Max HP

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General

HP is an acronym and is known to stand for Health Points or Hit Points. It is how much life points the character has and the amount of damage the character can sustain before dying. Max HP is mainly derived from the class of the character, VIT, and any equipment that may affect HP.

"HP" is sometimes also referring to the abbreviation of "High Priest". For information on the class, see High Priest.

Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.

3rd class trans HP table

Current HP values (post-balance patch) assuming level 150 with 0 VIT, no equipment on, and no skill modifiers (Faith, Rising Dragon, etc.):

Class Base HP
Non-Trans (x1.0) Trans (x1.25)
Rune Knight 14,883 18,603
Royal Guard, Guillotine Cross, Shadow Chaser 13,188 16,485
Mechanic 12,531 15,663
Sura 10,897 13,621
Ranger, Maestro, Wanderer 10,451 13,063
Geneticist 9,111 11,388
Sorcerer 8,883 11,103
Arch Bishop 8,283 10,353
Warlock 7,669 9,586

The following table is outdated and are the HP values before the balance patch:

Max HP

Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35;

BASE_HP += BASE_LEVEL * HP_JOB_B;

for (var i = 2; i <= BASE_LEVEL; i++) {
  BASE_HP += Math.round(HP_JOB_A * i);
}

var MAX_HP = BASE_HP;

MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );

MAX_HP += HP_MOD_A;

MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

HP_JOB_A: See the job modifier table
HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
HP_MOD_A: Sum of additive modifiers
HP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base HP is the same for all characters with the same job and same level.
Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

Additive Modifiers

Description Kind Bonus Notes
Equipment bonus to Vit Special 1 × Vit
Angelus Skill 50 × Skill level
Faith Skill 200 × Skill level
Apocalipse Card Card (armor) 800 The equipment must be refined to +9 or higher.
Arc Angeling Card Card (headgear) 300
Freezer Card Card (shoes) 300
Bloody Butterfly Card
Evil Nymph Card
Harpy Card
Loli Ruri Card
Miyabi Doll Card
Parasite Card
Card set (various) 500
Lude Card
Quve Card
Card set (accessory) 300
Incubus Card
Succubus Card
Card set (armor) 1000
Yellow Novus Card Card (armor) 500
Thiefbug Egg Card Card (shield) 400
Roda Frog Card Card (armor) 400
Pupa Card Card (armor) 700
Fabre Card Card (weapon) 100
Picky Egg Card Card (armor) 100
Remover Card Card (armor) 800 − 40 × Refinement level
Archi Card Card (shoes) 500
Jitterbug Card Card (headgear) 500
Survivor's Rod (Dex) Weapon 300
Survivor's Rod (Dex) Weapon 400
Survivor's Rod (Int) Weapon 300
Survivor's Rod (Int) Weapon 400
Valkyrian Shoes Footgear 5 × Base level
Bonus for Super Novices with a base level of 99 or higher Special 2000
Bonus for Super Novices with a base level of 150 or higher Special 2000
Lerad's Dew Skill 200 × Skill level + 300 × Count of other performers in the party
12th Anniversary Crown [1]
12th Anniversary Elven Ears
Equipment set (headgear) 1200 The headgear must be refined to +9 or higher.
Angelic Cardigan [1]
Angelic Guard [1]
Angel's Kiss [1]
Angelic Protection [1]
Equipment set 900
Nile Rose [1] Accessory 10
Chewy Gelato [1] Headgear (upper) 300
Puppy Ears Hat [1] Headgear (upper) 100
Donut in Mouth Headgear (lower) 100
Chocolate Donut Headgear (lower) 100
Bradium Shield [1] Shield 500

Multiplicative Modifiers

Headgear

Weapon

Shield

Armor

Garment

Shoes

Accessory

Skills

Enchantment

Job Modifiers

Novices

Novice Super Novice
0 0

First Jobs

Swordman Archer Thief Acolyte Merchant Mage TaeKwon Kid Ninja Gunslinger
0.7 0.5 0.5 0.4 0.4 0.3 0.7 0.75 0.9

2-1 Jobs

Knight Hunter Assassin Priest Blacksmith Wizard TaeKwon Master
1.5 0.85 1.1 0.75 0.9 0.55 0.9 (6.5)

2-2 Jobs

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
1.1 (7) 0.75 (3) 0.85 0.9 (6.5) 0.9 0.75 0.75