Sonic Blow
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Sonic Blow | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 14 + (Skill Level × 2) |
Cast Delay: | 0.5 seconds |
Cooldown: | 1 second |
Target: | Enemy |
Range: | Melee |
Status: | Stun |
Weapon: | Katar |
Prerequisites | |
(Assassin) Katar Mastery Lv. 4 |
Sonic Blow (Alt: Sonic Blow) is a 2nd class offensive skill available as Assassin and Assassin Cross.
Effect
Directs a flurry of rapid slices with the equipped katar at a single target while spinning it to inflict physical damage. It has a chance of leaving the target stunned.
Level | Damage (ATK) | Chance of Effect | SP Cost |
---|---|---|---|
1 | 300% | 12% | 16 |
2 | 400% | 14% | 18 |
3 | 500% | 16% | 20 |
4 | 600% | 18% | 22 |
5 | 700% | 20% | 24 |
6 | 800% | 22% | 26 |
7 | 900% | 24% | 28 |
8 | 1,000% | 26% | 30 |
9 | 1,100% | 28% | 32 |
10 | 1,200% | 30% | 34 |
Notes
- The total damage is inflicted in one bundle of 8 hits. This only affects the divisibility of the damage, which is rounded down.
External
Bestowed from
- Krishna - Level 1; Autocast on target when attacking
- Injustice Card - Level 1; Autocast on target when attacking (No weapon restriction)
Enhanced by
- Assassin Spirit:
- Increases damage by 100%.
- Reduces global delay of skills by 50%.
- Increases SP cost by 100%.
- Sonic Acceleration:
- Increases damage by 90%.
- Increases accuracy by 90%.
- Assassin Shadow Armor:
- Reduces SP cost by 20%.
- For every upgrade level, reduces SP cost by an additional 3%.
- Automatic Module (Sonic Impact):
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by an additional 3%.
- If refine level is +11 or higher, increases damage by an additional 7%.
- Wolf Orb (Sonic Impact):
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by additional 15%.
- If refine level is +9 or higher, increases damage by additional 15%.
- If refine level is +11 or higher, increases damage by additional 15%.
- Assassin Cross Stone(Lower) - Increases damage by 20%.
- Assassin Cross Stone II(Middle) - Increases damage by 20%.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Attack motion removed.
- Damage formula changed.
- Old: [400 + (Skill Level x 40)]%
- New: [200 + (Skill Level x 100)]%
- Skill will deal 50% more damage against target with less than 50% HP.
- Skill modifier no longer halved with Enchant Deadly Poison active.
- Global delay of skills reduced from 2 seconds to 0.5 seconds.
- 1 second cooldown added.