Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Growing up in polluted Einbroch in the Republic of Schwartzvald, they are able to further increase their HIT to deal single and area of effect damages.
Gunslingers rely on high DEX to deal enormous damage to monsters. Their skills in wielding guns can decimate the strongest enemies.
a. GAMEPLAY:
This build relies on extremely high ASPD from Pistol and then using Chain Action to attach twice per hit. Increasing AGI and DEX is sufficient to kill well even in higher levels. Using Last Stand is a great strategy to temporarily boost ATK and Tracking and Wounding Shot to single target high damage.
b. STATS: Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX and INT statuses as they increase your overall damage and ASPD.
STR: 1
AGI: 50
VIT: 1
INT: 1
DEX: 54
LUK: 1
II. DESPERADO
a. GAMEPLAY:
This build focuses on gathering a group of monsters and then killing them all off using Desperado. Balancing between VIT for HP pool, INT for SP pool, and DEX statuses is crucial.
b. STATS: Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX, INT, and VIT statuses. Balancing between DEX, INT for SP pool, and VIT for HP pool statuses is crucial.
STR: 1
AGI: 1
VIT: 35
INT: 20
DEX: 42
LUK: 1
III. CRIT SPAM
a. GAMEPLAY:
This build focuses on increasing CRIT because critical hits do 40% more damage than normal hits. A useful weapon at level 70 is the Lever Action Rifle [2] with 2x Drosera Card. Each point on CRIT is a percent, which means, 60 CRIT means 60% chance to land a critical hit.
b. STATS: Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX and AGI statuses as they increase your overall damage and ASPD. It is not necessary to put any points on LUK to increase CRIT since most of increase in CRIT will come from equipment.
STR: 1
AGI: 50
VIT: 1
INT: 1
DEX: 54
LUK: 1
IV. GRENADE LAUNCHER
a. GAMEPLAY:
This build requires you to walk around, gather mobs of monsters, and then kill them all using Spread Shot skill equipped with a Grenade Launcher. The large area of effect (9X9) of this skill is effective in mobby areas.
b. STATS: Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX, INT, and VIT statuses. Balancing between DEX, INT for SP pool, and VIT for HP pool statuses is crucial.
STR: 1
AGI: 1
VIT: 35
INT: 20
DEX: 42
LUK: 1
STATS DESCRIPTION
It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the Primary Stats page for detailed information.
STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
Complete the Eden Group Equipments Quests to obtain free equipment for your class. These equipment are sufficient to get you to level 99.
II. Enchanter Mounds Quest
After creating a Novice character, follow the Enchanter Mounds Quest guide. This will allow you to enchant a Cotton Shirt that you get the moment you created your Novice character with Max HP + 100, Max SP +50. You will be talking to Almond J in IzludeIzlude108139.
III. General Weapon Recommendations
Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon.
Rifles are stronger than pistols and can come with HIT and CRIT bonuses. However, they are slower (ranking behind Gatling Guns) and are limited in the skills they can work with. To make up for this, the skills that can be performed with a Rifle deal extra damage, compared to when using a Pistol.
These electro-mechanical weapons are nearly the same in comparison to pistols, slightly slower but offering no loss of Attack Speed. Gatling Guns are centered around auto attacking, its specialized skills focusing on raising attack and attack speed.
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range.
Armor
Gunslingers can only wear armor that states that it can be worn by all, or all except Novice. With Battlegrounds, Gunslingers also get exclusive use of the following:
Currently, Gunslingers can wear any headgear that is wearable by non-transcendent Archer class characters, with the exception of caps, goggles, and binoculars.
Shields
Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
Footwear
Gunslingers can use any footwear equippable by non-transcendent Archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
Gunslingers can use any garment that can be worn by non-transcendent Archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following: