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Sonic Blow

From iRO Wiki
Sonic Blow
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 14 + (Skill Level × 2)
Cast Delay: 0.5 seconds
Cooldown: 1 second
Target: Enemy
Range: Melee
Status: Stun
Weapon: Katar
Prerequisites
(Assassin) Katar Mastery Lv. 4

Sonic Blow (Alt: Sonic Blow) is a 2nd class offensive skill available as Assassin and Assassin Cross.

Effect

Directs a flurry of rapid slices with the equipped katar at a single target while spinning it to inflict physical damage. It has a chance of leaving the target stunned.

Level Damage (ATK) Chance of Effect SP Cost
1 300% 12% 16
2 400% 14% 18
3 500% 16% 20
4 600% 18% 22
5 700% 20% 24
6 800% 22% 26
7 900% 24% 28
8 1,000% 26% 30
9 1,100% 28% 32
10 1,200% 30% 34

Notes

  • The total damage is inflicted in one bundle of 8 hits. This only affects the divisibility of the damage, which is rounded down.

External

Bestowed from

  • Krishna - Level 1; Autocast on target when attacking
  • Injustice Card - Level 1; Autocast on target when attacking (No weapon restriction)

Enhanced by

  • Assassin Spirit:
    • Increases damage by 100%.
    • Reduces global delay of skills by 50%.
    • Increases SP cost by 100%.
  • Sonic Acceleration:
    • Increases damage by 90%.
    • Increases accuracy by 90%.
  • Assassin Shadow Armor:
    • Reduces SP cost by 20%.
    • For every upgrade level, reduces SP cost by an additional 3%.
  • Automatic Module (Sonic Impact):
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by an additional 3%.
    • If refine level is +11 or higher, increases damage by an additional 7%.
  • 310528.png Wolf Orb (Sonic Impact):
    • Increases damage by 15%.
    • If refine level is +7 or higher, increases damage by additional 15%.
    • If refine level is +9 or higher, increases damage by additional 15%.
    • If refine level is +11 or higher, increases damage by additional 15%.
  • Assassin Cross Stone(Lower) - Increases damage by 20%.
  • Assassin Cross Stone II(Middle) - Increases damage by 20%.

History

This page has the previous version of this skill before the 2020 skill updates.

Changelog

  • May 1st, 2020
    • Attack motion removed.
    • Damage formula changed.
      • Old: [400 + (Skill Level x 40)]%
      • New: [200 + (Skill Level x 100)]%
    • Skill will deal 50% more damage against target with less than 50% HP.
    • Skill modifier no longer halved with Enchant Deadly Poison active.
    • Global delay of skills reduced from 2 seconds to 0.5 seconds.
    • 1 second cooldown added.