Rebel

From iRO Wiki
Jump to navigation Jump to search
Rebel
Job Base(s): Gunslinger
Job Type: Extended 2nd Class
Job Level: 60
Race: Human
Changes At: Einbroch
Number of Skills: 20
Total Skill Points: 89
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +6 +6 +8 +8 +5

Overview

Story

Rekenber Corporation, the de facto entity of power of Schwartzvald Republic, have historically used mercenaries to supplement its forces and enforce control. However, disruptive events in the Republic influenced its President for their disbandment, with the mercenaries leading an uprising to express dissent of this decision. The revolt, however, was quashed.

Bitter and betrayed, the remaining forces reorganized in Einbech to form a quasi-military group called the "Rebellion", and its members "Rebels". Ever since then, they conducted independent clandestine operations in the region to make a name for themselves, all the while vowing revenge against the President of Rekenber Corporation and his pet unit, the Secret Wings.


A tight-knit organization, the Rebellion only recruit through underground connections and contracts, and recognition is given only to those that have contributed to the cause. Despite this, an adventuring gunslinger of high enough experience and skill might just be able to stumble in to their ranks...


Pros:

  • Multiple powerful skills which do upwards of 3,000-5,600% damage with additional effects.
  • Much easier to gain coin buff via Rich's Coin.
  • Lots of AoE based attacks and secondary effects.
  • Great in parties due to extremely high damage output via Dragon Tail, God's Hammer, Howling Mine, and Fire Rain.
  • More versatile with addition of new bullets: Fire/Earth/Wind/Water varieties + Armor-piercing.

Cons:

  • None of the skills benefit from the range increase provided by the Gunslinger skill Snake Eyes.
  • Crimson Marker can be triggered as far as 21 × 21 range from the caster (all of the screen), but the actual range of Crimson Marker is only 10. This puts you in a vulnerable position in the instance where you want to use more powerful skills.
  • Expensive catalyst materials for many of the stronger skills. Dragon Tail Missiles as an example cost 1500 (pre-discount) and weigh 10 each. Skills that use these materials should be used sparingly due to lack of weight limit and cost of use.

Job Change Guide

See Rebel Job Change Guide for detailed information.

Builds

Walking Arsenal Build

  • STR: 1-50 (for weight capacity) or 120 (if using Tengu Set/Giant's Protection/Modified Str Boots)
  • AGI: 1+
  • VIT: 50+ (For more HP)
  • INT: 100-120 (for more SP/SP regen, 120 if using Seraphim Coronet)
  • DEX: 100-120 (for damage)
  • LUK: 33+ (for cheaper damage when Dex gets too expensive)

All damage all the time. You want access to a powerful AoE, a powerful cheap AoE, a powerful Single Target ability, and a cheap AoE. Snake Eyes doesn't work with Rebellion skills, so expect to be close in combat at all times.

Primary skills:

  • Rich's Coin Costs 1 skill point, and significantly decreases the amount of time you have to spend spamming Coin Flip
  • God's Hammer Highest damage skill in the Rebellion arsenal but uses up all your coins in order to cast.
  • Quick Draw Shot Only use this when wearing a Revolver, so that you can use the natural Chain Action proc instead of having to invest (waste) points in Eternal Chain. Good for dealing a lot of damage to enemies that are not necessarily grouped together.
  • Howling Mine Great mob-clear AoE skill. Attach it to a few enemies that are grouped near each other, then light it off with Flicker.
  • Dragon Tail Preferably used on only a single target at a time. So only use when there's a single Crimson Marker in place. Big numbers!
  • Fire Rain Another good AoE mob clearing skill. Because screw groups of mobs.
  • Flicker For fireworks via Howling Mine.
  • Round Trip Great skill for leveling. Has a large AoE around the user.

ASPD Build

  • STR: 1-30 (for weight capacity)
  • AGI: 90-120 (depending on your gear and how much you're willing to spend on consumables)
  • VIT: 50+ (For more HP)
  • INT: 50+ (For more SP/SP regen)
  • DEX: 100-120 (For more damage)
  • LUK: 33+ (For cheaper atk when Dex is too expensive)

With Hit Barrel, Rebels can easily reach max ASPD. With the use of Eternal Chain and Chain Action, the player can hitlock monsters to prevent them from reaching getting in range.

Bring a Revolver, a Gatling Gun, a Grenade Launcher, and a Rifle. You're going to need them. Also bullets, lots and lots of bullets (and the special ammo, too).

Equipment

Rebellion use the same types of weapons as Gunslingers, including; Revolvers, Rifles, Gatling Guns, Shotguns and Grenade Launchers. Additionally, some of their skills require the usage of secondary catalysts, including:

Weapons

Pistol

Shotgun

Gatling Gun

Card Option

Headgear

Upper:

Middle:

Lower:

Armor

Garments

Shoes

Accessories

Pet

NOTE: Description can cause confusion for some, but the leech works with ranged attacks.

  • 9052.png Incubus Egg When summoned, MaxSP +5%. 2% chance of gaining some of the damage inflicted to an enemy as SP.
  • 9055.png Succubus Egg When summoned, while physically attacking, physical damage done to enemy, 5% will transfer as your HP.

Class Data

Skills

Skill Description Levels Type Weapon
Rich's Coin
Consume 100 zeny to generate 10 coins. Coin Flip no longer fails. 1 Active
Flicker
Activate all Howling Mines and Bind Traps on screen. 1 Active
Fallen Angel
Move to targeted location immediately and activate 100% damage bonus for Desperado. 1 Active Pistol
Fire Dance
Deal damage to all enemies in 5 × 5 around caster. 5 Offensive Pistol
Hit Barrel
Consume all coins to increase ASPD and ATK while decreasing Hit rate. 5 Supportive
Shattering Storm
Shoot target and 7 × 7 around target to destroy enemy's headgear. 5 Offensive Shotgun
Vanishing Buster
Shoot a target to remove their buffs and debuffs. 5 Offensive Shotgun
Slug Shot
Shoot target with devastating ranged physical attack. Accuracy is lessened by increased range. 5 Offensive Shotgun
Mass Spiral
Fires special bullet to deal more damage based on targets defense. 5 Offensive Rifle
Anti-Material Blast
Damage target and reduce demi-human resistance by up to 70% for 20 seconds. 5 Offensive Rifle
God's Hammer
Drop the God's Hammer on a ground targetted area (dmg + stun), required Crimson Marked target. 5 Offensive Rifle
Eternal Chain
Consume one coin to receive buff that provides Chain Action to all weapon types for the caster. 10 Supportive
Quick Draw Shot
Shoot all targets on screen affected by Crimson Mark, cast after Chain Action proc. 1 Offensive
Howling Mine
Attach sticky bomb to a target that when activated with Flicker, blows up in an AoE around the target. 5 Offensive Grenade launcher
Dragon Tail
Fire missiles at all Crimson Marked targets on screen. 5 Offensive Grenade launcher
Fire Rain
Fire bullets at a 3 × 10 cone in front of caster. 5 Offensive Gatling gun
Round Trip
Damage and knockback all targets in an area around the caster. 5 Offensive Gatling gun
Crimson Marker
Mark a target for 50 seconds that reduces Flee and tracks the enemy on the minimap. 3 targets max. 1 Active
Platinum Altar
Requires silver or purifying bullets.
Consume all coins to increase ATK and creates a protective barrier.
5 Supportive
Binding Trap
Ground area trap that slows enemies in AoE. Flicker consumes the trap to deal damage to affected enemies. Max of 1 trap at a time. 5 Active

Skill Tree

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 25 35 50
AGI 9 16 27 40 51 57
VIT 6 13 19 23 31 44
INT 4 8 14 18 26 34 45 54
DEX 2 7 17 24 33 38 43 55
LUK 10 20 30 41 52

ASPD

Equip Attack Speed From Gunslinger
Bare Handed ? ?
Shield N/A N/A
Pistol +4 −1
Rifle -5 0
Shotgun -38 +2
Gatling Gun 0 0
Grenade Launcher -47 +3
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk