Earth Strain
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Earth Strain | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 62 + (Skill Level × 8) |
Fixed Cast Time: | 1 seconds |
Variable Cast Time: | (Skill Level + 1) seconds |
Cast Delay: | 0.5 second |
Cooldown: | 7 seconds |
Target: | Ground |
Range: | Magic |
Area of Effect: | 15x5 ~ 15x9 |
Property: | Earth |
Spell Book: | Yes |
Prerequisites | |
Warlock
|
Earth Strain (Alt: Earth Strain) is a 3rd class offensive skill available as Warlock.
Effect
Inflicts Earth property Magic Damage to all enemies toward the targeted location.
Level | Base Damage (MATK) | Hits Inflicted | Distance | Area of Effect | Cast Time (Fix + Var) | SP Cost |
---|---|---|---|---|---|---|
1 | 1,600% | 5 | 7 | 15x5 | (1 + 2)s | 70 |
2 | 2,200% | 6 | 8 | 15x6 | (1 + 3)s | 78 |
3 | 2,800% | 7 | 9 | 15x7 | (1 + 4)s | 86 |
4 | 3,400% | 8 | 10 | 15x8 | (1 + 5)s | 94 |
5 | 4,000% | 9 | 11 | 15x9 | (1 + 6)s | 102 |
Damage (MATK) = [Base_Damage × (BaseLv ÷ 100)]%
Notes
- Enemies can only receive damage from Earth Strain 1 time each second.
- The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
- This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground. Beware of Knock Back attacks from enemies and position lag with this skill, as they make it possible to launch this skill in the wrong direction.
- Radius does not increase the distance that this skill travels, only how far away the caster can target the ground and still activate the skill.
- Enemies are only hit if they are in the caster's line of sight.
- Obstacles and walls along the path this skill travels will stop the skill.
- Like Heaven's Drive, this skill is capable of hitting hidden enemies.
- While the cooldown prevents this from being spammed manually, the caster can Release multiple instances of this skill during the cooldown of the first cast.
- Only the cooldown from the first cast of this skill is applied in this case and is reapplied only after it is cast again when the cooldown expires.
- With the right combination of skills and stats, it is possible to chain this skill up to 5 times in a row while only stopping for animation based Cast Delay.
External
Enhanced by
Headgear
- Northern Cross [1]
- If refine level is +7 or higher, increases damage by 30%.
- If refine level is +9 or higher, increases damage by 70%.
- When Earth Strain Lv. 5 -
- Reduces SP consumption by 60.
- Reduces cooldown by 3 seconds.
- Ordinary Black Magician Hat [1]
- If refine level is +9 or higher, increases damage by 10%.
Weapon
- Iron Staff [2]
- For every 3 refine levels, increases damage by 12%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- Royal Magician Staff [2]
- If refine level is +9 or higher, increases damage by 20%.
- Awakened Iron Staff [2]
- For every 3 refine levels, increases damage by 12%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- Iron Staff-LT [2]
- For every 3 refine levels, increases damage by 12%.
- If refine level is +11 or higher, reduces cooldown by 1 second.
- Thanatos Two-handed Staff-AD [2]
- If refine level is +9 or higher, increases damage by 40%.
- If enchanted with Gray Spell (Magic) Lv 1, increases damage by 6% for every 2 refine levels.
- If enchanted with Gray Spell (Magic) Lv 2, increases damage by 9% for every 2 refine levels.
- If enchanted with Gray Spell (Magic) Lv 3, increases damage by 12% for every 2 refine levels.
- Poenitentia Virga [2]
- For every 2 refine levels, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 25%.
Enchants
- Automatic Orb (Crimson Strain)
- Increases damage by 15%
- If refine level is +7 or higher, increases damage by 3%
- If refine level is +11 or higher, increases damage by 7%
- Wolf Orb (Crimson Strain)
- Increases damage by 15%
- If refine level is +7 or higher, increases damage by 15%
- If refine level is +9 or higher, increases damage by 15%
- If refine level is +11 or higher, increases damage by 15%
Shadows
- Warlock Shadow Shield
- Increases damage by 20%.
- For every refine level, increases damage by 5%.
- When equipped with Warlock Shadow Weapon, reduces cooldown by 4 seconds.
Equipment Sets
- Survivor's Orb & Survivor's Rod Set
- If Survivor's Rod upgrade level is +10 or higher, increases damage by 15%.
- If the user's base level is 100 or higher, increases damage by 30%.
- Survivor's Shoes & Survivor's Rod Set
- If Survivor's Rod upgrade level is +10 or higher, reduces cooldown by 2.4 seconds.
Changelog
- October 13th, 2022
- Damage Improved.
- Old: (2000 + Skill_Level × 100)%
- New: (1000 + Skill_Level × 600)%
- Removed Divest effect.
- Lowered Cooldown, Lowered Delay.
- Damage Improved.