Spiral Shooting
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Spiral Shooting | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 43 + (5 × Skill Level) |
Fixed Cast Time: | 1 seconds |
Cast Delay: | 1 seconds |
Cooldown: | 0.5 seconds |
Target: | Enemy |
Area of Effect: | Rifle: 5x5~7x7
Grenade Launcher: 9x9~11x11 |
Ammunition: | 6 Bullets |
Weapon: | Grenade Launcher or Rifle |
AP Generated: | 1 |
Prerequisites | |
Night Watch
|
Spiral Shooting (Alt: Spiral Shooting) is a 4th Expanded class active skill available as Night Watch.
Effect
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
- If a Grenade Launcher is equipped, attacks 2 times.
- If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
- If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
Grenade Launcher
Level | Base Damage (ATK) Per Hit | Aiming Count Multiplier | Area of Effect | Hits |
---|---|---|---|---|
1 | 2,000% | 150 | 9x9 | 2 |
2 | 3,000% | 300 | ||
3 | 4,000% | 450 | ||
4 | 5,000% | 600 | 11x11 | |
5 | 6,000% | 750 |
Rifle
Level | Base Damage (ATK) | Aiming Count Multiplier | Area of Effect |
---|---|---|---|
1 | 150% | 150 | 5x5 |
2 | 300% | 300 | |
3 | 4500% | 450 | |
4 | 600% | 600 | 7x7 |
5 | 750% | 750 |
Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 × CON) × Base_Lv ÷ 100]%
External
Enhanced By
- TBA
Changelog
- TBA