Earth Strain

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Earth Strain
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 62 + (Skill Level × 8)
Fixed Cast Time: 1 seconds
Variable Cast Time: (Skill Level + 1) seconds
Cast Delay: 0.5 second
Cooldown: 7 seconds
Target: Ground
Range: Magic
Area of Effect: 15x5 ~ 15x9
Property: Earth
Spell Book: Yes
Prerequisites
Warlock

Earth Strain (Alt: Earth Strain) is a 3rd class offensive skill available as Warlock.

Effect

Inflicts Earth property Magic Damage to all enemies toward the targeted location.

Level Base Damage (MATK) Hits Inflicted Distance Area of Effect Cast Time (Fix + Var) SP Cost
1 1,600% 5 7 15x5 (1 + 2)s 70
2 2,200% 6 8 15x6 (1 + 3)s 78
3 2,800% 7 9 15x7 (1 + 4)s 86
4 3,400% 8 10 15x8 (1 + 5)s 94
5 4,000% 9 11 15x9 (1 + 6)s 102
Damage (MATK) = [Base_Damage × (BaseLv ÷ 100)]%

Notes

  • Enemies can only receive damage from Earth Strain 1 time each second.
  • The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
  • This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground. Beware of Knock Back attacks from enemies and position lag with this skill, as they make it possible to launch this skill in the wrong direction.
  • Radius does not increase the distance that this skill travels, only how far away the caster can target the ground and still activate the skill.
  • Enemies are only hit if they are in the caster's line of sight.
  • Obstacles and walls along the path this skill travels will stop the skill.
  • Like Heaven's Drive, this skill is capable of hitting hidden enemies.
  • While the cooldown prevents this from being spammed manually, the caster can Release multiple instances of this skill during the cooldown of the first cast.
    • Only the cooldown from the first cast of this skill is applied in this case and is reapplied only after it is cast again when the cooldown expires.
    • With the right combination of skills and stats, it is possible to chain this skill up to 5 times in a row while only stopping for animation based Cast Delay.

External

Enhanced by

Headgear

  • 15906.png Northern Cross [1]
    • If refine level is +7 or higher, increases damage by 30%.
    • If refine level is +9 or higher, increases damage by 70%.
    • When Earth Strain Lv. 5 -
      • Reduces SP consumption by 60.
      • Reduces cooldown by 3 seconds.

Weapon

  • 2048.png Iron Staff [2]
    • For every 3 refine levels, increases damage by 12%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
  • 640011.png Awakened Iron Staff [2]
    • For every 3 refine levels, increases damage by 12%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
  • 640027.png Iron Staff-LT [2]
    • For every 3 refine levels, increases damage by 12%.
    • If refine level is +11 or higher, reduces cooldown by 1 second.
  • 640015.png Poenitentia Virga [2]
    • For every 2 refine levels, increases damage by 3%.
    • If refine level is +9 or higher, increases damage by 25%.

Enchants

  • 310145.png Automatic Orb (Crimson Strain)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 3%
    • If refine level is +11 or higher, increases damage by 7%
  • 310534.png Wolf Orb (Crimson Strain)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 15%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, increases damage by 15%

Shadows

Equipment Sets

Changelog

  • October 13th, 2022
    • Damage Improved.
      • Old: (2000 + Skill_Level × 100)%
      • New: (1000 + Skill_Level × 600)%
    • Removed Divest effect.
    • Lowered Cooldown, Lowered Delay.