Eternal Slash
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Type: | Offensive Skill |
Levels: | 5 |
SP Cost: | 40 |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.75 seconds |
Target: | Enemy |
Range: | Melee |
Prerequisites | |
Guillotine Cross
|
Eternal Slash is a 4th class offensive skill available as Shadow Cross.
Effect
Inflicts melee physical damage to the target and each time if it's used within 3 seconds again, the number of hits increases up to 5.
- Can be used while
Counter Stance is active
- Has a chance to trigger critical, critical chance is the half user's Cri. The effectiveness of critical modifier is applied by half.
Level | Base Damage (ATK) | |
---|---|---|
Normal | Shadow Exceed | |
1 | 350% | 500% |
2 | 700% | 1,000% |
3 | 1,050% | 1,500% |
4 | 1,400% | 2,000% |
5 | 1,750% | 2,500% |
Damage (ATK) = [Base_Damage + (POW x 5)] x Base_Lv ÷ 100]%
External
Enhanced by
Headgear
Chic Peony [1]
- For every 10 base levels, increases damage by 1%.
Weapon
Shining Light Katar [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with
Crown of Good and Evil (Shadow Cross) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When headgear is enchanted with
Good Spell, increases damage by 15%.
Equipment Sets
Helm of Faith(Glt.Cross) [1] +
Vivatus Fides Katar [2]
- For every 3 refine levels of weapon, increases damage by 7%.
- If weapon is grade C or higher, increases damage by 15%.
Changelog
- November 5th, 2024
- Cooldown reduced from 1.5 seconds to 0.75 seconds.
- Global delay reduced from 1 second to 0.5 seconds.