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Wild Fire

From iRO Wiki
Wild Fire
Type: Active Skill
Levels: 5
SP Cost: 47 + (4 × Skill Level)
Fixed Cast Time: 1 seconds
Cast Delay: 1 seconds
Cooldown: 0.5 seconds
Target: Ground
Area of Effect: Shotgun: 5x5~7x7

Grenade Launcher: 9x9~11x11

Ammunition: 5 Bullets
Weapon: Grenade Launcher or Shotgun
AP Generated: 1
Prerequisites
Night Watch

Wild Fire (Alt: Wild Fire) is a 4th Expanded class active skill available as Night Watch.

Effect

Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.

Shotgun

Level Base Damage (ATK) Aiming Count Multiplier Area of Effect
1 2,000% 500 5x5
2 3,500% 1,000
3 5,000% 1,500
4 6,500% 2,000 7x7
5 8,000% 2,500

Grenade Launcher

Level Base Damage (ATK) Aiming Count Multiplier Area of Effect
1 1,800% 500 9x9
2 3,100% 1,000
3 4,400% 1,500
4 5,700% 2,000 11x11
5 7,000% 2,500
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x Base_Lv ÷ 100]%

External

Enhanced By

Note: Equips whose image show up broken (<some-id>.png), are not released in iRO yet and should be released in upcoming patches.

Headgear

Armor

  • 450386.png Bacchus Armor-LT [1]
    • If grade C or higher, increases damage by 5% for every 3 refine levels.
    • If grade A or higher, increases damage by 5% for every 3 refine levels.

Weapon

  • 840021.png Justice Bomber [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400391.png Crown of Good and Evil (Night Watch - Grenade Launcher) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When helmet is enchanted with 312014.png Good Spell, increases damage by 15%.
  • 820020.png Outlaw Cursed Shotgun [2]
    • Increases damage by 5%.
    • If refine level is +5 or higher, increases damage by 10%.
    • If refine level is +9 or higher, increases damage by 10%.
    • If refine level is +11 or higher, increases damage by 5%.
    • When equipped with 400394.png Crown of Good and Evil (Night Watch - Shotgun) [1] -
      • For every 3 refine levels of weapon, increases damage by 4%.
      • If weapon is grade B or higher, increases damage by 10%.
      • When helmet is enchanted with 312021.png Evil Spell, increases damage by 15%.
  • 840004.png Precision Bomber [2]
    • For every 2 refine levels, increases damage by 6%.
    • If grade C or higher, increases damage by 10%.
    • When enchanted with 311381.png Wild Fire Tuning Device -
      • Increases damage by 5%.
      • If Grade D or higher, increases damage by 3%.
      • If Grade B or higher, increases damage by 4%.
      • If Grade A or higher, increases damage by 6%.
  • 840006.png Poenitentia Ruina [2]
    • Increases damage by 10%.
    • If grade D or higher, increases damage by 5%.
    • If grade C or higher, increases damage by 3%.
    • If grade B or higher, increases damage by 5%.
    • When equipped with 400625.png Poenetentia Willful Crown [1], increases damage by 7% for every 2 refine levels of weapon.

Accessory

Shadows

Equipment Sets

Changelog

  • TBA