Wild Fire
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Wild Fire | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 47 + (4 × Skill Level) |
Fixed Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 0.5 seconds |
Target: | Ground |
Area of Effect: | Shotgun: 5x5~7x7
Grenade Launcher: 9x9~11x11 |
Ammunition: | 5 Bullets |
Weapon: | Grenade Launcher or Shotgun |
AP Generated: | 1 |
Prerequisites | |
Night Watch
|
Wild Fire (Alt: Wild Fire) is a 4th Expanded class active skill available as Night Watch.
Effect
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
- If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
- If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
- If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Shotgun
Level | Base Damage (ATK) | Aiming Count Multiplier | Area of Effect |
---|---|---|---|
1 | 2,000% | 500 | 5x5 |
2 | 3,500% | 1,000 | |
3 | 5,000% | 1,500 | |
4 | 6,500% | 2,000 | 7x7 |
5 | 8,000% | 2,500 |
Grenade Launcher
Level | Base Damage (ATK) | Aiming Count Multiplier | Area of Effect |
---|---|---|---|
1 | 1,800% | 500 | 9x9 |
2 | 3,100% | 1,000 | |
3 | 4,400% | 1,500 | |
4 | 5,700% | 2,000 | 11x11 |
5 | 7,000% | 2,500 |
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x Base_Lv ÷ 100]%
External
Enhanced By
Headgear
- Steamroller [1]
- For every 10 base levels, increases damage by 1%.
Armor
- Bacchus Armor-LT [1]
- If grade C or higher, increases damage by 5% for every 3 refine levels.
- If grade A or higher, increases damage by 5% for every 3 refine levels.
Weapon
- Scrap Bomber [2]
- For every 2 refine levels, increases damage by 6%.
- Justice Bomber [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with Crown of Good and Evil (Night Watch - Grenade Launcher) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When helmet is enchanted with Good Spell, increases damage by 15%.
- Outlaw Cursed Shotgun [2]
- Increases damage by 5%.
- If refine level is +5 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 10%.
- If refine level is +11 or higher, increases damage by 5%.
- When equipped with Crown of Good and Evil (Night Watch - Shotgun) [1] -
- For every 3 refine levels of weapon, increases damage by 4%.
- If weapon is grade B or higher, increases damage by 10%.
- When helmet is enchanted with Evil Spell, increases damage by 15%.
- Precision Bomber [2]
- For every 2 refine levels, increases damage by 6%.
- If grade C or higher, increases damage by 10%.
- When enchanted with Wild Fire Tuning Device -
- Increases damage by 5%.
- If Grade D or higher, increases damage by 3%.
- If Grade B or higher, increases damage by 4%.
- If Grade A or higher, increases damage by 6%.
- Poenitentia Ruina [2]
- Increases damage by 10%.
- If grade D or higher, increases damage by 5%.
- If grade C or higher, increases damage by 3%.
- If grade B or higher, increases damage by 5%.
Accessory
- Duelist Gold Coin [1]
- For every 10 base levels, increases damage by 1%.
Shadows
- Wild Bullet Shadow Shoes
- Increases damage by 5%.
- For every 3 refine levels, increases damage by 1%.
Equipment Sets
- Demon Slayer Shot-LT [2] + Heroic Token (Night Watch) [1]
- If refine level is +10 or higher, increases damage by 10%.
- If grade C or higher, increases damage by 10%.
Changelog
- TBA