Skills

From iRO Wiki

Skills in Ragnarok Online are special actions a player can perform depending on his/her Job Class. There are two types of skills: Active and Passive. Active skills can be manually activated by the player, where some of them remain active for a set period of time, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Passive skills are always in effect, they do not need input from the player to provide its benefit as long as the player has learned those skills.

Active skills can be broken down into 3 sub-categories: "Offensive", "Supportive" and "Active". Offensive skills are those that inflict damage to their selected targets or in a wide area. Supportive skills are those that provide helpful effects to other players, like boosting their offensive and defensive capabilities. Plainly Active skills are those that do not fit in the two forementioned categories and only affect the player or a certain area, usually for a set period of time.

Skill Phases

The skill usage is performed through the following phases:

Initiation
Skill name appears above the character's head.
Cast Time
A gauge appears above the character's head. If there is no Cast Time it is then executed instantaneously.
Execution
Skill name appears above the character's head again and its effect is triggered.
Cast Delay
All skills are temporarily grayed out after execution, blocking their use. Most skills have this value.
Cooldown
Only the skill used is temporarily grayed out after its execution, blocking their use. Not all skills have this value.

Cast Delay and Cooldown start at the same time. No skill can be used if there is still Cast Delay, and any other skill can be used if only Cooldown remains.

Initiation

This phase occurs when the character uses the skill. SP Cost and other requirements are checked, but do not take effect. If the character cannot fulfill the SP Cost or the other requirements, the skill will not activate.

Cast Time

During Cast Time, the character cannot move, attack, or use other skills. If the character takes damage during Cast Time, the skill is canceled (exceptions: wearing a Phen Card or Bloody Butterfly Card, being Sacrificed by a Crusader/Paladin/Royal Guard, or while casting certain skills). If a skill has no base Cast Time or modifiers reduce the effective Cast Time to 0 or less, no cast gauge appears and this phase is skipped entirely.

Cast Time is indicated by a "progress gauge" above the character's head, sometimes called "Cast Bar". The gauge starts out black and is filled with green as Cast Time proceeds. When the cast bar is completely green, Cast Time ends. Some skills do not have a cast bar, even though they have a casting time, such as Bowling Bash and Brandish Spear.

Cast Time is composed of "Variable Cast Time" (VCT) and "Fixed Cast Time" (FCT). As the names may imply, VCT depends on the stats and gear of the caster, while FCT is constant for a given skill. A small number of effects can reduce FCT. Effects which reduce FCT by a percentage do not stack; effects which reduce FCT by a set amount do stack, and are applied before percentage modifiers. For most skills, FCT is 20% of the total Cast Time, with the remainder being VCT.

VCT is reduced by DEX, and also INT at half the amount.

Calculation

Cast Time (seconds) = VCT + FCT
VCT (seconds) = BaseVCT × (1 − SQRT[{DEX × 2 + INT} ÷ 530]) × (1 − Sum_GearVCTReduc ÷ 100) × (1 − Sum_SkillVCTReduc ÷ 100)
FCT (seconds) = (BaseFCT - Sum_FCT) × (1 − Max_FCTReduc ÷ 100)

Modifiers for Fixed Cast Time

Skill/Enchant Max Modifier Additional Notes
16th Night 100% See skill description
Call Ventus -1 second Level 2 Ventus in Passive Mode
Hit Barrel Var See skill description
Magic Enchant -1%
Magic Essence Enchant Var See enchant description
Mandragora Howling Var See skill description
Modification Orb (Fixed Casting) -0.3 ~ -0.7 seconds Additional -0.2 seconds if upgrade level is +7 or higher.
Additional -0.2 seconds if upgrade level is +9 or higher.
Radius Var See skill description
Sacrament Var See skill description
Special Stat Enchant -7% If upgrade level is +12 or higher
Item/Equipment Max Modifier Additional Notes
Ancient Hero Boots [1] -0 ~ -0.5 seconds -0.3 seconds if upgrade level is +9 or higher.
Additional -0.2 seconds if upgrade level is +12 or higher.
Bellum Arc Wand -0.2 seconds If upgrade level is +9 or higher (WoE and PvP only)
Dead Man Bandana [1] -0% ~ 70% -7% per level of Esma known. If upgrade level is +9 or higher
Devil's Hand -100% Only for Lion's Howl
Fenrir Card -70% Headgear
Fenrir's Power Scroll -50% Lasts for 5 minutes.
General Helm [1] -0 ~ -0.5 seconds -0.1 seconds per upgrade level past 10 to a maximum upgrade level of 15.
Glorious Fist -50%
Golden Bunny Band [1] -10% If upgrade level is +12 or higher
Illusion Puente Robe [1] -3%
Juggernaut -0% ~ 100% -20% per level of Vanishing Buster known. Only for Vanishing Buster.
King of Spirit Circlet -0% ~ 70% -7% per upgrade level (max 70% at +10).
Laphine Staff -0% ~ 20% -1% per upgrade level
Lyrica Hat [1] -0% ~ 50% -5% per level of Voice Lessons known.
Nidhoggur Shadow Card -50% Armor. Only for High Wizard & Warlock.
Night Sparrow Hat [1] -0% ~ 50% -5% per level of Voice Lessons known.
Modified Dex Boots -0.5 seconds If base DEX is 120 or higher
Modified Dex Boots [1]
Temporal Dex Boots
Temporal Dex Boots [1]
Shrine Maiden Hat [1] -100% Only for Magnus Exorcismus
Spell Circuit [1] -0 ~ -0.5 seconds -0.1 seconds per upgrade level past 10 to a maximum upgrade level of 15.
Valkyrie Drop [1] -100% Only for Oratio
Zaha Doll Hat [1] -0.08 ~ 1.6 seconds -0.08 seconds per upgrade level. ?% chance to proc the effects when performing magical attacks or receiving a magical attacks.
Celine's Brooch & Celine's Ribbon Set -50%
Celine's Brooch & Lush Rose Set -50%
Celine's Brooch Type K & Celine's Ribbon Set -0.3 seconds
Heart Wing Hairband & Love Piece Set -10%

Modifiers for Variable Cast Time

To reduce all VCT with stats, a character need a combination of DEX and INT so DEX ×2 and INT equal at least 530 ((DEX × 2 + INT) = 530).

Some examples how all VCT could be reduced:

Cast Time is only calculated once. It ignores changes to the modifiers during casting. This means it is possible to start casting and equip a Phen carded accessory afterwards to get the anti-interruption effect for most of the casting without the VCT increase.

Item/Skill Max Modifier Additional Notes
16th Night −50%
Magic Strings Var See skill description.
Suffragium Var See skill description
Foresight −50%
Bloody Butterfly Card +30% Accessory. Prevents interruption.
Phen Card +25% Accessory. Prevents interruption.
Beelzebub Card −30% Accessory.
Siroma Card -25% Accessory. Only for Cold Bolt
Imp Card -25% Accessory. Only for Fire Bolt
Tower Keeper Card −5% Headgear.
Dark Illusion Card −10% Headgear.
Kathryne Keyron Card Var Headgear. −UpgradeLv%
High Wizard Card +100% Headgear.
Dark Illusion and Dark Lord Card Set -10% Headgear and Footgear
Bellum Arc Wand -20% If upgrade level is +9 or higher (WoE and PvP only)
Devil's Hand -50% Only for Lion's Howl and Summon Spirit Sphere. Upgrade level of +10 or higher.
Ascendant Crown [1] -20% Super Novice class only.
Cylinder Hairband [1] -100% Only for Cart Cannon
Harvester Hat [1] -100% Only for Cart Cannon
Dead Man Bandana [1] -4% per level of Esma known
Shrine Maiden Hat [1] -100% Only for Magnus Exorcismus
Gray Bunny Band [1] -10% If upgrade level is +12 or higher
King of Spirit Circlet -6% per level of Spirit Sympathy known
Pecopeco Hairband +25%
UFO Poring Hat [1] -5% If upgrade level is +7 or higher
Spell Circuit [1] -10% If upgrade level is +7 or higher
Chatty Parrot -1% for every 30 base INT
Long Tongue -3%
Tree Sprout -5%
Orleans's Gown [1] +15% Prevents interruption.
Antonio's Coat [1] -10%
Illusion Armor Type B [1] -10% If upgrade level is +7 or higher
Illusion Engine Wing Type B [1] -5% If upgrade level is +7 or higher
Love Piece +0% Prevents interruption.
Electric Fox-OS [2] -10% If upgrade level is +9 or higher
Rutilus Stick-OS [2] -7% If upgrade level is +7 or higher
Saphir Hall-OS [2] -7% If upgrade level is +7 or higher
Gaia Shield [1] -5% If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
Anemos Shield [1] -5% If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
Nero Shield [1] -5% If upgrade level is +8 or higher, and the users base Dex is 90 or higher.
Skin of Lindwyrm [1] -2% for every 20 base AGI and VIT If upgrade level is +8 or higher
Airship's Cloak [1] -20%
Enforcer Shoes -7% per level of Counter Slash, Weapon Blocking, and Weapon Crush known Only for Meteor Assault
Perverse Demon Mask [1] -1% for every 18 base VIT.
Imperial Glove [1] -10% Prevents interruption.
Valkyrie Drop [1] -10%
Sound Amplifier [1] -50%
Rebellion's Scarf [1] -10%
Celine's Brooch [1] -10%
Celine's Brooch Type K [1] -10%
Keraunos [1] -5% for every 15 base levels. Only for Lightning Ride
Mercenary Ring Type B -30% Novice, Taekwon, Ninja, Gunslinger Bonus
Ferlock's Cloak [1] -10%~35% Additional -10% at upgrade level +7 or higher, additional -10% at upgrade level +9 or higher, additional -5% at upgrade level +12 or higher
Wing Staff -5%
Caster Shadow Pendant -1%~4% If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 1%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 2%.
Evil Bone Wand & Skull Cap Set -10% If Evil Bone Wand upgrade level is +10 or higher
Giant Snake Breath & Giant Faceworm Snake Skin Set -4% for every 20 base Int.
Illusion Engine Wing Type A & Illusion Leg Type B Set -10%
Mob Scarf Set -3% for every combined sum of 80 base INT and DEX
Memory of Lovers & Vesper Gear 04 Set -5%
New Year Hairpin & Bloody Butterfly Card Set -2%
Spell Circuit, Mikatsuki & Raksasa Dagger Set -1% per combined sum of upgrade levels of the weapon.
Temporal Ring & Muscle Fool Enchant Set -20%
Violet Halo & Magical Booster Set -30%
Spell Enchant Var See enchant description

Notes

  • Free Cast skill allows movement and attacking while casting.
  • Phen Card and Bloody Butterfly Card both allow taking damage without being interrupted, except during War of Emperium.
  • Sacrifice skill allows the target to take damage without being interrupted.
  • Certain skills cannot be interrupted. Generally those skills are intended to be used by classes on the front lines.
  • Although Bloody Butterfly Card adds 30% to VCT, the Mage Card Set substracts it by 15%, meaning that it would only be an end result of +15% vs. the Phen's +25%.
  • Magic Strings and Foresight are treated as separate factors in the calculation; they are not added to the other modifiers.

Execution

SP Cost and other requirements are checked again. If the character can fulfill all requirements, they are applied and the skill is triggered. Otherwise nothing happens. If the character is inside a Chat Room, the costs are applied as usual, but the skill is not triggered.

Cast Delay

During Cast Delay (or Global Skill Delay or After-cast Delay), the character can move and attack freely, but cannot use skills. There is no visible indication of Cast Delay except the grayed out skill icons of all skills in the Hotkey bar.

Calculation

Cast Delay (seconds) = BaseDelay × (1 − Sum_DelReduc ÷ 100)
  • BaseDelay = Base Cast Delay of a skill.
  • Sum_DelReduc = Sum of reductions for Cast Delay.

Modifiers

Skill/Enchant Max Modifier Additional Notes
After Skill Delay Enchant -2% ~ -6% Lv1 = -2%. Lv2 = -4%. Lv3 = -6%
Magic Strings Var See skill description.
Modification Orb (Global Delay) -5% ~ -15% Additional 5% at upgrade level +7 or higher, additional 5% at upgrade level +9 or higher.
Item/Equipment Max Modifier Additional Notes
Ancient Hero Boots [1] -5% Shoes. Upgrade level of +14 or higher
Baron's Evil Eye −5% Headgear (Middle)
Blacksmith's Gloves [1] -10%
Blasti-OS [2] -10% Upgrade level of +11 or higher
Cute Little Boar Shoes -0% ~ -70% 10% at upgrade level +9 or higher, additional 10% at upgrade level +12 or higher. Additional 50% if user learned Power of Flock level 5.
Diabolus Robe −10% Armor
Enforcer Cape [1] -5% ~ -11% Additional 3% at upgrade level +7 or higher, additional 3% at upgrade level +9 or higher
Expert Ring −5% Accessory
Faceworm Dark Card −3% Accessory
Fairy Leaf Powder [1] -5% ~ -15% Expert Archer 1 Set Bonus:-5%. Expert Archer 2 Set Bonus:-5%.
Focus Beret [1] −100% Headgear (Upper)
Glorious Apocalypse -5% Upgrade level of +9 or higher
Heart Wing Hairband [1] -5% ~ -23% Headgear (Upper). Additional -3% per 3 upgrade levels.
Juggernaut -0% ~ -40% Shoes. -8% per level of Howling Mine known.
Kiel-D-01 Card −30% Headgear
King of Spirit Circlet -10% ~ 20% Headgear (Upper). Additional 5% at upgrade level +7 or higher, additional 5% at upgrade level +9 or higher
Koneko Hat −3% Headgear (Upper)
Medical Scrubs [1] -10% Armor
Midgard Serpent Hat [1] -5%, if +10 decreases 10% Headgear (Upper)
New Wave Sunglasses −10% Headgear (Middle)
Perverse Demon Mask [1] -1% for every 18 base INT Accessory
Pilgrim Shoes -6% per level of Praefatio known Shoes
Prism Rangers Scarf -10% Garment. If Camouflage is at maximum level.
Rebellion's Scarf [1] -1% per level of Fire Rain known Accessory
Ritual Robe [1] -10% Armor
Rutilus Stick-OS [2] -10% Upgrade level of +11 or higher
Shield Ring [1] -30% Accessory. If Earth Drive is level 5.
Shinobi Sash H [1] -5% Accessory
Skin of Gwiber [1] -1% for every combined sum of 20 base INT and DEX Garment
Spirit King's Ring [1] -5% Accessory
Splash Cat Hat -0% ~ 20% 10% at upgrade level +7 or higher, additional 10% at upgrade level +9 or higher.
Soul Expansion Ring [1] -30% Accessory. If Recognized Spell is level 5.
Supplement Part Dex -10% Mechanic only
Tae Goo Lyeon [2] -20% Lord Knight and Paladin Jobs. Upgrade level of +9 or higher
UFO Poring Hat [1] -5% If upgrade level is +9 or higher
Upgrade Part - Engine [1] -10%~20% Garment. If upgrade level is +9 or higher, additional -10%.
Valkyrie Drop [1] -5% Accessory
Very Normal Hat [1] −15% Headgear (Upper). Upgrade level of +9 or higher
Violet Halo [1] -4% Upgrade level of +11 or higher
Bio Protector & Pipe Set −5% Headgear (Middle and Lower)
Humanoid Chimera Card & Material Type Chimera Card Set −3%
Hypnotist's Staff & Magical Booster Set -10% If Hypnotist's Staff upgrade level is +10 or higher
Illusion Armor Type A & Illusion Engine Wing Type B Set -10%
Illusion Long Mace & Illusion Puente Robe Set -15% If the combined upgrade levels of Illusion Long Mace and Illusion Puente Robe are +22 or higher.
Peuz's Greaves, Peuz's Manteau, Peuz's Plate,
Peuz's Seal, & Storm Stone Set
-70% For 10 seconds duration after using Aura Blade
Temporal Ring & Speed of Light Enchant Set -30%
Violet Halo & Dark Blinder Set -6%

Cooldown

During Cooldown (or Skill Re-use Delay), the character can move and attack freely, but cannot use the same skill again. There is no visible indication of Cooldown except the grayed out skill icon of the just used skill in the Hotkey bar.

Almost all 1st and 2nd Class skills have no Cooldown.

Modifiers

Item/Skill Max Modifier Additional Notes
Aeon Staff [2] Earth Strain: -1 second Upgrade level of +11 or higher
Arch Bishop Ring [1] Epiclesis: -10 seconds
High Heal: -1 second
Arch Bishop Ring & Cure Lv1 Set
Arch Bishop Ring & Heal Lv3 Set
Bellum Bible [1] Clearance: -10 seconds
Lauda Agnus: -3 seconds
Lauda Ramus: -3 seconds
Upgrade level of +6 or higher
Black Ribbon [1] Wind Cutter: -1.8 seconds
Bow of Storm [1] Severe Rainstorm: -2 seconds
Circlet of Phoenix Inspiration: -10 seconds If King's Grace is at level 5 or higher
Contabass [2] Improvised Song: -2 seconds
Cure Lv1 High Heal: -3 seconds Enchant
Cute Grass Necklace [1] Tuna Party: -7 seconds
Devil's Hand Lion's Howl: -9.5 seconds Upgrade level of +10 or higher
Empowered Wand of Affection [1] Clearance: -3 seconds
Lauda Agnus: -3 seconds
Lauda Ramus: -3 seconds
Affection (Empowered) Set Bonus
Focus Beret [1] Cursed Circle: +10 seconds
Tiger Cannon: +10 seconds
Gates of Hell: +1 second
Lightning Walk: +1 second
Gentle Touch-Cure: +3 seconds
Power Absorb : +3 seconds
Fresh Grass Necklace [1] Scar of Tarou: -5 seconds
Fresh Tuna Charm [1] Tuna Party: -5 seconds
Giant Lance Clashing Spiral: +20 seconds
Golden Ninja Suit Swirling Petal: -1 second Golden Ninja Suit, Golden Scarf & Huuma Shuriken of Dancing Petals Set Bonus
HR-S55-OS [2] God's Hammer: -5 seconds Upgrade level of +11 or higher
Iron Nail [2] Rampage Blast: -1 second Upgrade level of +11 or higher
Juggernaut Rich's Coin: -3 seconds
Keraunos [1] Power Absorb: -3 seconds
King of Spirit Circlet Earth Grave: -1 second
Diamond Dust: -1 second
Varetyr Spear: -1 second
If Warmer is level 5
MH-P89-OS [2] Severe Rainstorm: -2 seconds Upgrade level of +9 or higher
Pilgrim Shoes Praefatio: -1 second
Prism Rangers Scarf No Limits: -180 second
Arrow Storm: -0.2 seconds
No Limits reductions only apply if Warg Ride is at maximum levels.
Rebellion's Scarf [1] Hit Barrel: -4 seconds
Shattering Storm: -0.1 seconds
Per level of Shattering Storm known.
Sea Captain Hat [1] Axe Boomerang: -1 second
Shield Ring [1] Earth Drive: -1.5 seconds If Inspiration is level 5
Soul Expansion Ring [1] Intensification: -75 seconds If Recognized Spell is level 5
Spirit King's Ring [1] Diamond Dust: -2 seconds
Earth Grave: -2 seconds
Varetyr Spear: -0.5 seconds
Warmer: -15 seconds
Supplement Part Dex Axe Boomerang: -2 seconds
Tornado Axe [1] Axe Tornado: -1 second
Wing Headphone [1] Metallic Sound: -2 seconds If upgrade level is +10 or higher

Skill Reset

A character's skills can be reset in a few ways:

  • Rebirthing to prepare for transcendent classes (can only done once, and does not apply to classes that cannot transcend).
  • The Hypnotist NPC in Prontera (146, 232) or Izlude (127,175) will currently reset a character's skills for free, provided they are base level 99 or below and have 0 weight.
  • A Neuralizer (Kafra Shop item) will reset a character's skills.
  • An event NPC called Mesmerizer will reset both stats and skills (only put in the game in certain situations). Sometimes other NPCs are put in that offer the same reset methods.

Notes

  • Even after doing a skill reset, a character cannot put 1st class skill points into 2nd class skills, or 2nd class skill points into 3rd class skills. The game will force the character to put all of their 1st class skill points into 1st class skills before the character is able to acquire 2nd class skill points and so on.
  • If a character promoted below the maximum Job Level, they will never be able to recover the lost points. Thus, it is always recommended to reach the max Job Level before promoting (although some players may choose to promote early before transcending as all stats and skills are reset anyway). For example:
    • If an Acolyte promoted to Priest at Job Level 45 instead of Job Level 50, they will still only get 44 skill points (instead of 49) out of the Acolyte skill points after doing a skill reset.
    • If a High Priest promotes to Arch Bishop at Job Level 67 instead of Job Level 70, they will still only get 66 skill points (instead of 69) out of the High Priest skill points after doing a skill reset.

See Also