Wild Fire

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Wild Fire
Type: Active Skill
Levels: 5
SP Cost: 47 + (4 × Skill Level)
Fixed Cast Time: 1 seconds
Cast Delay: 1 seconds
Cooldown: 0.5 seconds
Target: Ground
Area of Effect: Shotgun: 5x5~7x7

Grenade Launcher: 9x9~11x11

Ammunition: 5 Bullets
Weapon: Grenade Launcher or Shotgun
AP Generated: 1
Prerequisites
Night Watch

Wild Fire (Alt: Wild Fire) is a 4th Expanded class active skill available as Night Watch.

Effect

Fires a bullet towards the ground, inflicting ranged physical damage to targets within the range.

Shotgun

Level Base Damage (ATK) Aiming Count Multiplier Area of Effect
1 2,000% 500 5x5
2 3,500% 1,000
3 5,000% 1,500
4 6,500% 2,000 7x7
5 8,000% 2,500

Grenade Launcher

Level Base Damage (ATK) Aiming Count Multiplier Area of Effect
1 1,800% 500 9x9
2 3,100% 1,000
3 4,400% 1,500
4 5,700% 2,000 11x11
5 7,000% 2,500
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 × CON) × Base_Lv ÷ 100]%

External

Enhanced By

  • TBA

Changelog

  • TBA