SP Recovery
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General
SP regen happens every 4 seconds while sitting and every 8 seconds while standing or walking. The skill Magnificat halves these times. Being in a fort owned by the player's guild doubles SP regen.
See also: Increase SP Recovery, Spiritual Cadence
Calculations
var SPR = 1; SPR += Math.floor( MAX_SP / 100 ); SPR += Math.floor( INT / 6 ); SPR = Math.floor( SPR * (1 + SPR_MOD * 0.01) ); if (INT >= 120) { SPR += 4; SPR += Math.floor(INT / 2 - 60); }
- SPR_MOD : Sum of modifiers
Base value of 1. Then +1 for every 100 SP and +1 for every 6 INT. Increase by modifiers. Finally, if INT is at least 120, +4 and another +1 for every 2 INT above 120.
Note: Prior to renewal, modifiers were applied as the final step in the calculations. Thus, high-INT characters currently recover less SP over time than their pre-renewal counterparts.
Modifiers
- Sohee Card: +3%
- Eggyra Card: +15%
- Sleipnir: +15%
- Incubus Card: -20% without combo/+10% with
- Ayam [1]: +3% if equipped by Taekwon class character
- Arc Angeling Card: +100% if base LUK >= 77
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Talent Status | POW • STA • WIS • SPL • CON • CRT | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |