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Job Base(s): Novice
Job Type: First
Race: Human
Changes At: Morroc Pyramid
Number of Skills: 6
Total Skill Points: 51
Total Quest Skills: 4
Job Bonuses
+4 +4 +2 +1 +4 +3



Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers, Thieves have only magic to fear.

A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

From job level 40 to 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.

Job Changing

For the Thief Job Change Quest on iRO RE:Start, see the guide here.

Once you are Job Level 10, head off to the Pyramids, which are northwest of Morroc. At the pyramid , enter, and head for the middle of the map to the Thief Guild . Once inside, follow the hallway down and take the left gate (90, 115). Talk to the Thief Guide and tell her you want to be a Thief. She tells you to talk to the man next to her. Talk to the Thief Guildsman, who changes your job to Thief and rewards you with a Novice Main Gauche [3].

Alternatively, after attaining Job Level 10, advance to a Thief class at Criatura Academy (izlude 125, 257 or 130, 257) in Izlude.


See Assassin Builds or Rogue Builds for build strategies.



General Equipments

Refer to Equipment page for a standard selection of equipments.

Quest Equipments

Free equipments for starters without funding support.

Item(s) Required Level Subtype Effect(s) Obtain From
18730.png Criatura Academy Hat [1]
1 Headgear Def + 2, Max HP + 15, Max SP + 5 Izlude Criatura Academy
2301.png Cotton Shirt
0 Armor Def + 10
1243.png Novice Main Gauche
0 Dagger Atk 45
5583.png Eden Group Hat
12 Headgear Def + 5 Eden Group Equipments Quests
Level 12~25
2560.png Eden Group Manteau
12 Garment Increases tolerance to neutral property by 10%
Def + 14
15009.png Eden Group Uniform I
12 Armor Def + 35, Max HP + 100, Max SP + 10
2456.png Eden Group Boots I
14 Armor Def + 14, HP Recovery Rate by 10%, SP Recovery Rate by 2%
15010.png Eden Group Uniform II
26 Armor Def + 46, Max HP + 200, Max SP + 20 Eden Group Equipments Quests
Level 26~39
2457.png Eden Group Boots II
26 Armor Def + 16, HP Recovery Rate by 12%, SP Recovery Rate by 4%
13050.png Eden Dagger I
26 Dagger Atk 124, MAtk 60
15011.png Eden Group Uniform III
40 Armor Def + 58, MDef + 5, Max HP + 300, Max SP + 30 Eden Group Equipments Quests
Level 40~59
2458.png Eden Group Boots III
40 Footgear Def + 18, HP Recovery Rate by 14%, SP Recovery Rate by 6%
13051.png Eden Dagger II
40 Dagger Atk 158, MAtk 70
  • Cotton Shirt is enchantable with Max HP + 100, Max SP +50 and Novice Main Gauche is enchantable with 2 small random enchants by Enchanter Almond J in Izlude , after completing Enchanter Mounds Quest.
  • Eden Group Hat is enchantable with +2 to any one stat by Administrator Michael in Eden Group, after completing Level 40-59 Quest from Instructor Boya.

Card Sets

Refer to Card Sets for Thief Card Set.

Second Class Equipments

Preparing for advancement to second class:

Thief class, see Assassin or Rogue for second class equipments.

High Thief class, see Assassin Cross or Stalker for transcendent second class equipments.

Class Data


See Assassin Skills or Rogue Skills for second class skills.

Skill Description Levels Type
Detoxify.png Detoxify
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png Hiding
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge.png Improve Dodge
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal.png Steal
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Quest Skills

Skill Description Levels Type Job Level
Back Slide.png Back Slide
Instantly move back 5 cells. 1 Active 35 Back Slide Quest
Find Stone.png Find Stone
Provide ammunition for Stone Fling or other creative uses. 1 Active 20 Find Stone Quest
Sand Attack.png Sand Attack
Earth-element attack dealing 125% damage with a 15% chance of blinding its target. 1 Offensive 25 Sand Attack Quest
Stone Fling.png Stone Fling
Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to blind and/or stun its target. 1 Offensive 15 Stone Fling Quest

Skill Tree

Skilltree 1st thief.png

Job Bonuses

Stat\Amount +1 +2 +3 +4
STR 6 30 38 47
AGI 2 33 36 50
VIT 14 44
INT 18
DEX 10 22 42 49
LUK 26 40 46


Equip Attack Speed From Novice
Bare Handed 156 0
Shield -6 +4
Dagger -8 +7
Sword (One Handed) -10 +7
Axe (One Handed) -20 −10
Bow -13 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links