Venom Splasher
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Venom Splasher | |
---|---|
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
SP Cost: | 10 + (Skill level × 2) |
Fixed Cast Time: | 0.5 seconds |
Variable Cast Time: | 0.5 seconds |
Cast Delay: | ASPD |
Cooldown: | [12 - (Skill Level)] seconds |
Target: | Enemy |
Range: | Melee |
Area of Effect: | 5x5 |
Prerequisites | |
Assassin
|
Venom Splasher (Alt: Venom Splasher) is a 2nd class offensive skill available as Assassin and Assassin Cross.
Effect
Attaches a dangerous toxin onto a single target which causes a venomous explosion afterwards, inflicting physical damage to all enemies around the target. This skill ignores the accuracy check.
Level | Damage (ATK) | Explosion Delay | Cooldown | SP Cost |
---|---|---|---|---|
1 | 500% | 11s | 11s | 12 |
2 | 600% | 10s | 10s | 14 |
3 | 700% | 9s | 9s | 16 |
4 | 800% | 8s | 8s | 18 |
5 | 900% | 7s | 7s | 20 |
6 | 1,000% | 6s | 6s | 22 |
7 | 1,100% | 5s | 5s | 24 |
8 | 1,200% | 4s | 4s | 26 |
9 | 1,300% | 3s | 3s | 28 |
10 | 1,400% | 2s | 2s | 30 |
Notes
- This skill ignores enemy's Flee.
- The enemy does not have to be poisoned for this skill to work.
- Autocasts that activate when physically attacking will work with this skill.
- Enchant Deadly Poison does not work with this skill.
- Visit the page to see how it works while Dual Wielding.
- If the target hides during the explosion, all damage will be cancelled but the chance to poison the target remains.
- If the target dies before the explosion, the skill could still trigger as long as target respawns in time.
- Cannot be used on boss monsters.
External
Bestowed from
- Ring of Resonance
- Venom Splasher Lv. 10; 2% chance to autocast on target when receiving physical attack.
History
This page has the previous version of this skill before the 2020 skill updates.
Changelog
- May 1st, 2020
- Damage formula changed.
- Old: [(500 + (Skill Level x 50)) + (Poison_React_Lv × 20)]%
- New: [400 + (Skill Level x 100)]%
- Explosion delay changed.
- Old: [4.5 + (Skill Level x 0.5)] seconds.
- New: [12 - (Skill Level)] seconds.
- Cooldown changed.
- Old: [7.5 + (Skill Level x 0.5)] seconds.
- New: [12 - (Skill Level)] seconds.
- Red Gemstone catalyst removed.
- Damage no longer split between targets.
- Damage formula changed.