Max HP
General
HP is an acronym and is known to stand for Health Points or Hit Points. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.
"HP" is sometimes also referring to the abbreviation of "High Priest". For information on the class, see High Priest.
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
3rd class trans HP table
Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):
Class | Base HP | |
---|---|---|
Non-Trans (x1.0) | Trans (x1.25) | |
Rune Knight | 14,883 | 18,603 |
Royal Guard, Guillotine Cross, Shadow Chaser | 13,188 | 16,485 |
Mechanic | 12,531 | 15,663 |
Sura | 10,897 | 13,621 |
Ranger, Maestro, Wanderer | 10,451 | 13,063 |
Geneticist | 9,111 | 11,388 |
Sorcerer | 8,883 | 11,103 |
Arch Bishop | 8,283 | 10,353 |
Warlock | 7,669 | 9,586 |
The following table is outdated and are the HP values before the balance patch:
Calculation
Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:
var BASE_HP = 35; BASE_HP += BASE_LEVEL * HP_JOB_B; for (var i = 2; i <= BASE_LEVEL; i++) { BASE_HP += Math.round(HP_JOB_A * i); } var MAX_HP = BASE_HP; MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD ); MAX_HP += HP_MOD_A; MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
- TRANS_MOD: 1.25 for transcendent classes, 1 otherwise
Notes:
- Base HP is the same for all characters with the same job and same level.
- Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
Additive Modifiers
Description | Kind | Bonus | Notes |
---|---|---|---|
Equipment bonus to Vit | Special | 1 × Vit | ― |
Angelus | Skill | 50 × Skill level | ― |
Faith | Skill | 200 × Skill level | ― |
Apocalipse Card | Card (armor) | 800 | The equipment must be refined to +9 or higher. |
Arc Angeling Card | Card (headgear) | 300 | ― |
Freezer Card | Card (shoes) | 300 | ― |
Bloody Butterfly Card Evil Nymph Card Harpy Card Loli Ruri Card Miyabi Doll Card Parasite Card |
Card set (various) | 500 | ― |
Lude Card Quve Card |
Card set (accessory) | 300 | ― |
Incubus Card Succubus Card |
Card set (armor) | 1000 | ― |
Yellow Novus Card | Card (armor) | 500 | ― |
Thiefbug Egg Card | Card (shield) | 400 | ― |
Roda Frog Card | Card (armor) | 400 | ― |
Pupa Card | Card (armor) | 700 | ― |
Fabre Card | Card (weapon) | 100 | ― |
Picky Egg Card | Card (armor) | 100 | ― |
Remover Card | Card (armor) | 800 − 40 × Refinement level | ― |
Archi Card | Card (shoes) | 500 | ― |
Jitterbug Card | Card (headgear) | 500 | ― |
Survivor's Rod (Dex) | Weapon | 300 | ― |
Survivor's Rod (Dex) | Weapon | 400 | ― |
Survivor's Rod (Int) | Weapon | 300 | ― |
Survivor's Rod (Int) | Weapon | 400 | ― |
Valkyrian Shoes | Footgear | 5 × Base level | ― |
Bonus for Super Novices with a base level of 99 or higher | Special | 2000 | ― |
Bonus for Super Novices with a base level of 150 or higher | Special | 2000 | ― |
Lerad's Dew | Skill | 200 × Skill level + 300 × Count of other performers in the party | ― |
12th Anniversary Crown [1] 12th Anniversary Elven Ears |
Equipment set (headgear) | 1200 | The headgear must be refined to +9 or higher. |
Angelic Cardigan [1] Angelic Guard [1] Angel's Kiss [1] Angelic Protection [1] |
Equipment set | 900 | ― |
Nile Rose [1] | Accessory | 10 | ― |
Chewy Gelato [1] | Headgear (upper) | 300 | ― |
Puppy Ears Hat [1] | Headgear (upper) | 100 | ― |
Donut in Mouth | Headgear (lower) | 100 | ― |
Chocolate Donut | Headgear (lower) | 100 | ― |
Bradium Shield [1] | Shield | 500 | ― |
Multiplicative Modifiers
Headgear
- Lord Knight Card: -50%
Weapon
- Assassin Dagger: +20%
Shield
- Andre Egg Card: +5%
Armor
- Giant Octopus Card: +12%
- Glorious Suit: +20%
- Guardian Soul:
- If upgrade level is +7 or higher, +1% for every combined sum of 18 base Agi and Vit.
- If upgrade level is +12 or higher, additional +1% for every combined sum of 18 base Agi and Vit.
- If upgrade level is +15 or higher, additional +1% for every combined sum of 18 base Agi and Vit.
- Kick Step Card: +8%
- Pecopeco Card: +10%
- Tao Gunka Card: +100%
Garment
- Aliot Card: +5% (if used by Swordman, Merchant and Thief)
- Alphoccio Basil Card: +10% (if used by Bard)
- Arch Bishop Margaretha Card: +10% (if used by Arch Bishop)
- Maestro Alphoccio Card: +15% (if used by Maestro)
- Sorcerer Celia Card: +10% (if used by Sorcerer)
- Sura Chen Card: +10% (if used by Sura)
- Trentini Card: +10% (if used by Dancer)
- Wanderer Trentini Card: +10% (if used by Wanderer)
Shoes
- Boss Egnigem Card: +10%
- Brynhild: +20 for every base level
- Cutie Card: +10%
- Eddga Card: -25%
- Ephemeral Sleipnir: +20%
- Firelock Soldier Card: +10%
- Green Ferus Card: +10%
- Lady Tanee Card: -40%
- Matyr Card: +10%
- Sealed Eddga Card: -50%. If upgrade level is +15 or higher, -35%.
- Sleipnir: +20%
- Toxic Enhancement Chimera Card: +15% (if upgrade level is +12 or higher)
- Verit Card: +8%
- Tidal Shoes and Wool Scarf Set: +10%
- Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)
Accessory
- Brooch of Hero: +10% (if used by Rune Knight & Royal Guard)
- Perverse Demon Mask: +1% for every 18 base Dex
- Temporal Ring: +10%
Skills
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
- Vanguard Force: see skill description
- Inspiration: see skill description
Enchantment
- Adamantine: see enchant description
Job Modifiers
Novices
Novice | Super Novice |
0 | 0 |
First Jobs
Swordman | Archer | Thief | Acolyte | Merchant | Mage | TaeKwon Kid | Ninja | Gunslinger |
0.7 | 0.5 | 0.5 | 0.4 | 0.4 | 0.3 | 0.7 | 0.75 | 0.9 |
2-1 Jobs
Knight | Hunter | Assassin | Priest | Blacksmith | Wizard | TaeKwon Master |
1.5 | 0.85 | 1.1 | 0.75 | 0.9 | 0.55 | 0.9 (6.5) |
2-2 Jobs
Crusader | Dancer/Bard | Rogue | Monk | Alchemist | Sage | Soul Linker |
1.1 (7) | 0.75 (3) | 0.85 | 0.9 (6.5) | 0.9 | 0.75 | 0.75 |
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Talent Status | POW • STA • WIS • SPL • CON • CRT | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |