Warlock
Warlock | ||||||||||||||
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Job Base(s): | High Wizard | |||||||||||||
Job Type: | 3-1 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Morroc | |||||||||||||
Number of Skills: | 23 | |||||||||||||
Total Skill Points: | 116 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview

Warlocks are the advanced version of the Wizard class. Their name is often abbreviated and then referred to as just "WL". They offer two viable roles: The instant/fast cast killer and the crowd control support.
Depending on how well geared a Warlock is they will be either a fallback support class for controlling mobs with Jack Frost or one of the main AoEs with Crimson Rock,
Comet and
Chain Lightning.
The earth element tree offers great PVP capabilities with the ability to strip players of their equipment. Players also have the ability to "memorize" skills for instant casting at a later time, which can help with long cast times and reuse delays.
Job Change Guide
See Warlock Job Change Guide for detailed information.
A Quick Explanation of Spellbook/Release: The basics to playing Warlock
With the addition of new powerful spells upon job change, players will now have access to 2 spells that allow for instant casting of learned spells. These 2 spells are:
The way this new system of casting works is that a player will have to purchase spellbooks from the Geffen Mage guild (the building where you changed into a mage). Once these spells are in inventory, players can cast Reading Spell Book and choose the spells of the books they currently own to 'memorize'. What this basically does is store up the spells in the warlocks memory to 'Release' when needed at a later time with no casting bar or cooldown delay (yes this bypasses the horrible 1 minute cooldown of
Comet. That is where the
Release spell comes in. Players will need level 1
Release to cast the memorized spell.
Each Warlock has a number of maximum slots in which they can memorize spells, based on their Base Level, INT and the level of Freezing Spell. This determines how many skills they can keep memorized at any given time. At level 150, a Warlock will have 15 slots, with an additional slot for every 10 int, and an additional 4 for every level of
Freezing Spell.
Slots = (4*Freezing Spell Lv) + floor(BLv/10) + floor(Int/10)
Class Data
Skills
See Wizard Skills or High Wizard Skills for 2nd class Skills.
Skill | Description | Levels | Type |
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Warlock can preserve their magic by reading magic books. | 1 | Active |
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Increase the amount of spells that can be sealed with the skill ![]() |
10 | Passive |
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Increasing Ghost-type magic damage and reducing cast time and mana cost of spells. | 5 | Active |
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Increases the range of Warlock magic skills and decreases their casting time. | 3 | Passive |
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Strikes a single target with magical damage, and absorb some of that damage as HP. | 5 | Offensive |
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Strikes a target at long distance with ghost element damage. | 5 | Offensive |
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Imprisons the target temporarily behind a white magic curtain, preventing them from moving. | 5 | Active |
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Players in the effective range of the caster, including the caster, cannot cast spells. | 5 | Active |
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By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. | 5 | Active |
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Curse a target with the ![]() |
5 | Active |
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Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. | 5 | Offensive |
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Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. | 5 | Offensive |
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Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and ![]() |
5 | Offensive |
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Releases freezing mist over the ground, dealing damage and inflicting ![]() |
5 | Offensive |
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Deals Water elemental damage to a target and surrounding targets. | 5 | Offensive |
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Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, the lightning will automatically find and damage them. | 5 | Offensive |
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Causes Petrification status to a single target and all targets nearby. | 5 | Active |
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Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. | 5 | Offensive |
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Throws your active Fire Ball, Water Ball, Lightning Ball and Earth Ball that you currently have summoned to deal damage to a single target. | 2 | Offensive |
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Summons a ball of Fire near the caster. | 5 | Offensive |
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Summons a ball of Water near the caster. | 5 | Offensive |
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Summons a ball of Lightning near the caster. | 5 | Offensive |
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Summons a ball of Earth near the caster. | 5 | Offensive |
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Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). | 10 | Offensive |
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Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. | 1 | Active |
Skill Tree
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 |
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STR | 34 | |||||||||||||
AGI | 8 | 20 | 29 | 40 | 47 | 54 | 58 | |||||||
VIT | 15 | 18 | 24 | 25 | 52 | 57 | 65 | |||||||
INT | 1 | 2 | 7 | 12 | 23 | 35 | 36 | 41 | 44 | 45 | 50 | 55 | 60 | 62 |
DEX | 3 | 6 | 13 | 19 | 28 | 39 | 51 | 59 | ||||||
LUK | 31 | 53 | 63 |
ASPD
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Builds
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
Comet Build (2025)
Comet is the meta skill for Warlocks, it deals neutral damage and hits like a tank. With its vast radius, it is capable of hitting mobs outside the user's screen. In the skill tree, Tetra Vortex helps increase damage if the user is using Four of a Kind armor, else that skill can be left at Lv. 5 as a requirement for Climax.

Talent / Stats
Stat | Amount | Notes |
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Stats | ||
STR | 1 | Not needed as such, only for weight capacity. |
AGI | 90 - 110 | AGI needed for Flee and high ASPD, preferably 193. |
VIT | 60 - 72 | For health and survivability. |
INT | 130 | Nothing to look at here, main damage stat. So to the max!!. |
DEX | 125 - 130 | DEX for reducing variable casting time. |
LUK | 60 - 72 | LUK for extra MATK. 100 Total LUK for Curse Resistance. |
Talents | ||
POW | 0 | Not needed. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 100 | Main talent stat for damage. |
CON | 97 | Secondary talent stat after SPL. |
CRT | 0 | Not needed. |
Equipment
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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Headgear (Lower) | |||
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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Shoes | |||
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Accessories | |||
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Shadow Equipment
Armor
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Weapon
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
Shield
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
Shoes
Equip | Required Level | Rcommended Refine |
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1 | 0 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Pendant
Equip | Required Level | Rcommended Refine |
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1 | 5+ |
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200 | 10 |
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1 | 10 |
Earring
Equip | Required Level | Rcommended Refine |
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1 | 5+ |
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200 | 10 |
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1 | 10 |
Costume Enchants
Warlock Stone II(Garment)
- Increases damage by 15%.
- When equipped with
High Wizard Stone II(Upper), increases damage by 15%.
- When equipped with
High Wizard Stone II(Middle), reduces fixed casting time by 0.1 second for every level of
Mystical Amplification learnt.
- When equipped with
Warlock Stone (Lower), increases damage by 15%.
Warlock Stone (Middle)
- Reduces fixed casting time by 0.1 second for every level of
Comet learnt.
- Reduces fixed casting time by 0.1 second for every level of
Reduce Minor Casting
- Reduces fixed casting time by 0.3 seconds.
- When equipped with
Reduce Minor Casting(Dual), reduces fixed casting time by 0.3 seconds.
Reduce Minor Casting(Dual)
- Reduces fixed casting time by 0.1 second.
Suggested Skills
Primary Skills Used | ||||||||
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Basic All-Purpose Build Outline (level 162)
- STR: 1
- AGI: 70 (reduces Animation Delay)
- VIT: 80
- INT: 120 (for Temporal Int Boots)
- DEX: 120 (for Temporal Dex Boots)
- LUK: 1
These Stats can be reached at level 162 and give the player the freedom of switching between Temporal Int Boots and Temporal Dex Boots as needed.
With the leftover Stats from the following levels one can increase:
Str: for additional carrying capacity,
Agi: for more ASPD resulting in less Animation Delay,
Vit: 87 Base Vit for 100 total Vit with VIP-Buffs or 94 Base Vit for 100 total Vit without VIP-Buffs,
Int: more MAtk and slightly faster cast,
Dex: slightly faster cast,
or
Luk: slightly more MAtk and Perfect Dodge.
Example Stat Progressions
Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
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STR | 1 | 1 | 1 | 1 | 1+ |
AGI | 1 | 1 | 60 | 70 | 70+ |
VIT | 50 | 54 | 80 | 80 | 80+ |
INT | 100 | 100 | 110 | 120 | 120+ |
DEX | 86 | 120 | 120 | 120 | 120+ |
LUK | 1 | 1 | 1 | 1 | 1+ |
Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
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STR | 1 | 1 | 1 | 1 | 1+ |
AGI | 1 | 1 | 1 | 70 | 70+ |
VIT | 50 | 60 | 80 | 80 | 80+ |
INT | 100 | 120 | 120 | 120 | 120+ |
DEX | 86 | 96 | 120 | 120 | 120+ |
LUK | 1 | 1 | 1 | 1 | 1+ |
The following example is more suited for players that have access to (very) good gears:
Stat | Level 99 | Level 125 | Level 150 | Level 162 | Level 175 |
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STR | 1 | 1 | 1 | 1 | 1+ |
AGI | 1 | 14 | 70 | 70 | 70+ |
VIT | 20 | 50 | 70 | 80 | 80+ |
INT | 50 | 100 | 110 | 120 | 120+ |
DEX | 120 | 120 | 120 | 120 | 120+ |
LUK | 1 | 1 | 1 | 1 | 1+ |
Example Skill Builds
Note: All builds have 4 free Skillpoints for High Wizard. Those can be used to increase Storm Gust, Ice Wall, Quagmire or any other spell the reader might find useful.
Tetra Vortex eats up a lot of Skillpoints.
Radius 3 is a must to increase spell range, while Recognized Spell increases the overall damage output.
Intensification makes
Soul Expansion very powerful, enabling a WL to easily kill Ghost elemental mobs.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.
Build without "Ultimate Spells"
Not getting any of the "Ultimate Spells", Comet or
Tetra Vortex, leaves the player with enough Skillpoints to get a lot of nice little perks the WL Skilltree offers.
Drain Life to regain HP easily while dealing damage to a single target at the same time.
Intensification to destroy Ghost elemental mobs with
Soul Expansion.
And Freezing Spell to store more Spells to use with Release.
A single Skillpoint should be invested into Hell Inferno, so the Player can use it's Burning to deal with certain enemies faster.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.