Soul Destroyer
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Soul Destroyer | |
---|---|
Type: | Offensive Skill |
Levels: | 10, selectable |
SP Cost: | 60 |
Fixed Cast Time: | 0.25 seconds |
Variable Cast Time: | 0.25 seconds |
Cast Delay: | 1 second |
Cooldown: | 0.25 seconds |
Target: | Enemy |
Range: | 4 cells |
Prerequisites | |
High Thief
|
Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.
Effect
Looses a shockwave at a single target to inflict ranged physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.
Level | Base Damage (ATK) |
---|---|
1 | 150% |
2 | 300% |
3 | 450% |
4 | 600% |
5 | 750% |
6 | 900% |
7 | 1,050% |
8 | 1,200% |
9 | 1,350% |
10 | 1,500% |
Damage (ATK) = [(Base_Damage + STR + INT) × (Base_Lv ÷ 100)]%
External
Bestowed from
- Nab Set
- Soul Destroyer Lv. 1; Autocast on target when physically attacking.
- Infinity Blade [1]
- Soul Destroyer Lv. 3; Autocast on target when physically attacking.
- Soul Destroyer Lv. 5; Usable, if refine level is +11 or higher.
Enhanced by
Headgear
- Ghost Whisper [1]
- If refine level is +11 or higher, increases damage by 1% for every base level, up to level 210.
- If refine level is +12 or higher, increases damage by 1% for every base level, up to level 210.
Garment
- Loki's Muffler
- Increases damage by 5%.
Shoes
- Zodiac Boots(Thief) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with Eremes's Memory -
- Reduces cooldown by 0.1 second.
- When further equipped with Biolab Gemini Crown [1] and if sum of helmet, weapon and shoes refine levels is +33 or higher, increases damage by 20%.
Equipment Enchants
- Automatic Orb (Berserk Slash)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Soul Slash)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Changelog
- May 1st, 2020
- Skill modifier no longer halved with Enchant Deadly Poison active.
- October 13th, 2022
- Damage formula changed.
- Old: (350 + (Skill Level x 50))% (ATK + MATK)
- New: [((Skill Level x 150) + STR + INT) x (BaseLv ÷ 100)]% ATK
- Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
- Damage type changed from special ranged physical damage to normal ranged physical damage.
- 0.25 seconds cooldown added.
- Global delay of skills changed.
- Old: 0.8 + (Skill Level × 0.2) seconds.
- New: 1 second at all skill levels.
- SP cost increased.
- Old: 20 ~ 30
- New: 60 at all skill levels.
- Range decreased from 10 cells to 4 cells.
- Damage formula changed.