Counter Slash

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Counter Slash
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 5 ~ 27
Cast Delay: 2 seconds
Target: Self
Area of Effect: 3x3 ~ 5x5
Prerequisites
(Guillotine Cross) Weapon Blocking Lv. 1

Counter Slash (Alt: Counter Slash) is a 3rd class offensive skill available as Guillotine Cross.

Effect

Performs a strong attack which will inflict melee piercing damage to all enemies within the Area of Effect. This skill can be used when "Counter Stance" from blocking a strike is active.

Level Base Damage (ATK) Area of Effect SP Cost
1 450% 3x3 5
2 600% 8
3 750% 11
4 900% 14
5 1,050% 17
6 1,200% 5x5 19
7 1,350% 21
8 1,500% 23
9 1,650% 25
10 1,800% 27
Damage (ATK)% = Base_Damage × BaseLv ÷ 120 + AGI × 2 + JobLv × 4

Notes

External

Enhanced by

Headgear
Weapon
  • 610021.png Adulter Fides Katar [2]:
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by additional 20%.
    • If refine level is +11 or higher, increases damage by additional 25%.
  • 610019.png Thanatos Katar-AD [2]:
    • For every 3 refine level, increase damage by 7%.
    • If refine level is +7 or higher, increases damage by additional 15%.
  • 610023.png Vivatus Fides Katar [2]:
    • Increases damage by 10%.
    • If refine level is +7 or higher, increases damage by additional 20%.
    • If refine level is +11 or higher, increases damage by additional 25%.
    • Grade C: Increase damage by additional 15%.
Card
Equipment Enchants
  • 1000166.png Automatic Module (Berserk Slash):
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by an additional 3%.
    • If refine level is +11 or higher, increases damage by an additional 7%.
  • 310530.png Wolf Orb (Soul Slash):
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by additional 15%.
    • If refine level is +9 or higher, increases damage by additional 15%.
    • If refine level is +11 or higher, increases damage by additional 15%.
Equipment Sets
Costume Enchants

Changelog

  • May 1st, 2020
  • December 15th, 2021
    • Levels increased from 5 to 10.
    • Damage formula changed.
      • Old: [(300 + (Skill Level x 100)) x BaseLv ÷ 120) + (AGI × 2) + (JobLv × 4)]
      • New: [(300 + (Skill Level x 150)) x BaseLv ÷ 120) + (AGI × 2) + (JobLv × 4)]
    • From level 6, area of effects is increased to 5x5.
    • Skill can be used as long as "Counter Stance" from blocking a strike is active, not just when Weapon Blocking is successful.
  • October 13th, 2022
    • Skill no longer knocks back enemies.