Cart Cannon
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Cart Cannon | |
---|---|
Type: | Offensive Skill |
Levels: | 5, selectable |
SP Cost: | 40 ~ 50 |
Variable Cast Time: | 0.5 + (Skill Level × 0.5) seconds |
Cast Delay: | 0.5 seconds |
Target: | Enemy |
Range: | (7 + Skill Level) cells |
Area of Effect: | 3x3 ~ 7x7 |
Ammunition: | 1 Cannon Ball |
Add-on: | Pushcart |
Prerequisites | |
Geneticist
|
Cart Cannon (Alt: Cart Cannon) is a 3rd class offensive skill available as Geneticist.
Effect
Fires a Cannon Ball at a single target from the Pushcart to inflict ranged physical damage to all enemies around the target. This skill ignores the accuracy check and its damage is greatly affected by Cart Remodeling.
Level | Base Damage (ATK) | Area of Effect | Range | Cast Time (Var) | SP Cost |
---|---|---|---|---|---|
1 | 250% | 3x3 | 8 | 1.0s | 40 |
2 | 500% | 9 | 1.5s | 42 | |
3 | 750% | 5x5 | 10 | 2.0s | 46 |
4 | 1,000% | 11 | 2.5s | 48 | |
5 | 1,250% | 7x7 | 12 | 3.0s | 50 |
Damage (ATK) = [Base_Damage + {Skill_Level x 20 x Cart_Remodeling_Lv + INT x 2 ÷ (6 - Skill_Level)}] x (BaseLv ÷ 100)%
Notes
- This skill ignores enemy's Flee.
- Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
- When using a Neutral property Cannon Ball, the damage is Pseudo-elemental.
- Skill property will depend on the equipped Cannon Ball.
- Elemental Converters don't work on this skill.
External
Enhanced by
Headgear
- Cylinder Hairband [1]
- Reduces variable casting time by 100%.
- Reduces SP cost by 30.
- Increases damage by 10%.
- If refine level is +5 or higher, increases damage by 20%.
- If refine level is +8 or higher, increases damage by 30%.
- Harvester Hat [1]
- Reduces variable casting time by 100%.
- If refine level is +9 or higher, increases damage by 15%.
- Old Midas Whisper [1]
- For every 2 refine levels, increases damage by 15%.
- Helm of Faith (Geneticist) [1]
- For every 3 refine levels, increases damage by 15%.
- When equipped with Adulter Fides Rapier [2] or Vivatus Fides Rapier [2], increases damage by 5% per 3 refine levels of weapon.
Armor
- Paracelsus Coat [1]
- When Fire Expansion Lv. 5, increases damage by 2% for every base level.
Weapon
- Red Lotus Sword [2]
- If refine level is +9 or higher, reduces SP consumption by 10%.
- If refine level is +11 or higher, increases damage by 15%.
- Saphir Hall-OS [2]
- If refine level is +9 or higher, increases damage by 20%.
- When equipped with Ignis Cap Type K [1], increases damage by 4% for every 2 refine levels of weapon.
- Awakened Red Lotus Sword [2]
- If refine level is +9 or higher, reduces SP consumption by 10%.
- If refine level is +11 or higher, increases damage by 20%.
- Safety Saber [2]
- Increases damage by 10%.
- If refine level is +9 or higher, increases damage by 15%.
- Saphir Mace-OSAD [2]
- If refine level is +9 or higher, increases damage by 25%.
- If refine level is +11 or higher, increases damage by 20%.
- Coolant Injection [2]
- If refine level is +9 or higher, increases damage by 25%.
- When equipped with Biolab Taurus Diadem [1], increases damage by 10% for every refine level of weapon.
- When enchanted with Flamel's Memory, increases damage by 7% for every 3 refine levels of weapon.
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
- Red Lotus Sword-LT [2]
- If refine level is +7 or higher, increases damage by 10%.
- If refine level is +9 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 10%.
- Thanatos Sword-AD [2]
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
- When equipped with Thanatos Shooter Helmet [1], increases damage by 10% for every 2 refine levels of weapon.
- When equipped with Thanos Shooter Helmet-LT [1], increases damage by 12% for every 2 refine levels of weapon.
- Increases damage by 10%.
- If refine level is +7 or higher, increases damage by 20%.
- If refine level is +11 or higher, increases damage by 25%.
- If grade C or higher, increases damage by 15%.
- For every 2 refine levels of weapon, increases damage by 3%.
- If refine level is +9 or higher, increases damage by 25%.
Garment
- Moonlight Bell [1]
- For every 10 base levels, increases damage by 2%.
- If refine level is +7 or higher, reduces SP consumption by 20.
- If refine level is +12 or higher, increases damage by 30%.
Shoes
- Cylinder Boots [1]
- If refine level is +9 or higher
- Reduces variable casting time by 50%.
- For every 2 base levels, increases damage by 1%.
- If refine level is +9 or higher
- Zodiac Boots(Merchant) [1]
- For every 4 refine levels, increases damage by 15%.
- When weapon is enchanted with Flamel's Memory, increases damage by 15% for every 4 refine levels of weapon.
- When equipped with Biolab Taurus Diadem [1], weapon is enchanted with Flamel's Memory and sum of headgear, weapon and shoes refine is +35 or higher, reduces variable casting time by 100%.
Accessory
- Chemical Glove [1]
- For every 20 base levels, increases damage by 2%.
- Chemical Resistance Glove [1]
- For every 2 base levels, increases damage by 1%.
- Document Merchant [1]
- Increases damage by 30%.
- When equipped with Old Midas Whisper [1], increases damage by 10% for every 2 refine levels of helmet.
Card
- Bath Manager Card
- Increases damage by 10%.
- When equipped with Greater Papila Card and Powerful Archer Skeleton Card -
- Increases damage by 20%.
- For every 2 refine levels of shoes, increases damage by 5%.
Shadows
- Cart Cannon Shadow Pendant
- Increases damage by 5%.
- For every 2 refine levels, increases damage by 2%.
- Cart Cannon Shadow Weapon + Cart Cannon Shadow Pendant + Cart Cannon Shadow Earrings
- For every 2 refine levels of the sum of refine levels, increases damage by 1%.
Enchants
- Automatic Orb (Cannon Tornado)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 3%.
- If refine level is +11 or higher, increases damage by 7%.
- Wolf Orb (Crazy Cannon)
- Increases damage by 15%.
- If refine level is +7 or higher, increases damage by 15%.
- If refine level is +9 or higher, increases damage by 15%.
- If refine level is +11 or higher, increases damage by 15%.
Costume Enchants
- Genetic Stone(Garment)
- Increases damage by 10%.
- When equipped with Biochemist Stone(Upper), increases damage by 15%.
- When equipped with Geneticist Stone (Middle), increases damage by 15%.
Equipment Sets
- Amistr Beret [1] + Twin Edge of Naght Sieger [3]
- For ever 2 refine levels of weapon, increases damage by 10%.
- Noblesse Cart Cannon Suit [1] + Noblesse Attack Manteau [1] + Noblesse Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Noblesse Attack Ring [1], increases damage by 10%.
- Imperial Cart Cannon Suit [1] + Imperial Attack Manteau [1] + Imperial Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 10%.
- When further equipped with Imperial Attack Ring [1], increases damage by 15%.
- Grace Cart Cannon Suit [1] + Grace Attack Manteau [1] + Grace Attack Boots [1]
- If combined refine level is 27 or higher, increases damage by 15%.
- When further equipped with Grace Attack Ring [1], increases damage by 15%.
Changelog
- May 14th, 2022
- Damage formula changed. Source
- Old: [Skill Level x 60 + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]%
- New: [Skill Level x 250 + {((Skill Level x 20) x Cart_Remodeling_Lv) + (INT x 2)}] x (BaseLv ÷ 100)%
- Damage formula changed. Source