Cross Impact

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Cross Impact
Type: Offensive Skill
Levels: 5, fixed
SP Cost: 25
Cast Delay: [3 − (Skill Level x 0.5)] seconds
Cooldown: 0.35 seconds
Target: Enemy
Range: 7 cells
Prerequisites
Assassin

Cross Impact is a 3rd class offensive skill available as Guillotine Cross.

Effect

Leaps to a target and deals melee physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.

Level Base Damage (ATK) Cast Delay
1 1,550% 2.5s
2 1,700% 2.0s
3 1,850% 1.5s
4 2,000% 1.0s
5 2,150% 0.5s
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)

Notes

  • The total damage is inflicted in one bundle of 7 hits. This only affects the divisibility of the damage, which is rounded down.

External

Bestowed from

Middle

Ninja Only

Enhanced by

Headgear

Armor

Weapon

Dagger
Katar
  • 610033.png Shiver Katar-LT [2]
    • If refine level is +7 or higher, increases damage by 20%.
    • If refine level is +9 or higher, increases damage by 25%.

Garment

Accessory

Card

  • 4684.png True Eremes Guile Card
    • Increases damage by 20%.
    • When compounded to a level 4 weapon, increases damage by 20%.
    • If refine level is +10 or higher, increases damage by 20%.

Enchants

  • 310139.png Automatic Orb (Sonic Impact)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 3%.
    • If refine level is +11 or higher, increases damage by 7%.
  • 310528.png Wolf Orb (Sonic Impact)
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by 15%.
    • If refine level is +9 or higher, increases damage by 15%.
    • If refine level is +11 or higher, increases damage by 15%.
Costume Enchants

Equipment Sets

Changelog

  • October 13th, 2022
    • Damage formula changed.
      • Old: [(1,000 + (100 × Skill Level)) x (BaseLv ÷ 120)]%
      • New: [(1,400 + (150 × Skill Level)) x (BaseLv ÷ 100)]%
    • Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
    • 0.35 seconds cooldown added.
    • Animation reduced from 7 hits to 1 hit.
    • Cast range increased from 1 to 7.
    • SP cost increased from 25 to 40.