RES
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RES is another layer of defense that reduces physical damage taken. RES behaves very similarly to Hard DEF but the value is slightly less effective.
RES is primarily gained from Level 2 Armor and STA stat.
Formula
Similar to Hard defense, RES reduce physical damage multiplicatively. This reduction is applied before skill multiplier.
- Damage after RES =
Damage × [(2000 + RES) ÷ (2000 + RES × 5)]
Bypassing RES
Skills that naturally treat Hard DEF as Soft DEF such as Dragon Breath, Dragon Water Breath, Cart Cannon, Arm Cannon will not receive reduction from targets' RES.
The amount bypassed cannot exceed 50%.
- Cardinal's skill Argutus Telum provides 25% bypass.
- Shadow Cross's skill Potent Venom provides 30% bypass.
See Also
Game Mechanics | ||
---|---|---|
General | Levels • Experience • Attacks • Skills • Elements • Drop System • Monsters • Items • Status Effects | |
Stats | Primary Stats | STR • AGI • VIT • INT • DEX • LUK |
Talent Status | POW • STA • WIS • SPL • CON • CRT | |
Substats | ATK • MATK • DEF • MDEF • HIT • CRIT • FLEE • ASPD • P.ATK • S.MATK • RES • MRES • H.PLUS • C.RATE | |
HP / SP / AP | Activity Point • Max HP • Max SP • HP Recovery • SP Recovery • Healing Items • Restoration Calculation | |
Quasi-Stats | Attack Range • Cast Time • Perfect Dodge • Perfect Hit • Weight Limit • Movement Speed |