Mages are naturally imbued with the powers of the elements within their souls. Though still learning to hone these powers, they use their knowledge and intelligence of these elements to significantly impact the battlefield. Growing up west of the mystical Mt. Mjolnir, in Geffen, they are able to see magic all around them and use this to their advantage.
Mages rely on their magic skills as their main source of damage. They use their knowledge of the monster's element to know what elemental magic skill to use to deal more damage to monsters.
Job Changing
Once you are Job Level 10, go to the Mage Guild in northwest Geffengeffen_in164124.
Talk to the Mage Guildsman in front of the chalkboard on the wall who changes your job to Mage and rewards you with a Novice Rod [3].
Alternatively, after reaching Job Level 10, go to the Mage classroom at Criatura Academy and speak to Mage Chuck located at iz_ac02148110.
Builds
I. Fire Mage
a. GAMEPLAY:
Since many low level monsters are weak to fire, this build uses Fire Bolt and Fire Ball to kill single and groups of monsters respectively. In addition, the levels of bolt skills can be changed to kill monsters in one casting of a bolt skill.
b. STATS: Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing INT and DEX statuses as they increase your MATK.
STR: 1
AGI: 1
VIT: 1
INT: 53
DEX: 30
LUK: 1
II. Bolter Mage
a. GAMEPLAY:
This build takes advantage of using specific elemental bolt to kill monsters weak to an element, dealing even more damage. For example, using Fire Bolt on Earth monsters, using Lightning Bolt on Water monsters, and using Cold Bolt on Fire monsters.
b. Stats:
Same as the Fire Mage build above.
General Leveling Strategy
Below are three suggestions to efficiently level a new character:
First, get gear and experience for your new character by following this Izlude tutorial guide from the forums (this guide is also listed down below in the Mage equipment section with additional details).
Without using Catherina Von Blood [1], using the Payon Bounty Board Quests, kill Willows until level 21 and Bigfoot until level 41. Then, using the Eden Group Leveling Quests, kill Orcs, Orc Ladies, and Orc Babies until level 55 and Geffen Bounty Board Quests, kill Orcs and Orc Ladies until level 60. You can stack the quests for Orc and Orc Lady kill counts by having both quests active!
Stats Description
It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the Primary Stats page for detailed information.
STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
After creating a Novice character, follow the section of this Izlude tutorial guide titled "Enchanter Mounds Quest" which involves NPC Enchanter Mounds in Izlude at izlude96125. This quest will allow you to enchant the Cotton Shirt that you get the moment you created your Novice character with the enchantments Max HP+100 and Max SP+50, provided that you complete the step that requires you to speak with NPC Enchanter Almond J in Izlude at izlude108139. This cotton shirt proves itself useful once you change your class and can no longer equip most of the novice gear provided to you when you register at the academy. It is recommended to card this cotton shirt with cards that increase HP and/or SP such as Decorated Evil Tree Card or Pupa Card.
After providing Enchanter Mounds in Izlude at izlude96125 with a review of the service they provided during the enchanting quest, you can talk to Enchanter Almond J in Izlude at izlude108139 with other classes to enchant the novice weapon you receive after you change your class from Novice to Mage. However, due to a bug, Enchanter Almond J in Izludeizlude108139 will refuse to enchant the novice rod you receive when changing your class to Mage. The two enchantments that are normally provided are random and if you aren’t happy with the result you can enchant it again endlessly. If you were able to enchant the novice rod you would likely use this enchanted weapon until you can do the level 26 Eden Group Equipments Quests which is the first part of that questline which rewards a weapon. Keep in mind Enchanter Almond J won’t enchant the Novice Main Gauche that you get for registering at the academy despite it being a novice weapon.
II. Eden Group Equipments Quests
Starting at level 12 you can complete the Eden Group Equipments Quests to obtain free equipment for your class. This equipment is sufficient to get you to level 99.
III. General Weapon Recommendations
Mages can use Rods and Daggers. Here is a short list to get you started.