Rising Sun
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Type: | Active Skill |
Levels: | 5 |
SP Cost: | 25 |
Cast Delay: | 0.5 seconds |
Cooldown: | 0.5 seconds |
Status: | ![]() ![]() ![]() |
AP Generated: | 2 |
Prerequisites | |
Sky Emperor
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Rising Sun (Alt: Rising Sun) is a 4th Expanded class active skill available as Sky Emperor.
Effect
Gathers the power of the sun which illuminates the day, inflicting melee physical damage to the target.
- The
Sunrise,
Noon and
Sunset effects are applied to the caster sequentially.
- (However, after
Sunset, only the power of the Moon can travel through the sky).
- (However, after
- Damage is additionally increased according to the
Sky Mastery level, the caster's Base Level and POW.
Level | Base Damage (ATK) | Additional Damage (Sky Mastery) |
---|---|---|
1 | 900% | Sky Mastery Lvl x 5 |
2 | 1,300% | Sky Mastery Lvl x 10 |
3 | 1,700% | Sky Mastery Lvl x 15 |
4 | 2,100% | Sky Mastery Lvl x 20 |
5 | 2,500% | Sky Mastery Lvl x 25 |
Damage (ATK) = [(Base_Damage + Additional Damage + 5 × POW) × Base_Lv ÷ 100]%
External
Enhanced By
Weapon
Wicked Book [2]
- For every 3 refine levels, increases damage by 8%.
- When enchanted with
Rising Sun Tuning Device -
- Increases damage by 10%.
- If grade D or higher, increases damage by 7%.
- If grade B or higher, increases damage by 8%.
- If grade A, increases damage by 10%.
Changelog
- TBA