Shattering Storm

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Shattering Storm
Type: Offensive Skill
Levels: 5
SP Cost: 45 + (Skill Level × 5)
Fixed Cast Time: 1 second
Variable Cast Time: [3.5 − (Skill Level × 0.5)] seconds
Cooldown: 2 seconds
Target: Enemy
Range: 9 cells
Area of Effect: 7x7
Ammunition: 1 Bullet
Weapon: Shotgun
Prerequisites
(Gunslinger) Crowd Control Shot Lv. 1, Disarm Lv. 1

Shattering Storm (Alt: Shatter Storm) is an Expanded 2nd class offensive skill available as Rebel.

Effect

Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target. It has a chance of breaking enemies' headgear at a base chance of 2-3%.

Level Damage (ATK) Cast Time (Fix + Var) SP Cost
1 1,900% (1 + 3.0)s 50
2 2,100% (1 + 2.5)s 55
3 2,300% (1 + 2.0)s 60
4 2,500% (1 + 1.5)s 65
5 2,700% (1 + 1.0)s 70

External

Enhanced by

History

This page has the previous version of this skill before the 2017 Rebel Awakening updates.

Changelog

  • November 30th, 2017
    • Damage formula changed.
      • Old: [(1,000 + (Skill Level x 100)) x (BaseLv ÷ 100)]%
      • New: [1,700 + (Skill Level x 200)]%
    • Equipment break target changed from random to headgear.
    • Cooldown reduced.
      • Old: (Skill Level + 5) seconds.
      • New: 2 seconds at all skill levels.
    • 2 seconds global delay of skills removed.
    • Area of effect changed from 5x5 to 7x7.
    • 3 coins catalyst removed.