Savage Impact

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Savage Impact
Type: Offensive Skill
Levels: 10
SP Cost: 25 + (Skill Level x 3)
Cast Delay: 0.3 seconds
Cooldown: 1 second
Target: Enemy
Range: Melee
Area of Effect: 3x3
Weapon: Katar
Prerequisites
Guillotine Cross

Shadow Cross

Savage Impact is a 4th class offensive skill available as Shadow Cross.

Effect

Instantly dashes to the target and inflicts 3 melee physical damage hits to the target and surrounding enemies.

  • If cast when Cloaking Exceed Cloaking Exceed is active, deals melee physical damage 5 times instead.
  • Can inflict half of the total Critical Damage based on half the caster's Critical chance.
Level Base Damage (ATK) Per Hit
Normal Shadow Exceed
1 60% 100%
2 120% 200%
3 180% 300%
4 240% 400%
5 300% 500%
6 360% 600%
7 420% 700%
8 480% 800%
9 540% 900%
10 600% 1,000%
 Damage (ATK)% = [Base_Damage + (POW x 5)] x Base_Lv ÷ 100]%
 Damage (ATK)% (Shadow Exceed) = [Base_Damage + (POW x 7)] x Base_Lv ÷ 100]%

External

Enhanced by

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Armor

  • 450296.png Mars Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A, increases damage by 8% for every 3 refine levels.

Weapon

  • 610071.png Furious Impact [2]
    • Increases damage by 5%.
    • If user's base level is 220 or higher, increases damage by 5%.
    • If refine level is +11 or higher, increases damage by 10%.
    • If grade C or higher, increases damage by 5%.
    • If grade B or higher, increases damage by 10%.
  • 610035.png Wicked Katar [2]
    • For every 3 refine levels, increases damage by 7%.
    • When enchanted with 311036.png Savage Impact Tuning Device -
      • Increases damage by 10%.
      • If grade D or higher, increases damage by 7%.
      • If grade B or higher, increases damage by 8%.
      • If grade A, increases damage by 10%.

Equipment Sets

Changelog

  • November 5th, 2024
    • Damage formula changed.
      • Old:
      • New:
        • Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
        • Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)%
    • Cloaking / Cloaking Exceed requirement removed.
    • Cooldown reduced from 3 seconds to 1 second.
    • 0.3 seconds global delay added.
    • Number of hits increased from 1 to 3 (5 if used during Cloaking Exceed).