Cross Impact
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Cross Impact | |
---|---|
Type: | Offensive Skill |
Levels: | 5, fixed |
SP Cost: | 25 |
Cast Delay: | [3 − (Skill Level x 0.5)] seconds |
Cooldown: | 0.35 seconds |
Target: | Enemy |
Range: | 7 cells |
Prerequisites | |
Assassin
|
Cross Impact is a 3rd class offensive skill available as Guillotine Cross.
Effect
Leaps to a target and deals melee physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.
Level | Base Damage (ATK) | Cast Delay |
---|---|---|
1 | 1,550% | 2.5s |
2 | 1,700% | 2.0s |
3 | 1,850% | 1.5s |
4 | 2,000% | 1.0s |
5 | 2,150% | 0.5s |
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100)
Notes
- The total damage is inflicted in one bundle of 7 hits. This only affects the divisibility of the damage, which is rounded down.
External
Bestowed from
Middle
Ninja Only
- Exiled Ninja’s Eyes [1]
- Cross Impact Lv. 5; can be used if base STR is 120 or higher and equipped by Ninja class.
Enhanced by
Headgear
- Old Bone Circlet [1]
- For every 2 refine levels, increases damage by 15%.
Armor
- Hero Hidden Cloth [1]
- Increases damage by 10%.
Weapon
Dagger
- Metal Detector Mk47 [2]
- Increases damage by 10%.
- If refine level is +9 or higher, increases damage by 15%.
- Poenitentia Mucro [2]
- For every 2 refine level, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 30%.
- When equipped with Poenetentia Ambition Crown [1], for every 2 refine levels of weapon, increases damage by 10%.
Katar
- Illusion Katar of Frozen Icicle [2]
- If refine level is +7 or higher, increases damage by 20%.
- Awakened Old King's Twin Blades [1]
- For every base level up to level 240, increases damage by 1%.
- If refine level is +11 or higher, for every base level up to level 240, increases damage by 1%.
- If refine level is +13 or higher, for every base level up to level 240, increases damage by 1%.
- Guillotine Katar [1]
- Increases damage by 30%.
- Awakened Shiver Katar [2]
- For every 3 refine levels, increases damage by 10%.
- Shiver Katar-LT [2]
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +9 or higher, increases damage by 25%.
Garment
- Loki's Muffler
- Increases damage by 5%
- Avareco [1]
- For every level of Cross Impact learned, increases damage by 20%.
Accessory
- Document Thief [1]
- Increases damage by 30%.
- When equipped with Old Bone Circlet [1], for every 2 refine levels of helmet, increases damage by 10%.
Card
- True Eremes Guile Card
- Increases damage by 20%.
- When compounded to a level 4 weapon, increases damage by 20%.
- If refine level is +10 or higher, increases damage by 20%.
Enchants
- Automatic Orb (Sonic Impact)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Sonic Impact)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
- Guillotine Cross Stone II(Garment) + Guillotine Cross Stone (Middle)
- Increases damage by 15%.
Equipment Sets
- Biolab Gemini Crown & Agudo Filo Set
- Increases damage by 20%.
- Judgment Slasher & Repentance Slasher Set
- If the sum of refine rate is +16 or higher, increases damage by 20%.
- Eremes's Memory Enchant, Judgment Slasher, & Repentance Slasher Set
- Increases damage by 5% per 5 refines of the sum of refine rate of Judgment Slasher and Repentance Slasher.
- Royal Gladius (R) & Royal Gladius (L) Set
- If the sum of refine rate is 18 or higher, increases damage by 20%.
- Sapha Set
- Increases damage by 20%.
Changelog
- May 1st, 2020
- Skill modifier no longer halved with Enchant Deadly Poison active.
- October 13th, 2022
- Damage formula changed.
- Old: [(1,000 + (100 × Skill Level)) x (BaseLv ÷ 120)]%
- New: [(1,400 + (150 × Skill Level)) x (BaseLv ÷ 100)]%
- Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
- 0.35 seconds cooldown added.
- Animation reduced from 7 hits to 1 hit.
- Cast range increased from 1 to 7.
- SP cost increased from 25 to 40.
- Damage formula changed.