Rune Knight
Rune Knight | ||||||||||||||
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Job Base(s): | Lord Knight | |||||||||||||
Job Type: | 3-1 | |||||||||||||
Job Level: | 70 | |||||||||||||
Race: | Human | |||||||||||||
Changes At: | Glast Heim | |||||||||||||
Number of Skills: | 13 | |||||||||||||
Total Skill Points: | 100 | |||||||||||||
Total Quest Skills: | 0 | |||||||||||||
Job Bonuses | ||||||||||||||
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Overview
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Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
Rune Knights have a slower startup leveling-wise, but they can become one of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Breath build early on, which may not be very strong in the first 20-30 levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to being mainly a party tank for 20-30 base levels until their HP and SP pools are higher for better damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Bash and Brandish Spear is one of the most powerful non-third class AOEs and can be used until level 110-120 or so, but does require a good weapon. Dragon Breath ignores reductions in PVP / WoE and is one of the main killing skills, but depends on party buffs such as Magic Strings and Sacrament.
Finally, there are the the runes themselves. Players who choose the Rune Knight class are introduced to a new system of buffs and attacks in the form of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should get the maximum level of Rune Mastery.
Job Change Guide
See Rune Knight Job Change Guide for detailed information.
This test is very easy, but it is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Twohand Quicken and Spear Dynamo for the final part due to the mobs having such high flee rate. You will be pitted up against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/get in hits.
Class Data
Skills
Skill | Description | Levels | Type |
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Enchant your blade with magical energy, allowing you to deal additional physical damage with your auto attacks. | 10 | Supportive |
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Smash your weapon into the ground, creating a sonic wave that hits an enemy up to 11 cells away. | 10 | Offensive |
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The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage. | 10 | Active |
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Stab a target up to 7 cells away, dealing damage to all enemies in the area around them. | 10 | Offensive |
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Swing your weapon around you causing immense wind pressure to deal damage to all enemies around you. | 5 | Offensive |
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Strike your weapon into the ground causing a large explosion in a area around you, and dealing damage to all nearby enemies. | 5 | Offensive |
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Attack a distant enemy bringing them closer to you. | 5 | Offensive |
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Enables you to rent a Dragon and gives several benefits when mounted. | 5 | Passive |
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Command your Dragon to breath firey flames on target area (AoE), dealing Fire property damage to all enemies inside that area. | 10 | Offensive |
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Command your Dragon to breath icey flames on target area (AoE), dealing Water property damage to all enemies inside that area. | 10 | Offensive |
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Command your Dragon to howl, causing the ![]() |
5 | Active |
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Enables Rune Knights to craft and use Runestones. | 10 | Passive |
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Push your body to its limits, allowing you maximize your power for a short time. | 5 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
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STR | 10 | 11 | 33 | 51 | 60 | 70 | ||||
AGI | 20 | 21 | 41 | 53 | 63 | 68 | ||||
VIT | 4 | 14 | 23 | 32 | 45 | 59 | 61 | |||
INT | 1 | 2 | 5 | 12 | 13 | 22 | 30 | 39 | 46 | 50 |
DEX | 3 | 15 | 19 | 24 | 31 | 40 | 44 | 55 | 66 | |
LUK | 47 | 48 | 49 | 57 | 65 |
ASPD
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Builds
Wind Cutter Build (2024)
Wind Cutter damage depends on Base level and Base Damage. So equips that increase ATK, will be helpful in boosting it's damage. The Wind Cutter skill hits enemies twice when using a Two-Handed sword, while using a spear makes it ranged attack for enemies with reflect.
The main equipment that is needed initially is the full Peuz's set that will boost the Wind Cutter damage by a lot. This can be farmed in game from the Mora Coins given in the Mora Village quests. Additional gears help to boost damage and spamming.
This is a very good F2P starter build which new or old players can use to level up to 200+ easily. This build can also be used to farm and hunt some of the lower HP MVPs.
Stat Points
Stat | Amount | Notes |
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STR | 120 - 125 | STR to increase more damage. |
AGI | 90 - 100 | AGI needed for Flee and ASPD. |
VIT | 90 - 120 | For high health and survivability. |
INT | 1 or 12 - 18 | Additonal INT for SP pool. |
DEX | 100 - 110 | High DEX for HIT. |
LUK | 30 - 60 or 100 | LUK for extra ATK and CRIT auto attacks. 100 LUK for Curse Resistance |
Suggested Equipment
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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✅ |
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Headgear (Lower) | |||
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✅ |
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Armor | |||
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✅ |
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Weapon | |||
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❌ |
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❌ |
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✅ |
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Garment | |||
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✅ |
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Shoes | |||
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✅ |
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Accessories | |||
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✅ |
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Special Gears:
+10 Rune Knight Shadow Weapon (Must have for combo with Sonic Shadow Shield for Def Bypass)
+10 Sonic Shadow Shield (Must have for combo with Rune Knight Shadow Weapon for Def Bypass)
Costume 20th Anniversary Poring
Costume 20th Anniversary Fairy Wing
+10 Penetration Shadow Earring (Optional)
+10 Penetration Shadow Pendant (Optional)
Note: Rune Knight Shadow Weapon and
Sonic Shadow Shield combo are crucial for WC build, it give you 60% hard defense bypass (Recommended at lvl 160+). Can also use
+10 Ignition Shadow Weapon and
+10 Rune Knight Shadow Shield for similar defense bypass effect (60%).
Pets:
Succubus Egg (for HP Leech)
Suggested Runes
Some of the runes from Rune Mastery are very helpful for Wind Cutter RKs. They are recommended to be used at Lvl 130+.
Turisus Runestone For extra STR and ATK.
Isia Runestone For better healing with Syrups
Lux Anima Runestone Overall one of the best RK Rune. For more HP/SP, ATK and Damage boost.
Asir Runestone For more ATK and ASPD.
Hagalas Runestone For extra DEF, increase physical and magical armor.
Suggested Skills
Skills: Dragon Training 5 / Rune Mastery 10 / Wind Cutter 5 / Spear Dynamo 5 (For Extra ATK and HIT) / Aura Blade 5 / Two Hand Quicken
- Optional:Phantom Thrust 3 / Hundred Spears 10 / Ignition Break 5 / Enchant Blade 10
- Prereqs: Enchant Blade 5 / Cavalier Mastery 1 / Brandish Spear 2 + Clashing Spiral 5 (if getting Hundred Spears) / Counter Attack 1 (if getting Ignition Break)
Special Thanks to Sanggoro for Researching and Testing this Newbie friendly build!
Dragon Breath Build (2025)
Introduction
Dragon Breath and
Dragon Water Breath is a long range ground targeted AOE skill. It is one of the best overall build to clear more than 90% of the game content with right gears. Its damage calculation is very different from standard skills, refer the skill page for details. You need 185+ ASPD, 101% After Cast Delay, and near 0 Cast time, to maximise spamming the skill. It has no cooldown.
Some of the runes will help change the element of the breath. Unfortunately, with current mechanics and equips its damage ceiling is lower than other builds.
Skills
Talent / Stats
Talent / Stat | Amount | Notes |
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Stats | ||
STR | 1 ~ 30 | 1 point for pure Dragon Breath only. More STR can be added for carrying capacity |
AGI | 90 ~ 100 | AGI for high ASPD and reducing animation delay |
VIT | 120 ~ 130 | Extremely important for every Rune Knight build |
INT | 120 ~ 130 | Extremely important for every Rune Knight build |
DEX | 80 ~ 120 | 120 base DEX for eliminating Dragon Breath fixed cast time with Temporal Dex Boots. |
LUK | 1 | LUK is not needed for this skill right now |
Talents | ||
POW | 100 | Main source of damage post 200. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 0 | Not needed. |
CON | 97 | Boosts damage. |
CRT | 0 | Not needed. |
Damage Modifiers
- Current HP
- Total SP
- Long Range
- VIT
- INT
- Skill Element
- Monster Element
Suggested Equipment
Below is a list of equipment based on approximate costs compiled by Sanggoro
Affordable and Cheap Early Dragon Breath Build
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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❌ |
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✅ |
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Headgear (Lower) | |||
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❌ |
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✅ |
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Armor | |||
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✅ |
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Weapon | |||
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❌ |
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❌ |
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✅ |
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Garment | |||
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✅ |
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Shoes | |||
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Accessories | |||
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Special Gears:
- Costume enchanted with
Minor Casting Stone(Garment)
Pets:
Incubus Egg (for SP Leech)
Mid but Awesome Dragon Breath Build
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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Headgear (Middle) | |||
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❌ |
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❌ |
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Headgear (Lower) | |||
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❌ |
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❌ |
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✅ |
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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Shoes | |||
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Accessories | |||
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Special Gears:
- Costume enchanted with
Firebreath Shadow Weapon,
Firebreath Earring Shadow and
Firebreath Pendant Shadow
Cold Breath Shadow Armor,
Cold Breath Shadow Shield and
Cold Breath Shadow Shoes
Rune Knight Shadow Weapon and
Rune Knight Shadow Shield
High End and Almost High End Dragon Breath Build
Special Gears:
- Costume enchanted with
Firebreath Shadow Weapon,
Firebreath Earring Shadow and
Firebreath Pendant Shadow
Cold Breath Shadow Armor,
Cold Breath Shadow Shield and
Cold Breath Shadow Shoes
Rune Knight Shadow Weapon and
Rune Knight Shadow Shield
Almighty Shadow Earring and
Almighty Shadow Pendant
Ignition Break Build (2025)
Introduction
Ignition Break build tends to have higher DPS than
Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK's HP / SP pool is not high.
Skill
Talent / Stats
Talent / Stat | Amount | Notes |
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Stats | ||
STR | 120-125 | Base damage. |
AGI | 90+ | Increases Aspd, to reuse skill faster in combination with cooldown reduction gears. |
VIT | 80-100+ | At least 100 total is recommended for stun immunity. |
INT | 1-60 | This build requires a lot of SP use but can be remedied with SP leech effects. |
DEX | 1+ | Not needed as such. |
LUK | 125 | Increases Crit Rate and gives various bonuses in combination with Cards / Equips. |
Talents | ||
POW | 100 | Main source of damage post 200. |
STA | 0 | Not needed. |
WIS | 0 | Not needed. |
SPL | 0 | Not needed. |
CON | 0 | Not needed. |
CRT | 97 | Boosts crit rate. |
Equipments
Equip | Best in Slot? | Card Options | Comments |
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Headgear (Upper) | |||
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✅ |
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Headgear (Middle) | |||
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❌ |
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❌ |
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❌ |
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❌ |
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❌ |
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✅ |
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Headgear (Lower) | |||
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❌ |
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❌ |
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❌ |
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✅ |
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Armor | |||
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Weapon | |||
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Shield | |||
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Garment | |||
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❌ |
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❌ | ||
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❌ |
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✅ |
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Shoes | |||
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❌ |
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❌ |
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❌ |
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✅ |
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Accessories | |||
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❌ |
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❌ |
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Shadow Equipment
Armor
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Weapon
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 1 |
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1 | 10 |
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1 | 10 |
Shield
Equip | Required Level | Rcommended Refine |
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1 | 9 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
Shoes
Equip | Required Level | Rcommended Refine |
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1 | 1 |
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1 | 10 |
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1 | 10 |
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1 | 10 |
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200 | 10 |
Pendant
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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1 | 10 |
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200 | 10 |
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1 | 10 |
Earring
Equip | Required Level | Rcommended Refine |
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1 | 10 |
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200 | 10 |
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1 | 10 |
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1 | 10 |
Costume
Rune Knight Stone II (Garment)
- Increases damage by 15%.
- When equipped with
Lord Knight Stone II (Middle), increases damage by 10%.
- When equipped with
Rune Knight Stone (Lower), increases damage by 15%.
Rune Knight Stone (Upper)
- For every level of
Dragon Training learnt, increases critical damage by 2%.
- For every level of
Melee Stone (Upper)
- Increases melee physical damage by 4%.
Melee Stone (Middle)
- Increases melee physical damage by 4%.
Melee Stone (Lower)
- Increases melee physical damage by 4%.
ASPD+1(Dual)
- Increases ASPD by 1.
Critical Stone (Dual)
- Increases critical damage +10%, CRI + 10.
Melee Stone(Dual)
- Increases melee physical damage by 4%.
- When equipped with
Melee Stone (Upper), increases melee physical damage by 2%.
- When equipped with
Melee Stone (Middle), increases melee physical damage by 2%.
- When equipped with
Melee Stone (Lower), increases melee physical damage by 2%.