of Abyss Turtle Island quest prerequisite Orc Warrior Card or Mysteltainn Card highly recommended for reduction. Use Goblin Card or Desert Wolf Card for more damage. Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Illusion of Luanda (Northern Cave Luanda) 160 250 Yes No, but accessible from Comodo, where the character can save at Illusion of Luanda quest prerequisite To switch between Megalith/Wootan monster spawn, the MVP must be killed.
Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Illusion of Twins (Garden of Awareness) 160 250 Yes Dungeon entrance memo-able One map south, one map west of Morroc, then take the top right portal on the map. Illusion of Twins quest prerequisite. Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Tartaros Storage Upper Floor 160 195 Yes No Requires the completion of Episode 16.1, 16.2, 17.1, and 17.2 quest to access the map. Only for very geared players, monsters have 1.2 millions HP.
Illusion of Labyrinth (Twisted Labyrinth Forest) 170 250 Yes Closest memo-able map is one north of Prontera Illusion of Labyrinth quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Oz Labyrinth 1F
Oz Labyrinth 2F
170 225 Yes Yes, memo at entrance from Gray Wolf Forest Requires the completion of Episode 16.1, 16.2, 17.1, 17.2, and 18 quest to access the map. The entrance to the dungeon is available directly if the player have Warp Portal access to it.

Levels 175-200

Map Min. Level Max Level Aggressive? Memo? Access Notes
Juno Norgroad Floor 3 175 190 Yes Entrance to level 1 is memo-able Close to Juno, or can use Kafra Election Dungeon Warp.
Entrance is at Floor 2 mag_dun0224768.
Map Info
Glast Heim Abyss 175 200 Yes Yes, Glast Heim Talk to Magician Nillem glast_01191273 to access the map. Map Info

Levels 180-220

Each of these maps have good experience reward from the daily quests. Credits to Hazy Forest.

Map Min. Level Max Level Aggressive? Memo? Access Notes
Illusion of Underwater 2F 180 250 Yes No, but accessible from Izlude, where the character can save at Illusion of Under Water quest prerequisite Monsters in Illusion Dungeon have no base level experience modifier.
Good EXP reward from Illusion Investigation Daily Quests.
Thanatos Tower Floor 9 / 10 / 11 / 12 180 220 Yes Closest memo-able map is one north and one east from Juno Entrance is at Hugel Field 01 hu_fild01140163. The floor warper at Floor 1 can warp to a specific floor.
Einbech Mine Floor 3 180 205 Yes No, but accessible from Einbech, where the character can save at Entrance is at Floor 2 ein_dun0216250 Map Info
Ancient Odin's Temple 187 215 Yes No, but accessible from Hugel, where the character can save at Entrance is at Hugel Odin's Temple North Side odin_tem03276236 Map Info
Hugel Abyss Lake Underground Cave Floor 4 192 220 Yes Closest memo-able map is one south of Hugel Entrance is at Floor 3 abyss_0391110.
Floor 1 is directly accessible from Dungeon Teleporter.
Map Info

Levels 200-250

Map Min. Level Max Level Aggressive? Memo? Access Notes
Nifflheim Dungeon F1 (Banquet Hall of the Dead)
Nifflheim Dungeon F2 (Collapsed Opera House)
200
240
230
250
Yes Talk to Bathory moc_para0117433 at Eden Group to go to Niflheim.
Entrance is at niflheim149121
Map Info
Airship Crash Instance
(Mjolnir Mountains Forgotten Cavity)
200 230 Yes Rune Midgard Allied Forces Post is memo-able Enter the Dimensional Gap and go to 2nd floor. Talk to Dr. Dry Circle Strong at dali0213786 to access the instance. The instance lasts for 40 minutes, and have a 3 days cooldown.
Rudus F4 (Laboratory Waste Disposal Plant) 200 230 Yes Entrance to floor 1 is memo-able One map north, one map east of Einbroch. Rudus (Illusion) quest prerequisite. Talk to Rebellion Member at ein_fild05156288 to access the map. Map Info
Abandoned Lab Amicitia 1
Abandoned Lab Amicitia 2
215
230
245
250
Yes Entrance to floor 1 is memo-able One map south of Einbroch. Talk to Lana at ein_fild0815696 to access the map. Map Info
Varmundt Biosphere - Death / Fire / Grass / Ice 230 250 Yes Requires the completion of Episode 16.1, 16.2, 17.1, and 17.2 quest to access the map. Monster takes only 10% of the damage dealt from players.
Clock Tower Unknown Basement 240 250 Yes No, but accessible from Aldebaran, where the character can save at Enter Clock Tower in Aldebaran then talk to Giant Spring c_tower1246197, and select Turn Right!. Map Info

Class-Specific Maps

Acolyte characters using Heal on Undead to level will have limited maps to choose from. Certain classes may also take advantage of other tactics to level as well. Archers and Mages can use ranged / ranged magic attacks to snipe immobile monsters. Mages can also level off only passive monsters that do not have the cast-sensor attribute with a skill that has a long cast time, but can one-shot the monster.

Acolyte / Priest Heal Bomb Maps

"Healing" an Undead element monster to death is also known as "Heal Bombing". Note that Undead is also the name of a race and this can be confusing. For a complete list of Undead element monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended. For any support oriented Acolyte / Priest characters, usually it is much easier to party with one friend and share the EXP. For more information on the Heal skill, please see the Heal article.

A Priest skill, Turn Undead which can only be used on Undead element monsters, has the chance to insta-kill. This can be applied to the following maps as well.

Upon learning the Priest skill, Magnus Exorcismus, this allows you to defeat any monster that isn't Holy element, this also deals extra damage to Undead and Demon race, as well as Undead and Shadow property enemies. This is a very reliable AoE Priests, High Priests, and even Arch Bishops have. For more information, please see the Magnus Exorcismus article.

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Payon Cave 1
Payon Cave 2
Payon Cave 3
12 78 Some No Undead element monsters Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Some aggro monsters can not be hurt with Heal. It is recommended to bring a melee weapon like a mace, and switch to it (with a hotkey) to kill these monsters.
Beach Dungeon 3 31 66 Some Yes Megalodon One map east of Comodo An alternative to Payon Cave.
Orc Dungeon 01 (OD1) 38 71 Yes (almost all) Can memo at Orc Village entrance Orc Zombie x80, Orc Skeleton x10 Entrance is at top left of Orc Village Very mobby map. Can teleport away if surrounded by too many monsters. May have some Homunculus campers here however.
Glast Heim St. Abbey 65 97 Yes Can memo at entrance Evil Druid, Wraith One map north, three maps west of Geffen, then enter from the bottom middle entrance. Also has a few mimics in the map. It is recommended to teleport away from these and can avoid them completely instead of killing them.
Tatami Maze 73 99+ No Can memo in Amatsu Firelock Soldier Enter through Amatsu Castle (can memo outside). Pneuma is required to level here.
Glast Heim Churchyard 83 118 Yes Can memo at entrance to St. Abbey, and walk one level Dark Priest One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right. Dark Priests have high HP and may take a few hits to kill.

Archer / Mage / Ninja Sniping Maps

Certain monsters (usually plants) are immobile. This is a great advantage for new Archer and Mage players, as these classes have ranged attacks or skills, and can "snipe" these monsters while being out of the monster's range. The monster will not be able to hit the character and the character will sustain no damage. Positioning right outside of the monster's range is important of course. An Archer can simply use their regular attacks (ctrl-click, or clicking with /nc activated) on these monsters, or use a skill such as Double Strafe. Mages will have to use a ranged skill such as Fire Bolt or Cold Bolt. Ninjas have their own skills they can use to snipe as well.

For a complete list of immobile monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended.

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Geffen Field 04 1 33 Some Yes Mandragora One map north of Geffen Mandragoras have a range of four cells. If the character moves too close by accident, the Mandragora will attack as it aggressive.
Beach Dungeon 3 15 48 Some Yes Hydra One map east of Comodo Hydras have a longer range than Mandragoras, making them difficult to snipe at times, but they provide a good run- in for lightning Mages and Ninjas. Thara Frogs and Megaladons can make decent later prey as you level up.
Payon Forest 10 40 75 Some Yes Greatest General One map south, two maps east of Payon Greatest Generals have a range of three cells, but are known to use ranged spells. Be careful of Eddga.

External Links

  1. Speed Leveling Guide 1-150
  2. Leveling Past 150