Happy to announce the entire iRO Wiki network (except the DB) is now running on SSL (https). Please let us know on Discord if you notice any issues.

Rune Knight

From iRO Wiki
Jump to: navigation, search
Rune Knight
Rune Knight.png
Job Base(s): Knight
Lord Knight
Job Type: 3-1
Race: Human
Changes At: Glast Heim
Number of Skills: 11
Total Skill Points: 75
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +4 +6 +10 +8 +4


Overview

Rune Knight.jpg

Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.

Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon and some practice with the gutter lines. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.

Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.

Job Change Guide

See Rune Knight Job Change Guide for detailed information.

This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.

Builds

Dragon Breath Build

  • STR:1 (Pure Dragon Breath only)
  • STR:30-50 (for carrying capacity and masq resist in WoE)
  • STR:90-97 (if getting Hundred Spears or IB)
  • AGI:1-60 (60 only to get rid of animation delay, but not recommended for early on)
  • VIT:105-120
  • INT:90
  • DEX:120+ (120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots)
  • LUK:31


Dragon Breath damage depends on Max SP and CURRENT HP. Most Rune Knights have their builds centered around the Dragon Breath skill. Dragon Breath builds are versatile - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful AoE attack that scales with level/HP/SP.

Unfortunately, it is mediocre until around level 130+ due to requiring the player to have a high HP/SP pool and the lack of available monsters weak to the fire or water element before level 120-130. Players around level 100 will find themselves only doing 4-6k damage in poor/basic gear and 6-10k with excellent gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up. At lower levels, flat SP bonuses (Ex: +250 SP) provide much more damage than gears that give a % of SP (Ex. +10% SP).

Players may find themselves having to keybind multiple weapons in order to play this build effectively. For example, switching between a weapon for damage output or one for survivability with HP regen.

While this Build is not consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good.

The 25% Max HP and Max SP bonus from Transcendence is a must for this build. While leveling as a Lord Knight, if the player chooses to level with 1 STR, having a sufficiently heavy spear for Clashing Spiral is crucial.

Due to Dragon Breath being locked to the Fire and Water elements, it is recommended to either learn Hundred Spears (which requires a light spear for improved damage) or Ignition Break, and have 90+ STR (for HBP bonus) for an endgame build as Hundred Spears and Ignition Break cover different elements, offering more flexibility. Dragon Breath is weak against monsters resistant / immune to the fire and water elements, or to players wearing the appropriate elemental armor in PVP / WOE.

Note: Dragon Breath and Clashing Spiral cannot be interrupted and does not require a Phen Card (or other equipment / cards that provide the effect).

Skills: Dragon Training 5 / Dragon Breath 10 / Rune Mastery 10

  • optional: Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5
    • Prereqs: Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)

Ignition Break Build

  • STR:90-120+
  • AGI:1+
  • VIT:50-94+ (100 total recommended for stun immunity)
  • INT:1-50 (This build requires a lot of SP use but can be remedied with SP leech effects.)
  • DEX:50-90 (Spear Dynamo and LUK provide good accuracy, DEX provides cast time reduction)
  • LUK:1+ (3 points of Luk = 1 ATK, 1 HIT. Putting points here once STR starts costing a lot can conserve points to get more ATK)


Rune Knights requires job level 23 to reach Ignition Break 5.

The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high. Ignition Break's 2 second cooldown is cancelled when using certain skills, such as Bowling Bash. Which is why this build is often referred to as the IB+BB build. Although Ignition Break receives a 50% bonus damage when the caster is using a fire weapon, it uses the caster's weapon element. This can be advantageous when fighting mobs resistant to fire attacks, where Dragon Breath suffers. However, it is recommended to take advantage of the extra power from using a fire weapon for leveling purposes. Rune Knights can get both Dragon Breath AND Ignition Break if they wish (although they will need to gear accordingly to get the full effect of Dragon Breath), while still maxing Rune Mastery.

Chaining Bowling Bash with Ignition Break can produce high AOE DPS, but take note that Ignition Break does more damage to targets closer to the RK, which can make positioning tricky due to Bowling Bash's complicated mechanics. Using IB + BB to MVP is possible and effective as well.

Note: Although this build is viable without a heavy investment, True Seyren Windsor Card provides an important increase in damage, and therefore this build relies on approximately 3 billion zeny to unlock its potential.

Skills: Ignition Break 5

  • optional: Dragon Training 5 / Dragon Breath 10 / Sonic Wave 5 / Hundred Spears 10 / Enchant Blade 5
    • Prereqs: Cavalier Mastery 1 / Counter Attack 1 / Bowling Bash 10
      • Recommended LK skills: Twohand Quicken 10 / Parry 10 / Spear Dynamo 5 / Aura Blade 5

ASPD/Frenzy Crit Build

  • STR:90-100
  • AGI:90-110 (depending on gear and how much you're willing to spend on speed boosts)
  • VIT:80-94 (100 total for stun immunity can be helpful)
  • INT:1+ (Enchant Blade adds intelligence to your auto attack damage)
  • DEX:1+ (doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 HIT)
  • LUK:76+ (120 LUK is highly recommended to gain the full benefits of Temporal Luck Boots)


With Twohand Quicken or Frenzy and the addition of the Rune Knight's Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Auto-Cast gear like 'CD In Mouth' and 'Ring of Flame Lord'.

WARNING: This build is difficult to level. This build is specialized for single target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players.

This build is often considered a 'for fun' build, although it can reach respectable DPS with high investment. Many ASPD RKs will depend on Ignition Break as their main AOE and leveling skill. This build depends on expensive gear to limit the stat point investment in AGI. Even without the Alca Bringer, the RK class is capable of hitting 193 ASPD with even lower than 90 AGI, leaving you more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your auto-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build.

Skills: Enchant Blade 5 / Rune Mastery 10

  • optional: Dragon Training 5 (if Riding a Dragon) / Sonic Wave 5 / Ignition Break 5
    • Prereqs: Aura Blade 5 / Frenzy 1 / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10

Equipment

General Equipment

These gears are suitable for any Rune Knight build. They won't be mentioned for the specific RK builds, but are sometimes the best option.

Weapon

  • 1181.png +9 Tae Goo Lyeon [2] Offers after cast delay reduction. Can be enchanted accordingly to any build. Reduces the SP cost of skills.
  • 1422.png Hunting Spear [1] Among the best options for Clashing Spiral damage.

Armor

Shield

with each of the common racial resist cards.

For MVPing:

Headgear

  • Leech
  • Mid Headgear with slot

Cards for Headgear

Garment

Card option for Garment

  • 4133.png Raydric Card (-20% damage from attacks with Neutral property)
  • 4174.png Deviling Card (-50% damage from attacks with Neutral property but +50% damage from attacks of any other element)

Hundred Spears Set

This set is mandatory for maximum damage with Hundred Spears (and all four pieces must be worn to get the bonus damage). Can be obtained for FREE by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on it.

15036.png Ur's Plate 2883.png Ur's Seal [1] 2475.png Ur's Greaves [1]2574.png Ur's Manteau

Goibne's Set

This set is good for players who have a lower budget but still wish to enjoy the Dragon Breath build or to have higher HP. It's a tank set to get a player started until they can make a more customized set. Recommended to wear all set pieces for the HP and SP bonus. Only downside to this set is the lack of reductions and slots to card any of the pieces. Replace the set with Variant Shoes once able to afford it.

2354.png Goibne's Armor 5128.png Goibne's Helm 2419.png Goibne's Greaves 2520.png Goibne's Spaulders

Dragon Breath Build

Weapon

For Dragon Breath:

  • 1505.png Mace [4]
  • 1234.png Moonlight Dagger (max SP +10%, can be enchanted at Malangdo for SP+200; moot after December 10, 2014 update that changed Dragon Breath formula)

For Hundred Spears:

For Clashing Spiral damage:

Cards to use with weapon:

Headgear

Anything that adds HP/SP, reduces after cast delay, provides leech or reduces cast time. Some options include:

Upper:

Lower:

With these cards depending on the situation:

  • 4403.png Kiel-D-01 Card (luxury card; for upper and mid headgear with Dragon Breath; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
  • 4288.png Carat Card (for upper headgear at +9 or higher)
  • 4269.png Incubus Card (for mid headgear)
  • 4366.png Kathryne Keyron Card (for upper headgear; a non-card alternative is to be under the effect of Magic Strings from a Maestro)
  • 4582.png Bungisngis Card (for high upgrade headgear)

Armor

Cards to use with armor:

Garment

Card options for Garment:

Footgear

Accessories

Recommended Items (Luxury):

Ignition Break Build

Weapon

The best weapon is probably a Twin Edge of Naght Sieger (red) with three True Seyren Windsor Cards.

Cards to use with weapon:

Upper Headgear

Lower Headgear

Armor

Other options aside from set pieces are:

Cards to use with armor:

Shield

Garment

Card options for Garment:

Shoes

Card options for shoes

  • 4910.png Dark Lord Essence 3 Or of a lower value if on a budget. (iRO database doesn't have this item yet, but it is obtainable in-game. Divine-pride link)

Accessories

Card options for Accessories:

Agi/Frenzy Build

Weapon It Is recommended to enchant these weapons with 2x Crit to free up other slots for more ASPD boost

Cards options to use with weapon:

(better if using the full card set)

For fun cards:

Headgear

Garment/Armor

Card options for Garment:

Card options for Armor:

Shoes

Card Options for Shoes:

Accessories

Card options for Accessories:

For more damage output:

Class Data

Skills

Skill Description Levels Type
Enchant Blade.png Enchant Blade
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. 5 Supportive
Sonic Wave.png Sonic Wave
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells. 5 Offensive
Death Bound.png Death Bound
The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. 10 Active
Hundred Spears.png Hundred Spears
Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. 10 Offensive
Wind Cutter.png Wind Cutter
Creates a huge pressure that throws enemies away. There is a chance to inflict Fear status on those affected. 5 Offensive
Ignition Break.png Ignition Break
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the player receive higher damage. 5 Offensive
Phantom Thrust.png Phantom Thrust
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive
Dragon Training.png Dragon Training
Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of Dragon Breath. 5 Passive
Dragon Breath.png Dragon Breath
Commands the dragon to breathe fire. Targets within range will receive Fire Element damage with a chance of causing Burning status, which deals damage over time. 10 Offensive
Dragon Water Breath.png Dragon Water Breath
Deal water-elemental damage with your dragon's breath. Targets within range will receive Water Element damage with a chance of causing Freezing status. 10 Offensive
Dragon Howling.png Dragon Howling
The dragon lets out a terrible howl, causing Fear status to those within range. 5 Active
Rune Mastery.png Rune Mastery
Allows the Rune Knight to craft Runes. 10 Passive
Full Throttle.png Full Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 1 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 10 11 33 51 60
AGI 20 21 41 53
VIT 4 14 23 32 45 59
INT 1 2 5 12 13 22 30 39 46 50
DEX 3 15 19 24 31 40 44 55
LUK 47 48 49 57

ASPD

Equip Attack Speed From 2nd Class
Bare Handed 156 0
Shield -5 0
Dagger -10 −1
Sword (One Handed) -12 −7
Sword (Two Handed) -15 −3
Axe (One Handed) -18 −8
Axe (Two Handed) -20 −5
Mace -5 0
Spear (One Handed) -8 +7
Spear (Two Handed) -12 +13
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links