Cross Ripper Slasher

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Cross Ripper Slasher
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 16 + (Skill Level × 4)
Cast Delay: 0.3 second
Cooldown: 0.2 seconds
Target: Enemy
Range: (Skill Level + 8) cells
Weapon: Katar
Prerequisites
Guillotine Cross

Cross Ripper Slasher (Alt: Cross Ripper Slasher) is a 3rd class offensive skill available as Guillotine Cross.

Effect

Throws a spinning knife at a single target that severely rends it.

  • This skill can only be used if the Spin Count from Rolling Cutter is at least 1.
  • The Spin Count also increases the damage output of this skill.
Level Base Damage (ATK) Range SP Cost
1 80% 9 20
2 160% 10 24
3 240% 11 28
4 320% 12 32
5 400% 13 36
Damage (ATK)% = (Base_Damage × BaseLv ÷ 100) + (SpinCount × 200) + (AGI × 3)

Notes

External

Enhanced by

Headgear

Armor

Weapon

  • 610006.png Avaritia Metal [2]
    • If refine level is +7 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 15%.
  • 28042.png Reaper Cross [2]
    • If refine level is +11 or higher, increases damage by 20%.
    • When weapon is enchanted with 29596.png Eremes's Memory, increases damage by 5% for every 3 refine levels of weapon.
    • When weapon equipped with 400121.png Biolab Gemini Crown [1], increases damage by 10% for every refine level of weapon.
  • 610034.png Blade Katar-LT [2]
    • If refine level is +7 or higher, increases damage by 25%.
    • If refine level is +9 or higher, increases damage by 20%.

Accessory

Enchants

  • 310140.png Automatic Orb (Cutter Slasher)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 3%
    • If refine level is +11 or higher, increases damage by 7%
  • 310529.png Wolf Orb (Rolling Slasher)
    • Increases damage by 15%
    • If refine level is +7 or higher, increases damage by 15%
    • If refine level is +9 or higher, increases damage by 15%
    • If refine level is +11 or higher, increases damage by 15%

Shadows

Costumes

Changelog

  • October 13th, 2022
    • Damage formula changed.
      • Old: [(400 + (80 × Skill Level)) × BaseLv ÷ 100 + (AGI × SpinCount)]%
      • New: [((80 × Skill Level) × BaseLv ÷ 100) + (SpinCount × 200) + (AGI × 3)]%
    • Global delay of skills reduced from 1 second to 0.3 seconds.
    • 0.2 seconds cooldown added.
    • Cross Ripper Slasher no longer removes the spin counter.