Savage Impact
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Type: | Offensive Skill |
Levels: | 10 |
SP Cost: | 25 + (Skill Level x 3) |
Cast Delay: | 0.3 seconds |
Cooldown: | 1 second |
Target: | Enemy |
Range: | Melee |
Area of Effect: | 3x3 |
Weapon: | Katar |
Prerequisites | |
Guillotine Cross
|
Savage Impact is a 4th class offensive skill available as Shadow Cross.
Effect
Instantly dashes to the target and inflicts 3 melee physical damage hits to the target and surrounding enemies.
- If cast when
Cloaking Exceed is active, deals melee physical damage 5 times instead.
- Can inflict half of the total Critical Damage based on half the caster's Critical chance.
Level | Base Damage (ATK) Per Hit | |
---|---|---|
Normal | Shadow Exceed | |
1 | 60% | 100% |
2 | 120% | 200% |
3 | 180% | 300% |
4 | 240% | 400% |
5 | 300% | 500% |
6 | 360% | 600% |
7 | 420% | 700% |
8 | 480% | 800% |
9 | 540% | 900% |
10 | 600% | 1,000% |
Damage (ATK)% = [Base_Damage + (POW x 5)] x Base_Lv ÷ 100]% Damage (ATK)% (Shadow Exceed) = [Base_Damage + (POW x 7)] x Base_Lv ÷ 100]%
External
Enhanced by
Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.
Headgear
Many Flowers Love [1]
- For every 10 base levels, increases damage by 1%.
Furious Crown (Shadow Cross) [1]
- For every 3 refine levels, increases damage by 4%.
- When equipped with
Furious Impact [2], reduces cooldown by 0.12 seconds.
Armor
Cursed Diabolical Armor [1]
- If refine level is +11 or higher, increases damage by 30%.
- If grade A, increases damage by 50%.
Mars Armor-LT [1]
- If grade C or higher, increases damage by 5% for every 3 refine levels.
- If grade A, increases damage by 8% for every 3 refine levels.
Weapon
Furious Impact [2]
- Increases damage by 5%.
- If user's base level is 220 or higher, increases damage by 5%.
- If refine level is +11 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 5%.
- If grade B or higher, increases damage by 10%.
Shining Light Katar [2]
- If refine level is +11 or higher, increases damage by 15%.
- When equipped with
Crown of Good and Evil (Shadow Cross) [1] -
- For every 3 refine levels of weapon, increases damage by 5%.
- When headgear is enchanted with
Good Spell, increases damage by 20%.
Wicked Katar [2]
- For every 3 refine levels, increases damage by 7%.
- When enchanted with
Savage Impact Tuning Device -
- Increases damage by 10%.
- If grade D or higher, increases damage by 7%.
- If grade B or higher, increases damage by 8%.
- If grade A, increases damage by 10%.
Equipment Sets
Shiver Katar-LT [2] +
Heroic Token (Shadow Cross) [1]
- If refine level of weapon is +10 or higher, increases damage by 10%.
- If weapon is grade C or higher, increases damage by 10%.
Changelog
- November 5th, 2024
- Damage formula changed.
- Old:
- Normal: Skill Level x 350%
- Shadow Exceed: Skill Level x 500%
- New:
- Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
- Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
- Old:
- Cloaking / Cloaking Exceed requirement removed.
- Cooldown reduced from 3 seconds to 1 second.
- 0.3 seconds global delay added.
- Number of hits increased from 1 to 3 (5 if used during Cloaking Exceed).
- Damage formula changed.