Meteor Assault

From iRO Wiki
Jump to navigation Jump to search
Meteor Assault.png Meteor Assault
Meteor Assault Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 10 + (Skill Level × 3)
Fixed Cast Time: 0.25 seconds
Variable Cast Time: 0.25 seconds
Cooldown: 0.5 seconds
Target: Self
Area of Effect: 5x5
Status: Stun, Blind & Bleeding
Prerequisites
(Assassin Cross) Katar Mastery Lv. 5, Righthand Mastery Lv. 3, Sonic Blow Lv. 5, Soul Destroyer Lv. 1

Meteor Assault (Alt: Meteor Assault) is a transcendent 2nd class offensive skill available as Assassin Cross.

Effect

Loses a shockwave around the user to inflict melee physical damage to all enemies within its area of effect. It has a chance of leaving enemies stunned, blind or bleeding.

Level Base Damage (ATK) Chance of Effect SP Cost
1 320% 10% 13
2 440% 15% 16
3 560% 20% 19
4 680% 25% 22
5 800% 30% 25
6 920% 35% 28
7 1040% 40% 31
8 1160% 45% 34
9 1280% 50% 37
10 1400% 55% 40
Damage (ATK) = [Base_Damage + (STR x 5)] x (BaseLv ÷ 100)%

Notes

  • This skill is unaffected by Enchant Deadly Poison.
  • This skill does not add the effects of Swordbreaker or Mailbreaker.
  • In-game description is incorrect. It's showing the description before the 2020 skill update. The table above is correct.

External

Bestowed from

Enhanced by

Headgear

  • Ghost Whisper [1]:
    • For every base level, increase damage by 1%, up to level 210.
    • When refined to +11 or higher, increase damage by additional 1% per base level, up to level 210.
    • When refined to +12 or higher, increase damage by additional 1% per base level, up to level 210.

Weapon

Shoes

  • Enforcer Shoes:
    • Reduces SP cost by 8
    • Reduces variable casting time by 7% per level of Counter Slash, Weapon Blocking and Weapon Crush known.
    • Increases damage by 30% per level of Poison React known.
    • If upgrade level is +5 or higher, increases damage by an additional 1% for every base level.
    • If upgrade level is +7 or higher, increases damage by an additional 1% for every base level.

Accessory

Equipment Sets

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Damage formula changed.
      • Old: [40 + (Skill Level x 40)]%
      • New: [(200 + (Skill Level x 120) + (STR x 5)) x (BaseLv ÷ 100)]%
    • 0.5 seconds global delay of skills removed.
    • 0.5 seconds cooldown added.
    • SP cost increased.
      • Old: 8 + (Skill Level x 2)
      • New: 10 + (Skill Level x 3)