MATK

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MATK is the total magical damage output before factoring in Skills. It is broken into four parts, StatusMATK, WeaponMATK, ExtraMATK and BuffMATK.

StatusMATK

This is derived from the player's Base Level, INT, DEX and LUK.

Formula

StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]

WeaponMATK

This is derived from a player's equipped Weapon.

Formula

WeaponMATK = BaseWeaponDamage + Variance + RefinementBonus + OverUpgradeBonus

Variance

Variance = (± 0.1 × WeaponLevel) × (BaseWeaponDamage + RefinementBonus)

RefinementBonus

ExtraMATK

This refers to sum of EquipMATK, ConsumableMATK and PseudoBuffMATK.

Formula

ExtraMATK = EquipMATK + ConsumableMATK + PseudoBuffMATK

BuffMATK

This is another special kind of MATK that has no elemental properties. This MATK mostly comes from Skills such as Chattering and Odin's Power.

S.MATK

This is a final multiplier applied to the total MATK.

Finalizing

This refers to putting the final touches to the MATK calculation to produce a value ready for Skills.

Formula

MATK = (StatusMATK + WeaponMATK + ExtraMATK + BuffMATK) × (1 + S.MATK ÷ 100)
  • RaceMultiplier, SizeMultiplier, TargetPropertyMultiplier, MonsterMultiplier, MATKMultiplier, SkillPropertyMultiplier, and BossMATKMultiplier are applied to this in that particular order.
  • RaceReduction, SizeReduction, PropertyReduction and TargetPropertyReduction are applied to this in that particular order.
    • CometAmpMultiplier goes somewhere in that order.

Notes