Warlock

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Warlock
Job Base(s): High Wizard
Job Type: 3-1
Job Level: 70
Race: Human
Changes At: Morroc
Number of Skills: 23
Total Skill Points: 116
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+1 +7 +7 +14 +8 +3


Overview

Warlocks are the advanced version of the Wizard class. Their name is often abbreviated and then referred to as just "WL". They offer two viable roles: The instant/fast cast killer and the crowd control support. Depending on how well geared a Warlock is they will be either a fallback support class for controlling mobs with Jack Frost or one of the main AoEs with Crimson Rock, Comet and Chain Lightning. The earth element tree offers great PVP capabilities with the ability to strip players of their equipment. Players also have the ability to "memorize" skills for instant casting at a later time, which can help with long cast times and reuse delays.

Job Change Guide

See Warlock Job Change Guide for detailed information.

This test has a very bad reputation for being the hardest of the job change quests. While maybe not the hardest, it can be slightly difficult to an unprepared player. The test is basically broken down into two parts:

  • Hunting for two quest items off very high HP and high damage monsters
  • Surviving a room full of high HP and high damage monsters

The first part of this test sends the player into the New World just west of Camp Midgard. It is recommended to get a friend or guildmate to help the player with this portion, as it can get very overwhelming for an undergeared player. If soloing is the only option, it is strongly recommended to bring a teleport accessory or a lot of fly wings and healing items.

For the second part, the player will be locked in a small room and pitted against monsters with very high HP that also have high damage. This part may seem challenging, but is actually quite easy if the player is prepared. Here are some tips for making this test easy:

  • Stock up on both HP and SP healing items past the character's weight capacity. There is no time to regenerate HP/SP so there is no point on staying under 50% weight. Powerful healing items like Yggdrasil Berries/Seeds (or Green Ales if they are "in season") are a must. If the player does not have a healing hat/booster like a Witch Hat + Alarm Mask combo, then bring slim white potions. Mastela Fruits are also useful.
  • Increase HP potions. Wizards have a lower HP pool in general so these potions help a lot.
  • Water resistance gear like Water Armor or Coldproof Potions. Orlean's Gown + Swordfish Card is very recommendable for combining water element with unstoppable casting. If you use a one-handed staff, you can also equip a shield with Aqua Elemental Card or Hodremlin Card.
  • Wear equipment and cards that add HP. Some examples are Variant Shoes, Diabolus Shoes, or Orleans Gown with Pecopeco Card.
  • Hotkey the cast stones on the shortcut bar before entering the room.
  • When teleported into the quest room, do not panic. Gain perspective on the surroundings and immediately cast Storm Gust or Frost Nova. Use chain lightning on the mobs and then freeze them again if necessary.
  • Make sure to keep HP up enough to withstand monster skill attacks.
  • The Aqua Elementals do the most damage so target them first. They are weak against Jupitel Thunder or the Chain Lightning stone!
  • Hotkey level one of Storm Gust. This will keep the monsters mostly frozen, and the player won't have to heal as much.
  • Using a combination of Mystical Amplification and Jupitel Thunder on the frozen targets will do very high damage, if there are no more cast stones.

A Quick Explanation of Spellbook/Release: The basics to playing Warlock

With the addition of new powerful spells upon job change, players will now have access to 2 spells that allow for instant casting of learned spells. These 2 spells are:


Reading Spell Book
Release

The way this new system of casting works is that a player will have to purchase spellbooks from the Geffen Mage guild (the building where you changed into a mage). Once these spells are in inventory, players can cast Reading Spellbook and choose the spells of the books they currently own to 'memorize'. What this basically does is store up the spells in the warlocks memory to 'Release' when needed at a later time with no casting bar or cooldown delay (yes this bypasses the horrible 1 minute cooldown of Comet. That is where the Release spell comes in. Players will need level 1 Release to cast the memorized spell.

Each Warlock has a number of maximum slots in which they can memorize spells, based on their Base Level, INT and the level of Freezing Spell. This determines how many skills they can keep memorized at any given time. At level 150, a Warlock will have 15 slots, with an additional slot for every 10 int, and an additional 4 for every level of Freezing Spell. Slots = (4*Freezing Spell Lv) + floor(BLv/10) + floor(Int/10)

Builds

Comet Build (2025)

Comet is the meta skill for Warlocks, it deals neutral damage and hits like a tank. With its vast radius, it is capable of hitting mobs outside the user's screen. In the skill tree, Tetra Vortex helps increase damage if the user is using Four of a Kind armor, else that skill can be left at Lv. 5 as a requirement for Climax.

WLCometSkillTree
Ideal Skill Tree

Stat Points

Stat Amount Notes
STR 1 Not needed as such, only for weight capacity.
AGI 90 - 110 AGI needed for Flee and high ASPD, preferably 193.
VIT 60 - 72 For health and survivability.
INT 130 Nothing to look at here, main damage stat. So to the max!!.
DEX 125 - 130 DEX for reducing variable casting time.
LUK 60 - 72 LUK for extra MATK. 100 Total LUK for Curse Resistance.

Equipment

Equip Best in Slot? Card Options Comments
Headgear (Upper)
19272.png +10 or more Garden of Eden [1]
  • Source for 100% Magic Defense Penetration, damage and some VCT stats
400566.png +10 or more Awaking Bloom [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Good source of damage increase, damage reduction from mobs and VCT stats.
400179.png +12 or more Helm of Faith II (Warlock) [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Source for Comet and Neutral damage increase and also has 0.5s fixed casting time reduction.
400146.png +11 or more Thanatos Magic Helmet [1]
  • Does not have Magic Defense Penetration, will need from other sources.
400145.png +11 or more Thanatos Magic Helmet-LT [1]
  • Does not have Magic Defense Penetration, will need from other sources.
400697.png +13 or more Full Faith Crown [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • SPL / S.MATK / MATK Bonuses, 0.7s fixed casting time reduction and quite some damage increase.
18978.png +10 or more Old Magic Stone Hat [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Account Bound and can be crafted, refer Nightmare Biolabs Headgear Quests.
  • Max HP / SP / MATK Bonuses, and can be enchanted with Magic Essense to obtain fixed casting time reduction and quite some damage increase.
  • Pairs up with Document Mage, for some good damage increase.
Headgear (Middle)
2202.png Sunglasses [1]
  • Cheaper option, set effect with Mob Scarf.
410216.png Ears of Abyss
  • None
19380.png Floating Ball
  • None
  • Good source of MATK and some MATK % versus boss monsters.
5966.png Kardui Ear
  • None
  • Good source of MATK.
  • Also provides Comet cooldown reduction, if paired with Laphine Shield.
410254.png Ancient Morocc Noble Jewelry [1]
  • Good source of MATK.
  • Also increases damage and helps with ACD reduction if paired with Marduk or Pharaoh card.
410362.png Exiled Ninja's Eyes [1]
  • Good source of MATK % and damage against boss monsters.
Headgear (Lower)
28502.png Mob Scarf
  • None
  • Set effect with Sunglasses.
420110.png Old Camouflage Scarf
  • None
  • For every 10 base levels, increases magical damage against all size monsters by 1%.
420422.png Bat Von Blood
  • None
  • Some MATK and EXP + 15%.
  • Gives minor fixed HP / SP leech and Greed Lv. 1.
420388.png Grey Wolf Cub in Mouth
  • None
  • Some talent stats and MHP.
  • For every 10 base levels, increases magical damage against all size monsters by 1%.
Armor
15374.png +9 or more Lunar Eclipse Armor [1]
15419.png +9 or more Armor of White Thread [1]
  • Some MATK and cheap source of 70% Magical Defense Penetration.
450128.png +10 or more Automatic Armor Type B [1]
  • Good source of MATK and magic damage.
450401.png +10 or more Speculation [1]
  • Good source of MATK, ASPD and magic damage against all sizes enemies.
450226.png +10 or more Four of a Kind [1]
  • Good source of INT, MATK, ASPD and Max HP / Max SP.
450355.png +11 or more Violent Dragon Shadow Armor [1]
  • Good source of MATK, All Stat +10 for VCT stats and magic damage.
450338.png +13 Screaming Ghost Party [1]
  • Good source of damage and All Stats increase for VCT.
450357.png +14 (A) Violent Dragon Shadow Armor-LT [1]
  • All Stats +12, good source of Max HP / SP, MATK, SPL and CON.
  • Increases magical damage by a LOT, reduces ACD and also provides 0.3s fixed casting time reduction.
Weapon
640005.png Pride Stone [2]
  • Provides Comet cooldown reduction and also increases its damage.
640019.png Adulter Fides Two-handed Staff [2]
  • Good source of damage increase.
640027.png Iron Staff-LT [2]
  • TBA.
640021.png Vivatus Fides Two-handed Staff [2]
  • TBA.
550021.png +10 or more Deus Ex Machina [3]
  • Good all round staff with LOTS of damage and INT bonuses.
  • Also provides 70% fixed casting time reduction.
Shield
28941.png +10 or more Excelion Shield [1]
  • Max HP / SP and some MATK.
460015.png +10 or more Automatic Shield I [1]
  • Good source of MHP / MSP % and every refine level provides 5% physical and magical defense penetration.
2198.png +7 or more Laphine Shield [1]
  • Provides some MATK and 20 seconds Comet cooldown reduction when paired with Kardui Ear.
460077.png +11 or more God-Devouring Demonic Shield [1]
  • Good source of MATK, tons of ASPD and some magical damage increase.
460092.png +14 (D) or more Ancient Prontera Book [1]
  • Good source of MATK and all property magical damage increase.
  • If equipped with White Lady in headgear, INT / SPL + 30.
  • There's a 7% chance to activate INT + 70 and SPL + 70 for 10 seconds when dealing magical damage.
Garment
20991.png +11 or more Fairy of Eden [1]
  • Good source of ASPD / MATK, VCT stats and DEF / MDEF.
  • If equipped with Wizard of Veritas in weapon, INT + 40.
480175.png +9 Reforming Magic Cloak [1]
  • Good source of ASPD, MATK and magical damage increase.
480188.png +11 or more Valkyrie Curse Blight [1]
  • Good source of Max HP / SP, ACD and magical damage increase.
  • Also provides All Stats + 10 and reduces damage taken from Ghost property attack.
480317.png +9 Magic Compressor [1]
  • Good source of ASPD, INT, ACD and magical damage increase.
480291.png +13 or more Hero's Grace [1]
  • Good source of MATK and other talent stats.
  • Also increases damage against all size monsters and provides ACD reduction.
  • Lacks All Stats +10 like in other garments, so will have to be compensated for variable casting time calculations with base stats.
480520.png +12 (B) or more Royal Geffen Cape [1]
  • Good source of MATK and other talent stats.
  • Increases magical damage by a LOT.
  • Provides All Stats + 15 and ACD reduction.
Shoes
470112.png +10 or more Moaning of Evil Spirits [1]
  • Provides 100% Magic Defense Penetration and good amount of MATK / ASPD.
22238.png +11 or more Great Hero's Boots [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Provides 0.7s fixed casting time reduction.
470254.png +12 or more Kenzen Ichinyo [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Provides lots of MATK % increase and ACD reduction.
470094.png +11 or more Hero Boots-LT [1]
  • Does not have Magic Defense Penetration, will need from other sources.
  • Provides 0.8s fixed casting time reduction.
470266.png +13 (A) or more Mythical Moonlight Paw [1]
  • Good source of MATK, INT and other talent stats.
  • Increases magical damage by a LOT and reduces fixed casting time by 1 second.
Accessories
490029.png Geffenia Ice Magic Tool [1]
  • Good source of magical damage and also ACD reduction.
  • When learnt Jack Frost Lv. 5, increases damage of Comet by 50% and also reduces its SP consumption.
490608.png Document Mage [1]
  • Provides 20 seconds cooldown reduction for Comet and also 1 second fixed casting time reduction.
  • When paired with Old Magic Stone Hat, provides some more ACD reduction and Neutral property magic increase. Also provides considerable damage increase for Comet.

Shadow Equipment

Armor

Equip Required Level Rcommended Refine
24277.png Wizard Shadow Armor 1 0
24245.png Reload Shadow Armor 1 10
24747.png Spell Caster Shadow Armor 1 10
24667.png Full Tempest Shadow Armor 1 10
24883.png Full Spell Shadow Armor 200 10

Weapon

Equip Required Level Rcommended Refine
24296.png Warlock Shadow Weapon 1 10
24755.png Concentration Shadow Weapon 1 10
24753.png Magical Spell Shadow Weapon 1 10

Shield

Equip Required Level Rcommended Refine
24309.png Warlock Shadow Shield 1 0
24244.png Reload Shadow Shield 1 10
24756.png Concentration Shadow Shield 1 10
24754.png Magical Spell Shadow Shield 1 10

Shoes

Equip Required Level Rcommended Refine
24264.png Wizard Shadow Shoes 1 0
24243.png Reload Shadow Shoes 1 10
24748.png Spell Caster Shadow Shoes 1 10
24666.png Full Tempest Shadow Shoes 1 10
24884.png Full Spell Shadow Shoes 200 10

Pendant

Equip Required Level Rcommended Refine
24254.png Magician Shadow Pendant 1 5+
24885.png Centering Shadow Pendant 200 10
24668.png Full Tempest Shadow Pendant 1 10

Earring

Equip Required Level Rcommended Refine
24249.png Magician Shadow Earring 1 5+
24886.png Centering Shadow Earring 200 10
24665.png Full Tempest Shadow Earring 1 10

Costume Enchants

Suggested Skills

Primary Skills Used
Comet
Drain Life
Soul Expansion
Recognized Spell
Mystical Amplification
Crimson Rock

Basic All-Purpose Build Outline (level 162)

  • STR: 1
  • AGI: 70 (reduces Animation Delay)
  • VIT: 80
  • INT: 120 (for Temporal Int Boots)
  • DEX: 120 (for Temporal Dex Boots)
  • LUK: 1

These Stats can be reached at level 162 and give the player the freedom of switching between Temporal Int Boots and Temporal Dex Boots as needed.

With the leftover Stats from the following levels one can increase:

Str: for additional carrying capacity,

Agi: for more ASPD resulting in less Animation Delay,

Vit: 87 Base Vit for 100 total Vit with VIP-Buffs or 94 Base Vit for 100 total Vit without VIP-Buffs,

Int: more MAtk and slightly faster cast,

Dex: slightly faster cast,

or

Luk: slightly more MAtk and Perfect Dodge.


Example Stat Progressions

Stat Level 99 Level 125 Level 150 Level 162 Level 175
STR 1 1 1 1 1+
AGI 1 1 60 70 70+
VIT 50 54 80 80 80+
INT 100 100 110 120 120+
DEX 86 120 120 120 120+
LUK 1 1 1 1 1+
Stat Level 99 Level 125 Level 150 Level 162 Level 175
STR 1 1 1 1 1+
AGI 1 1 1 70 70+
VIT 50 60 80 80 80+
INT 100 120 120 120 120+
DEX 86 96 120 120 120+
LUK 1 1 1 1 1+

The following example is more suited for players that have access to (very) good gears:

Stat Level 99 Level 125 Level 150 Level 162 Level 175
STR 1 1 1 1 1+
AGI 1 14 70 70 70+
VIT 20 50 70 80 80+
INT 50 100 110 120 120+
DEX 120 120 120 120 120+
LUK 1 1 1 1 1+

Example Skill Builds

Note: All builds have 4 free Skillpoints for High Wizard. Those can be used to increase Stormgust, Ice Wall, Quagmire or any other spell the reader might find useful.


Comet Build with Comet

Comet build with all elemental Spells and zero leftover Skillpoints.

Radius 3 is a must to increase spell range, while Recognized Spell increases the overall damage output.

Drain Life 4 heals for a decent ammount and can be very useful to save consumables in Nightmare Clock Tower.

Soul Expansion helps with enemies invulnerable to Comet, enabling a WL to easily kill Ghost elemental mobs.

Following this example, the player has no leftover Skillpoints.

Tetra Vortex Build with Tetra Vortex

Tetra Vortex eats up a lot of Skillpoints.

Radius 3 is a must to increase spell range, while Recognized Spell increases the overall damage output.

Intense Telekinesis makes Soul Expansion very powerful, enabling a WL to easily kill Ghost elemental mobs.

Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.


Freezing Spell Build without "Ultimate Spells"

Not getting any of the "Ultimate Spells", Comet or Tetra Vortex, leaves the player with enough Skillpoints to get a lot of nice little perks the WL Skilltree offers.

Drain Life to regain HP easily while dealing damage to a single target at the same time.

Intense Telekinesis to destroy Ghost elemental mobs with Soul Expansion.

And Freezing Spell to store more Spells to use with Release.

A single Skillpoint should be invested into Hell Inferno, so the Player can use it's Burning to deal with certain enemies faster.

Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.

Class Data

Skills

See Wizard Skills or High Wizard Skills for 2nd class Skills.

Skill Description Levels Type
Reading Spell Book
Learning Magic Books by reading them previously and seal them up. 1 Active
Freezing Spell
Increase the amount of spells that can be sealed with the skill Reading Spellbook. 10 Passive
Intensification
Increasing Ghost-type magic damage and reducing cast time and mana cost of spells. 5 Active
Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 1 Active
Radius
Increases the range of Warlock magic skills and decreases their casting time. 3 Passive
Drain Life
Strikes a single target with magical damage, and absorb some of that damage as HP. 5 Offensive
Soul Expansion
Strikes a target at long distance with ghost element damage. 5 Offensive
White Imprison
Imprisons the target temporarily behind a white magic curtain, preventing them from moving. 5 Active
Stasis
Players in the effective range of the caster, including the caster, cannot cast spells. 5 Active
Recognized Spell
By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. 5 Active
Marsh Of Abyss
Curse a target with the Marsh of Abyss, slowing their movement. It also decreases the target's Evasion and Physical Defence according to the caster's INT and job level. 5 Active
Crimson Rock
Summons a huge meteorite on the target, striking all targets nearby. 5 Offensive
Hell Inferno
Inflicts Fire and Shadow property magical damage to a target and its surrounding enemies, hitting it once for with Fire property and 3 times with Shadow property. 5 Offensive
Comet
Calls a comet from space to crash down into the ground dealing MATK * (10-30) ~ (18-50) neutral element damage based on distance from blast center within a 15x15 radius. The skill causes Burning status effect. 5 Offensive
Frost Misty
Covers a 15x15 area in a freezing mist, causing MATK * 3~7 * (blvl / 100) damage and inflicting Freezing status to targets that enter. 5 Offensive
Jack Frost
Deals MATK * 13~25 * (blvl / 100) water element damage to targets under Freezing status effect. 5 Offensive
Chain Lightning
Deals MATK * 5~17 * (blvl / 100) wind element damage to a single target. When a target is struck by Chain Lightning, it will also chain to enemies near the target. 5 Offensive
Sienna Execrate
Causes Petrification status to a single target and all targets nearby. 5 Active
Earth Strain
Causes the earth near you to shake and shoot up from below, dealing MATK * 21~25 * (blvl / 100) damage to those in range. Has a 6~50% chance of divesting weapon, helm, armor, shield and accessory on hit foes. 5 Offensive
Release
Throws your active Fire Ball, Lightning Ball, Water Ball and Stone that you currently have summoned to deal damage to a single target. 2 Offensive
Summon Fire Ball
Summons a ball of fire near the caster. 5 Offensive
Summon Water Ball
Summons a ball of water near the caster. 5 Offensive
Summon Lightning Ball
Summons a ball of lightning near the caster. 5 Offensive
Summon Stone
Summons a magic stone near the caster. 5 Offensive
Tetra Vortex
Deals 4 blows to target foe, each hitting for MATK * 10~30 magic damage. Element of summoned stones determine the element of each hit. Causes one status effect from Burning, Freezing, Stun, and Bleeding status ailments. 10 Offensive

Skill Tree

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 34
AGI 8 20 29 40 47 54 58
VIT 15 18 24 25 52 57 65
INT 1 2 7 12 23 35 36 41 44 45 50 55 60 62
DEX 3 6 13 19 28 39 51 59
LUK 31 53 63

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 151 +5
Shield -5 +3
Dagger -7 −3
Rod (One Handed) -5 −2
Rod (Two Handed) -11 −2
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links