Wild Fire
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Wild Fire | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 47 + (4 × Skill Level) |
Fixed Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 0.5 seconds |
Target: | Ground |
Area of Effect: | Shotgun: 5x5~7x7
Grenade Launcher: 9x9~11x11 |
Ammunition: | 5 Bullets |
Weapon: | Grenade Launcher or Shotgun |
AP Generated: | 1 |
Prerequisites | |
Night Watch
|
Wild Fire (Alt: Wild Fire) is a 4th Expanded class active skill available as Night Watch.
Effect
Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.
- If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area.
- If a Grenade Launcher is equipped, inflicts damage in a wider area than a Shotgun.
- If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Shotgun
Level | Base Damage (ATK) | Aiming Count Multiplier | Area of Effect |
---|---|---|---|
1 | 2,000% | 500 | 5x5 |
2 | 3,500% | 1,000 | |
3 | 5,000% | 1,500 | |
4 | 6,500% | 2,000 | 7x7 |
5 | 8,000% | 2,500 |
Grenade Launcher
Level | Base Damage (ATK) | Aiming Count Multiplier | Area of Effect |
---|---|---|---|
1 | 1,800% | 500 | 9x9 |
2 | 3,100% | 1,000 | |
3 | 4,400% | 1,500 | |
4 | 5,700% | 2,000 | 11x11 |
5 | 7,000% | 2,500 |
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 × CON) × Base_Lv ÷ 100]%
External
Enhanced By
- TBA
Changelog
- TBA