Soul Destroyer
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| |
| Type: | Offensive Skill |
| Levels: | 10, selectable |
| SP Cost: | 60 |
| Fixed Cast Time: | 0.25 seconds |
| Variable Cast Time: | 0.25 seconds |
| Cast Delay: | 1 second |
| Cooldown: | 0.25 seconds |
| Target: | Enemy |
| Range: | 4 cells |
| Prerequisites | |
| (High Thief) Double Attack Lv. 5, Envenom Lv. 5; (Assassin Cross) Cloaking Lv. 3, Enchant Poison Lv. 6 | |
Soul Destroyer (Alt: Soul Breaker) is a transcendent 2nd class offensive skill available as Assassin Cross.
Effect
Looses a shockwave at a single target to inflict ranged physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied.
| Level | Base Damage (ATK) |
|---|---|
| 1 | 150% |
| 2 | 300% |
| 3 | 450% |
| 4 | 600% |
| 5 | 750% |
| 6 | 900% |
| 7 | 1,050% |
| 8 | 1,200% |
| 9 | 1,350% |
| 10 | 1,500% |
Damage (ATK) = [(Base_Damage + STR + INT) × Base_Lv ÷ 100]%
External
Enhanced by
- Ghost Whisper [1]:
- When refined to +11 or higher, increase damage by 1% per base level, up to level 210.
- When refined to +12 or higher, increase damage by additional 1% per base level, up to level 210.
- Automatic Module (Berserk Slash):
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by an additional 3%.
- If refine level is +11 or higher, increases damage by an additional 7%.
- Judgment Slasher & Repentance Slasher Set:
- Increases damage by 40%.
- If the sum of refine rate is 20 or higher, increases damage by an additional 20%.
- Eremes's Memory Enchant, Judgment Slasher, & Repentance Slasher Set - Increases damage by 10% per 5 of the sum of refine rate of Judgment Slasher and Repentance Slasher.
- Nab Set - Level 1; Autocast on target when physically attacking
Changelog
- May 1st, 2020
- Skill modifier no longer halved with Enchant Deadly Poison active.
- October 13th, 2022
- Damage formula changed.
- Old: (350 + (Skill Level x 50))% (ATK + MATK)
- New: [((Skill Level x 150) + STR + INT) x (BaseLv ÷ 100)]% ATK
- Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
- Damage type changed from special ranged physical damage to normal ranged physical damage.
- 0.25 seconds cooldown added.
- Global delay of skills changed.
- Old: 0.8 + (Skill Level × 0.2) seconds.
- New: 1 second at all skill levels.
- SP cost increased.
- Old: 20 ~ 30
- New: 60 at all skill levels.
- Range decreased from 10 cells to 4 cells.
- Damage formula changed.
