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Generally speaking which Stance you take won't affect the choice of your equip as much since there aren't many choices that boost certain style exclusive. Namely the Noblesse, Imperial and Grace set are the only ones we have that boosts Solar Explosion and Full Moon Kick. The more important factor is whether or not Union is something you have easy access to. Having Union enabled makes crit damage really appealing to all builds with the minor exception to Stellar since attacking at high rate will drain HP down really fast and making it really risky for player to survive with how little HP this class have.
Solar
Currently the skills' multiplier is lower than Lunar skills so are the AoE. The skills are much more spammable than Lunar however. The combo delay between Blaze Kick and Solar Explosion is directly influenced by AGI and DEX. Solar Explosion is also the only skill out of the 3 styles that has cast delay which is 0.5 seconds. Optimizing DPS of this style will require high AGI and DEX and some after cast delay reduction.
Lunar
Lunar skills have high multiplier and big AoE, it's much more recommended for general leveling. New Moon Kick has 1 second fixed cast time and both skills have a 1 second cooldown. First step of optimizing DPS will be trying to get the fixed cast time reduced. Once the cast time is reduced enough, we can mix in Blaze Kick and Solar Explosion. Namely the combo will be Blaze Kick -> New Moon Kick -> Full Moon Kick -> Solar Explosion note that there is an upper cap as to how much AGI/DEX you can have. If AGI/DEX is too high there won't be enough delay to pull off Lunar combo in between Solar combo.
Stellar
Stellar requires the target to be marked in order to be dealing damage with Falling Stars, the mark lasts only up to 10 seconds. This stance also have less support than Solar/Lunar due to lack of Noblesse/Imperial/Grace equipment. It is not recommended for leveling. It can see play in doing MVP but the potion cost when in Union may be a hefty drawback
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Catherina Von Blood [1] - With Union enabled, HP/SP is always being drained dry and this will help a lot
When attacking enemies marked by Flash Kick during the effect, there is a 15% chance to trigger additional melee physical damage to all enemies marked by Flash Kick
Every instance of damage inflicted by Star Emperor has a very slim chance to trigger Solar, Lunar, and Stellar Miracle.
Miracle lasts one hour.
Miracle will disappear if player travels to a map on a different server, Magnificat behaves the same way and can be used to check if maps are on the same server.